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- Sun Aug 21, 2016 10:03 pm
- Forum: Compressed files and methods
- Topic: comtype_scan2 says COMP_LUNAR_LZ6 - how to use that result?
- Replies: 2
- Views: 1345
Re: comtype_scan2 says COMP_LUNAR_LZ6 - how to use that resu
Lost Heroes 3DS. Well, if it's not that, then I really have to re-run the thing... Any map file is expected to start with: - "DGMP", which is clearly visible in the compressed version of the file. - file size - version of the map (usually 1.00) - sizeof the map (31*31, which means 1e000000...
- Sun Aug 21, 2016 9:02 am
- Forum: Compressed files and methods
- Topic: comtype_scan2 says COMP_LUNAR_LZ6 - how to use that result?
- Replies: 2
- Views: 1345
comtype_scan2 says COMP_LUNAR_LZ6 - how to use that result?
Hi, So I've gone about trying to figure out the compression used in a file. I've run Aluigi's comtype_scan2 and I get what lookslike an almost OK result with #256. According to def.h, it's "COMP_LUNAR_LZ6". How do I move forward from there? Actually, let me ask that question more precisely...
- Tue Aug 09, 2016 6:47 am
- Forum: Game Archive
- Topic: PSP Lost Heroes .PCK
- Replies: 4
- Views: 2167
Re: PSP Lost Heroes .PCK
Yes. [roll] Well I read this because I was trying to use QuickBMS for the first time - for something I think it wasn't designed to do: dump hex (into its textual equivalent, like a hex editor does, but interpreting structures at the same time) to be able to explore it. Does the FatDuck script above ...
- Sun Oct 11, 2015 9:17 am
- Forum: Game Archive
- Topic: PSP Lost Heroes .PCK
- Replies: 4
- Views: 2167
Re: PSP Lost Heroes .PCK
Has anyone tried anything further on this game?
