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by TheSeeker
Sun Jul 17, 2016 9:38 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161431

Re: World of Warships

Any progress?
The gameparams was changed since I last looked at
by TheSeeker
Tue Mar 22, 2016 6:45 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161431

Re: World of Warships

All of this might have been for nothing, patch 0.5.5 will restructure the client like WoT, except that the .pkg files will be obfuscated
by TheSeeker
Mon Feb 22, 2016 7:14 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161431

Re: World of Warships

Coffee: If you mean the warning "error" table, thats only said, that in aplication is any untreated exception.. Link of the object isn't set on the instance of the object. Thas's all The other text only said what happens if I press continue or exit :) . But I have a problem with the progr...
by TheSeeker
Tue Jan 26, 2016 7:01 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161431

Re: World of Warships

Wargaming make WebGL player for tank models with JPG textures: http://content.wargaming.net/wot/community/hdcomp914-4/aiwidget-en-us-G40_Nashorn.html Данный продукт не является продуктом Wargaming.net и разработан согласно правилам WG DPP. the UI on the android app is absolutely awful, I personally...
by TheSeeker
Wed Jan 20, 2016 6:16 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161431

Re: World of Warships

The XML generator will need to be updated for the new Panasia tree coming in 0.5.2.3
by TheSeeker
Thu Jan 14, 2016 6:33 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161431

Re: World of Warships

I started a topic about the Editor on the russian forum and got error report as first answer. Some shader troubles with Intel HD video. Also here's a technical question - does your primitive exporter support BSP tree v2 - it's required for hits decals drawing in game, and if so - how it's done? Tha...
by TheSeeker
Wed Jan 13, 2016 4:12 am
Forum: 3D/2D models
Topic: World of Tanks Map format.
Replies: 260
Views: 50785

Re: World of Tanks Map format.

Andrakann wrote:
Coffee wrote:Can you decompile Python?
Of course I can :)))
http://sourceforge.net/projects/easypythondecompiler/
yeah, I've no idea why WoT scripts can be decompiled and WoWS scripts can't
by TheSeeker
Sat Jan 09, 2016 12:36 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161431

Re: World of Warships

Coffee wrote:I am updating my VPS so the downloads wont be available for a while.
I'm updating Apache to 2.4 and adding SVN, PHP, MYSQL and phpBB3
what kind of board are you going to host?
by TheSeeker
Fri Dec 25, 2015 5:16 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161431

Re: World of Warships

Ok.. I uploaded the new XML Generator. NOTE: There will be a long pause after clicking "Execute" This is because its generating the new folders.xml file. That file is used to look up the items based on the name in the _ports file. Also.. They have combined a lot of the small models in to ...
by TheSeeker
Fri Dec 25, 2015 1:50 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161431

Re: World of Warships

OK... I fixed it to work with the new folder structures and gameparams.data This adds a new file: "folders.xml" It is included in the Master_XMLs.zip and created by the XML Generator. You can open this and look at it (file --> View WoWs Master XMLs). It is a cross reference list to all it...
by TheSeeker
Thu Dec 24, 2015 6:27 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161431

Re: World of Warships

Thanks Andrakann, I have been reading all over the net.. TheSeeker, I am using IronPython. It's a interface/wrapper for .NET. I queried the version and its telling me 2.7.5 I doubt the version is the problem. I'm not using the python to decompress the data. I'm using Zlib with Ionic. I added code t...
by TheSeeker
Thu Dec 24, 2015 2:10 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161431

Re: World of Warships

Coffee wrote:No idea how to fix the Python...
It just wont read the dictionary key.
his scripts work for me...
what version of Python do you have installed? It should be 2.7.10
by TheSeeker
Wed Dec 23, 2015 6:37 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161431

Re: World of Warships

Coffee wrote:I need to see the other scripts. ( the one that decompresses the .data file )
Please post them some where OK?
http://www.mediafire.com/download/sshsz ... ractor.zip
by TheSeeker
Wed Dec 23, 2015 4:59 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161431

Re: World of Warships

Gameparams.data in 0.5.2 as TheSeeker pointed out, will not work with the XML Generator. I spent a few hours last night trying the code he linked to and different things with that code. None of it works. No matter how I try, it keeps crapping out with the same error. You keep getting an error about...
by TheSeeker
Wed Dec 23, 2015 1:48 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161431

Re: World of Warships

0.5.2 breaks the xml generator, you're going to have to find a way to implement IKU's updated code into the gameparams extractor

http://pastebin.com/b0vFg6JZ