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by Portugalotaku
Sat Nov 28, 2020 5:24 pm
Forum: 3D/2D models
Topic: Metal Gear Solid 4 [Blender] [WIP]
Replies: 3
Views: 131

Re: Metal Gear Solid 4 [Blender] [WIP]

No, also no UV's or anything. But I did intend to work on this next. I haven't looked at it much yet, but I expect to find "filenames" for the textures, which should make it easy. Ah, a shame. The maxscript is pretty handy, but having no assigned textures makes it hard to use, since the texture fil...
by Portugalotaku
Sat Nov 28, 2020 1:41 pm
Forum: 3D/2D models
Topic: Metal Gear Solid 4 [Blender] [WIP]
Replies: 3
Views: 131

Re: Metal Gear Solid 4 [Blender] [WIP]

Do these come with assigned textures?
by Portugalotaku
Sun Oct 18, 2020 4:37 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 85811

Re: World of Warships

Is that true about the version? A friend of mine had an extracted version of 0.6.4.1 that had the models functioning properly on import. And if it's true, do you know anyone who might have older versions of the client backed up? Older even than 0.5.4.3. Hm.. I'm not tested every ship, just couple, ...
by Portugalotaku
Sat Oct 17, 2020 10:15 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 85811

Re: World of Warships

Namely, where do you find the information to create the xml files (especially the Gkids ones). I know some of the information is in the visual files, but not all of it. It's in gameparams.data file, you'll need to un-pickle it before use, starting info is here , but later there are some changes in ...
by Portugalotaku
Fri Oct 16, 2020 1:26 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 85811

Re: World of Warships

What is being used to extract the .pkg file? Thanks. "wows_unpacker_gui" tool. But you don't need to unpack pkg's if you want to use WoT Model Editor B30.1.10, you need to download and install World of Warships 0.5.2.4 (optimal for editor) or 0.5.4.3 (0.5.4.2) (more ships, but new ones missing mast...
by Portugalotaku
Sun Aug 30, 2020 1:50 pm
Forum: Game Archive
Topic: Killzone 2 *.core files
Replies: 3
Views: 1023

Re: Killzone 2 *.core files

Same here.
by Portugalotaku
Mon Jun 22, 2020 2:38 pm
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 60
Views: 36654

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

It has texture converters, texture extractors, animation extractor and converters, model and stage extraction, audio extraction and even tools for the videos. What more could you hope for? Thats, everything the game has basically. Texture converters that do not work, model extractors that give brok...
by Portugalotaku
Mon Jun 22, 2020 2:05 pm
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 60
Views: 36654

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

amazing how a game this old doesnt have proper tools at all yet It has texture converters, texture extractors, animation extractor and converters, model and stage extraction, audio extraction and even tools for the videos. What more could you hope for? Thats, everything the game has basically. Text...
by Portugalotaku
Sun Jun 21, 2020 4:41 pm
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 60
Views: 36654

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

I've attached an updated txnextractor, this is how to use it; you can use it by doing txnextractor.exe [txnfile] [cache_d.dlz] [cache.dlz] or if theres just one file that doesnt use mipmaps txnextractor.exe [txnfile] [cache_nodld.dlz] I'm not sure what tool you're using for getting files out, hopef...
by Portugalotaku
Thu Apr 09, 2020 1:56 am
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 165
Views: 33128

Re: Ripping Dead Space 1-3 models with animations and textures.

satademon7 wrote:
Mon Mar 23, 2020 5:24 am
here are the files:

https://drive.google.com/open?id=1ithVn ... IJ3nEWb3wt
It seems like that, apart from the skeletons missing, several textures are missing as well. Each model should have a _c, _s, _n and _o texture, but in the ones you sent me, only _c is available in most cases.
by Portugalotaku
Thu Mar 26, 2020 1:00 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 165
Views: 33128

Re: Ripping Dead Space 1-3 models with animations and textures.

satademon7 wrote:
Mon Mar 23, 2020 5:24 am
here are the files:

https://drive.google.com/open?id=1ithVn ... IJ3nEWb3wt
Thanks a lot friend.

Though the models you sent are in obj. You couldn't find the astro suit skeleton and rig?
by Portugalotaku
Fri Mar 20, 2020 9:51 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 165
Views: 33128

Re: Ripping Dead Space 1-3 models with animations and textures.

For the moment I don't have them, but maybe this week can I get the DLC from Xbox and PS3: Astronaut DLC(game model, weapons skins) Obsidian DLC for PS3(game model, weapons skins) Scorpion DLC(game model, weapons skins) Tank DLC for Xbox(game model, weapons skins) Military DLC(weapons skins) You ca...
by Portugalotaku
Tue Mar 17, 2020 7:54 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 165
Views: 33128

Re: Ripping Dead Space 1-3 models with animations and textures.

For the moment I don't have them, but maybe this week can I get the DLC from Xbox and PS3: Astronaut DLC(game model, weapons skins) Obsidian DLC for PS3(game model, weapons skins) Scorpion DLC(game model, weapons skins) Tank DLC for Xbox(game model, weapons skins) Military DLC(weapons skins) You ca...
by Portugalotaku
Sun Mar 15, 2020 10:36 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 165
Views: 33128

Re: Ripping Dead Space 1-3 models with animations and textures.

Hello guys, the files before facepuch was down to extract dead space files from 1-3 I have those saved, so I will upload them so it can help you guys. Notes: Dead space 1 (you can extract everything from the characters and textures(PC-PS3-XBOX) DLC textures too, animations( I never try them), just ...
by Portugalotaku
Wed Feb 05, 2020 10:33 pm
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 60
Views: 36654

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

For data extracted from dat files, all the information necessary to dump things to DDS is available within the TXN and DLD/DLZ files without using Texture Finder. i have put together a simple console app to dump all the files in a directory. Should make it a little easier to do some batch conversio...