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by Portugalotaku
Wed Feb 05, 2020 10:33 pm
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 51
Views: 33479

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

For data extracted from dat files, all the information necessary to dump things to DDS is available within the TXN and DLD/DLZ files without using Texture Finder. i have put together a simple console app to dump all the files in a directory. Should make it a little easier to do some batch conversio...
by Portugalotaku
Fri Nov 08, 2019 10:19 pm
Forum: 3D/2D models
Topic: Warframe Online MaxScript
Replies: 97
Views: 22220

Re: Warframe Online MaxScript

Well I am an idiot. I forgot that I had a copy of the client dating from December 2017 in my second computer. I wonder if either the new or old scripts can work with it...
by Portugalotaku
Mon Oct 21, 2019 2:29 pm
Forum: 3D/2D models
Topic: Warframe Online MaxScript
Replies: 97
Views: 22220

Re: Warframe Online MaxScript

That is great to hear, though I will continue looking for an old version of the client, since there are some things that got removed between then and now.
by Portugalotaku
Wed Oct 16, 2019 10:00 am
Forum: 3D/2D models
Topic: Warframe Online MaxScript
Replies: 97
Views: 22220

Re: Warframe Online MaxScript

That was the first thing I tried, but could not find anything, which is why I asked if you had or knew someone who had a copy. I will continue looking.
by Portugalotaku
Sun Sep 29, 2019 3:59 pm
Forum: 3D/2D models
Topic: Warframe Online MaxScript
Replies: 97
Views: 22220

Re: Warframe Online MaxScript

Speaking of which, mono24, do you happen to possess a client compatible with the script?
by Portugalotaku
Sat Sep 28, 2019 7:28 pm
Forum: 3D/2D models
Topic: Warframe Online MaxScript
Replies: 97
Views: 22220

Re: Warframe Online MaxScript

Sadly I do not have a copy of the client the script was made for, nor have I found anyone who does. Last time I checked you do NOT need a special client version in order to have the script working for the game files. From what I was told the script does not work on the newer versions, so we need an...
by Portugalotaku
Thu Sep 26, 2019 6:25 pm
Forum: 3D/2D models
Topic: Warframe Online MaxScript
Replies: 97
Views: 22220

Re: Warframe Online MaxScript

The problems are - Warframe don't have that much models + they are for certain people's taste. Also! Problems not just with models but with textures too, I made some crappy tool to convert them (textures I mean) - just to get rhino and ash delux skins (also umbra) not long ago and that's basically ...
by Portugalotaku
Fri Aug 02, 2019 12:51 am
Forum: 3D/2D models
Topic: Monster Hunters (PSP)
Replies: 13
Views: 3049

Re: Monster Hunters (PSP)

:\

I guess I can try getting the 2014 script and then patching that.
by Portugalotaku
Tue Jul 30, 2019 12:55 am
Forum: 3D/2D models
Topic: Monster Hunters (PSP)
Replies: 13
Views: 3049

Re: Monster Hunters (PSP)

I tried checking the console before, nothing appears. The only thing I know for certain is that the problem lies in this line: with open(pmo_file, 'rb') as pmo, open(obj_file, 'w') as obj: This is the error that python itself gives: Traceback (most recent call last): File "F:\MHFF\mhff-master\psp\p...
by Portugalotaku
Sun Jul 21, 2019 11:36 pm
Forum: 3D/2D models
Topic: Monster Hunters (PSP)
Replies: 13
Views: 3049

Re: Monster Hunters (PSP)

Tried it again with blender 2.75 and works for me (menu Windows\\Toggle System Console): . Read new prefs: C:\Users\unk\AppData\Roaming\Blender Foundation\Blender\2.75 \config\userpref.blend AL lib: (EE) UpdateDeviceParams: Failed to set 44100hz, got 48000hz instead found bundled python: D:\blender...
by Portugalotaku
Sat Jul 13, 2019 12:27 pm
Forum: 3D/2D models
Topic: Monster Hunters (PSP)
Replies: 13
Views: 3049

Re: Monster Hunters (PSP)

I did adjust the path though, it just didn't work :\
by Portugalotaku
Thu Jul 11, 2019 7:47 pm
Forum: 3D/2D models
Topic: Monster Hunters (PSP)
Replies: 13
Views: 3049

Re: Monster Hunters (PSP)

I do know it need the Python 3.x, but I did install the 3.1 or sort like that, but it just open it and close it, neither on CMD way or doing a bat. started the pmo.py in blender 2.69 -> CTD, strange. But I got it working by this hack: if __name__ == '__main__': parser = argparse.ArgumentParser(desc...
by Portugalotaku
Thu Jun 06, 2019 6:59 pm
Forum: 3D/2D models
Topic: demon's souls FLV file
Replies: 90
Views: 15113

Re: demon's souls FLV file

Could you share that script?
by Portugalotaku
Tue Jun 04, 2019 4:52 pm
Forum: 3D/2D models
Topic: demon's souls FLV file
Replies: 90
Views: 15113

Re: demon's souls FLV file

Just import map flvers All +100500 files with map fragments? And then put textures in all one by one? I'll dead. But like with tool you dont need to apply all by hands, like all materials applied, you just need to set path to textures in 3ds max after import, idk how to do it in blender though. How...
by Portugalotaku
Sat Jun 01, 2019 4:16 pm
Forum: 3D/2D models
Topic: 3Dmodels of Monster Hunter expolore 2019 .arc file
Replies: 7
Views: 671

Re: 3Dmodels of Monster Hunter expolore 2019 .arc file

He wants to extract the models though, not play the game.