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Search found 9 matches
- Thu Oct 08, 2020 5:18 am
- Forum: 3D/2D models
- Topic: [iOS] Marvel Contest of Champions import maxscript
- Replies: 50
- Views: 20661
Re: [iOS] Marvel Contest of Champions import maxscript
New updates of game doesn't allow login and downloading files on emulators, which makes it impossible to get data files, if anyone has access to those files, please respond
- Thu Apr 02, 2020 12:47 pm
- Forum: Compressed files and methods
- Topic: The Dark Knight Rises .gla
- Replies: 46
- Views: 34747
Re: The Dark Knight Rises .gla
Sorry for bumping this old topic but i've spend ample amount of time, trying to figure how to extract this .bdae files, i was able to get textures easily and was even able to convert them in .png but i ain't able to extract these .bdae models I've use each and every .bdae script available on xentax/...
- Fri May 03, 2019 4:38 am
- Forum: 3D/2D models
- Topic: avengers playground
- Replies: 41
- Views: 9763
Re: avengers playground
Models look well-detailed so worth a shot... Edit: For those having trouble with PVRTexToolCLI can directly use GUI... just download ascentc.exe from GitHub and place it in System32 folder... @JayDenTheTank Can you help me regarding how to find face indices count and vertices start address.... I am ...
- Fri May 03, 2019 4:01 am
- Forum: 3D/2D models
- Topic: avengers playground
- Replies: 41
- Views: 9763
Re: avengers playground
Is it possible to make a quickBMS script for this? It'll be really helpful especially for non humanoid characters like Rocket and Pokemon charactes from Detective Pikachu movie as they can't be rigged
- Sun Oct 09, 2016 4:27 am
- Forum: 3D/2D models
- Topic: [iOS] Marvel Contest of Champions import maxscript
- Replies: 50
- Views: 20661
Re: [iOS] Marvel Contest of Champions import maxscript
In this new update of CoC, assetbundles file have been encrypted or secured in such a way that disunity only display file name but doesn't extract it and unity studio shows finished loading 0 files... so need a new script or something for this new type of encryption....
- Fri Oct 23, 2015 10:58 am
- Forum: 3D/2D models
- Topic: [iOS] Marvel Contest of Champions import maxscript
- Replies: 50
- Views: 20661
Re: [iOS] Marvel Contest of Champions import maxscript
Thanks... i got it....but is there any way to make it compatible (3ds max 9 not 2009) or any other alternative...? I'm sure that scriptwrighter will not willing to make his script compatible with outdated software. but I understand and feel sorry for you. Maybe now its time for me to update my Max ...
- Tue Oct 20, 2015 5:17 am
- Forum: 3D/2D models
- Topic: [iOS] Marvel Contest of Champions import maxscript
- Replies: 50
- Views: 20661
Re: [iOS] Marvel Contest of Champions import maxscript
Thanks... i got it....but is there any way to make it compatible (3ds max 9 not 2009) or any other alternative...? I'm sure that scriptwrighter will not willing to make his script compatible with outdated software. but I understand and feel sorry for you. Maybe now its time for me to update my Max ...
- Mon Oct 19, 2015 3:56 pm
- Forum: 3D/2D models
- Topic: [iOS] Marvel Contest of Champions import maxscript
- Replies: 50
- Views: 20661
Re: [iOS] Marvel Contest of Champions import maxscript
Thanks... i got it....but is there any way to make it compatible (3ds max 9 not 2009) or any other alternative...?
- Mon Oct 19, 2015 2:41 pm
- Forum: 3D/2D models
- Topic: [iOS] Marvel Contest of Champions import maxscript
- Replies: 50
- Views: 20661
Re: [iOS] Marvel Contest of Champions import maxscript
Can Anybody help... i am getting this error...
P.S I have checked that bone and mesh match...
And sorry if i am bumping this topic....

P.S I have checked that bone and mesh match...
And sorry if i am bumping this topic....

