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Search found 2 matches
- Sun Oct 11, 2015 3:49 am
- Forum: Audio file formats
- Topic: identifying loop points in an xbox .str file? (XBOX ADPCM)
- Replies: 1
- Views: 823
Re: identifying loop points in an xbox .str file? (XBOX ADPC
Okay I figured it out. :D I just renamed the .hxd to .dxh and used vgmstream to get the loop points. Edit: It seemed to work on the first file I used it on but apparently that was a fluke. Because vgmstream misidentifies it as a PS2 file the total samples and such are off. Back to trying to figure o...
- Thu Sep 17, 2015 7:04 pm
- Forum: Audio file formats
- Topic: identifying loop points in an xbox .str file? (XBOX ADPCM)
- Replies: 1
- Views: 823
identifying loop points in an xbox .str file? (XBOX ADPCM)
I'm trying to find out the exact loop points in an Xbox .str audio file. .str file: https://www.dropbox.com/s/cwdy2z8d17tpipn/ykn08_chitose.str?dl=0 http://i.imgur.com/8C4Z72A.png?1 companion .hxd file that may or may not be useful: https://www.dropbox.com/s/ww0uriii65az4k6/ykn08_chitose.hxd?dl=0 ht...
