Any progress?
The gameparams was changed since I last looked at
The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 44 matches
- Sun Jul 17, 2016 9:38 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161431
- Tue Mar 22, 2016 6:45 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161431
Re: World of Warships
All of this might have been for nothing, patch 0.5.5 will restructure the client like WoT, except that the .pkg files will be obfuscated
- Mon Feb 22, 2016 7:14 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161431
Re: World of Warships
Coffee: If you mean the warning "error" table, thats only said, that in aplication is any untreated exception.. Link of the object isn't set on the instance of the object. Thas's all The other text only said what happens if I press continue or exit :) . But I have a problem with the progr...
- Tue Jan 26, 2016 7:01 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161431
Re: World of Warships
Wargaming make WebGL player for tank models with JPG textures: http://content.wargaming.net/wot/community/hdcomp914-4/aiwidget-en-us-G40_Nashorn.html Данный продукт не является продуктом Wargaming.net и разработан согласно правилам WG DPP. the UI on the android app is absolutely awful, I personally...
- Wed Jan 20, 2016 6:16 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161431
Re: World of Warships
The XML generator will need to be updated for the new Panasia tree coming in 0.5.2.3
- Thu Jan 14, 2016 6:33 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161431
Re: World of Warships
I started a topic about the Editor on the russian forum and got error report as first answer. Some shader troubles with Intel HD video. Also here's a technical question - does your primitive exporter support BSP tree v2 - it's required for hits decals drawing in game, and if so - how it's done? Tha...
- Wed Jan 13, 2016 4:12 am
- Forum: 3D/2D models
- Topic: World of Tanks Map format.
- Replies: 260
- Views: 50785
Re: World of Tanks Map format.
yeah, I've no idea why WoT scripts can be decompiled and WoWS scripts can'tAndrakann wrote:Of course I canCoffee wrote:Can you decompile Python?))
http://sourceforge.net/projects/easypythondecompiler/
- Sat Jan 09, 2016 12:36 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161431
Re: World of Warships
what kind of board are you going to host?Coffee wrote:I am updating my VPS so the downloads wont be available for a while.
I'm updating Apache to 2.4 and adding SVN, PHP, MYSQL and phpBB3
- Fri Dec 25, 2015 5:16 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161431
Re: World of Warships
Ok.. I uploaded the new XML Generator. NOTE: There will be a long pause after clicking "Execute" This is because its generating the new folders.xml file. That file is used to look up the items based on the name in the _ports file. Also.. They have combined a lot of the small models in to ...
- Fri Dec 25, 2015 1:50 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161431
Re: World of Warships
OK... I fixed it to work with the new folder structures and gameparams.data This adds a new file: "folders.xml" It is included in the Master_XMLs.zip and created by the XML Generator. You can open this and look at it (file --> View WoWs Master XMLs). It is a cross reference list to all it...
- Thu Dec 24, 2015 6:27 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161431
Re: World of Warships
Thanks Andrakann, I have been reading all over the net.. TheSeeker, I am using IronPython. It's a interface/wrapper for .NET. I queried the version and its telling me 2.7.5 I doubt the version is the problem. I'm not using the python to decompress the data. I'm using Zlib with Ionic. I added code t...
- Thu Dec 24, 2015 2:10 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161431
Re: World of Warships
his scripts work for me...Coffee wrote:No idea how to fix the Python...
It just wont read the dictionary key.
what version of Python do you have installed? It should be 2.7.10
- Wed Dec 23, 2015 6:37 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161431
Re: World of Warships
http://www.mediafire.com/download/sshsz ... ractor.zipCoffee wrote:I need to see the other scripts. ( the one that decompresses the .data file )
Please post them some where OK?
- Wed Dec 23, 2015 4:59 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161431
Re: World of Warships
Gameparams.data in 0.5.2 as TheSeeker pointed out, will not work with the XML Generator. I spent a few hours last night trying the code he linked to and different things with that code. None of it works. No matter how I try, it keeps crapping out with the same error. You keep getting an error about...
- Wed Dec 23, 2015 1:48 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161431
Re: World of Warships
0.5.2 breaks the xml generator, you're going to have to find a way to implement IKU's updated code into the gameparams extractor
http://pastebin.com/b0vFg6JZ
http://pastebin.com/b0vFg6JZ
