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by Topher
Sat Feb 03, 2018 1:52 pm
Forum: Game Archive
Topic: Final Fantasy XII TZA (PC)
Replies: 3
Views: 3409

Re: Final Fantasy XII TZA (PC)

VBFTool, a command line tool I created for FFX/FFX-2 VBF files, seems to work just fine with FFXII TZA.

https://github.com/topher-au/VBFTool

You might need to compile from source, I'll get a newer release pushed out sometime in the near future.
by Topher
Sun May 15, 2016 11:33 am
Forum: Game Archive
Topic: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)
Replies: 36
Views: 25179

Re: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)

If that's really true, you should upload that txt list somewhere. Even if it's that long, since it's just text, it must be less than a GB, so you could still upload the file for people to download. If you insist... https://mega.nz/#!JAlilBiK!I1q-CbtRzWPASOy67v-3lZ4Rfk1_PZ8IAeqaMRLpX3E Take good car...
by Topher
Sun May 15, 2016 5:12 am
Forum: Game Archive
Topic: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)
Replies: 36
Views: 25179

Re: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)

a working binary would be awesome. What issue are you having with the app? You need to run it from the command line. If that's really true, you should upload that txt list somewhere. Even if it's that long, since it's just text, it must be less than a GB, so you could still upload the file for peop...
by Topher
Sat May 14, 2016 5:24 pm
Forum: Game Archive
Topic: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)
Replies: 36
Views: 25179

Re: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)

Check this out:

https://github.com/topher-au/VBFExtract

Due to the way the files are stored, we need to know the filename before we can figure out which file is which, and the file list is woefully incomplete at this stage but it will grow with time.
by Topher
Wed Nov 04, 2015 4:58 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 580044

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Hey guys, I'm working on a mod manager for MGSV (https://github.com/topher-au/SnakeBite) and an idea was put to me to add the option for users to choose which model will be replaced when installing a model swap mod. Great idea, but I need a little help. Some model swaps work alright, but others seem...
by Topher
Sat Oct 10, 2015 9:30 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 580044

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Hey guys, I'm putting out a test release of my mod manager.

If anyone would be willing to help me test it that would be fantastic.

Download Here

You can use the included "makebite" to make mod files and SnakeBite to install them.
by Topher
Thu Oct 08, 2015 2:49 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 580044

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

GzsTool v0.5 will support adding files to dat, fpk, fpkd and pftxs archives and fix some issues with hashes getting calculated incorrectly. This should fix the problems people have been reporting with repacked dat files. There were also some incorrectly named file names in the dictionary I'm distri...
by Topher
Wed Oct 07, 2015 7:42 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 580044

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

MGSV QAR Dictionary Project just got a big update, now naming 98.35% of files :D (excluding textures) Thanks to everyone who's helped out so far :) Great work! Almost there! On a side note: I'm trying to rebuild FPK files by generating XML data for GzsTool to use but the game doesn't accept them so...
by Topher
Mon Oct 05, 2015 6:09 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 580044

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

I'm totally new to the modding community and I'd say you've done a great job, Topher. I've made a primitive batch script (before I knew someone would actually create a proper mod loader) to do automated unpacking, moving the .lua and repacking dat1 for my first published mod to ease the pain of con...
by Topher
Sat Oct 03, 2015 6:01 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 580044

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

I've personally been hoping someone could make a "mod loader" by creating a front end to QAR and/or GzsTool that would simplify combining various mods without the end user having to fiddle with .ini and .inf files. The process of unpacking, combing lines from.inf/ini and repacking seems t...
by Topher
Thu Oct 01, 2015 11:58 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 580044

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Higus wrote:... Now we just need to find out where the damn Camera lua files are located... Anybody found anything? ...
Could be the files located in chunk2\Assets\tpp\pack\location\afgh\pack_large\afgh_fort.fpkd?
by Topher
Thu Oct 01, 2015 1:11 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 580044

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Alright, figured out how those LUAs are crypted, ... You are a genius. Atvaark and yourself are the kind of people that inspire me to continue learning to code. You've both done a great service to the community, and we thank you. Edit: Might I suggest we get a wiki going with all of the inner worki...