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- Sat Nov 24, 2018 6:51 am
- Forum: Game Archive
- Topic: Sunset Overdrive TOC and files
- Replies: 8
- Views: 4516
Re: Sunset Overdrive TOC and files
It looks like the layout.csv file contains all the filenames/offsets/archive names etc, here's a sample of the contents: Asset Path,Built Path,Install Bucket,File Size,Asset Type,Built Type,Language,Always Loaded,Key Asset,RefHash,RefCount,Archive File,Segment Offset "levels\sunset_city\area_1_...
- Thu Aug 17, 2017 3:46 am
- Forum: Game Localization
- Topic: DOOM (2016) Localization
- Replies: 5
- Views: 4129
Re: DOOM (2016) Localization
I've written a small tool that should be able to decrypt/encrypt these .bfile files, you can grab it at https://www.reddit.com/r/DOOM2016Mods/comments/6u744t/idcrypt_10_allows_decrypted_and_encrypting_bfiles/ Haven't had a chance to test re-encrypted files ingame yet, but they seem to decrypt fine w...
- Mon Dec 19, 2016 2:34 pm
- Forum: Game Archive
- Topic: Resident Evil 7 demo PAK file
- Replies: 91
- Views: 50217
Re: Resident Evil 7 demo PAK file
Furthest I've got so far: struct REPak_Header // 0x10 bytes { uint32_t magic; uint32_t version; // ? uint32_t num_entries; uint32_t unk; // checksum? }; struct REPak_Entry // 0x30 bytes { uint64_t unk0; // data hash / filename hash / crypto key? uint64_t offset; // offset into the pak file uint64_t ...
- Sat Dec 10, 2016 9:02 am
- Forum: Game Archive
- Topic: PT PS4 (Fox Engine)
- Replies: 37
- Views: 73133
Re: PT PS4 (Fox Engine)
So did you get the pfs_image.dat file from the P.T. pkg? How did you do that with the decryption and extraction? Don't think they've mentioned the method they used publicly yet, IIRC though for games that run on 1.76 or lower you can mount the pkg file and FTP the decrypted pfs_image.dat out from t...
- Mon Dec 05, 2016 1:58 pm
- Forum: Game Archive
- Topic: PT PS4 (Fox Engine)
- Replies: 37
- Views: 73133
Re: PT PS4 (Fox Engine)
Here's a dictionary for the texture.qar with all textures named, based off the pathid_list_ps4 file: http://pastebin.com/raw/Sx7dgktA https://github.com/emoose/MGSV-QAR-Dictionary-Project has also been updated with these filenames :) Edit: for anyone interested, a small guide on unpacking PT, hopefu...
- Sun Aug 14, 2016 6:17 pm
- Forum: Game Archive
- Topic: No mans sky PAK
- Replies: 20
- Views: 7674
Re: No mans sky PAK
Someone on reddit already posted modded shaders for removing chromatic abberation (+ some other ugly stuff) :) https://www.reddit.com/r/NoMansSkyMods/comments/4xo25d/any_way_to_remove_chromatic_aberration_and_the/d6h7qf5 EDIT: Also, I've figured out a way to make the game load loose files without ne...
- Sun Aug 14, 2016 12:53 pm
- Forum: Game Archive
- Topic: No mans sky PAK
- Replies: 20
- Views: 7674
Re: No mans sky PAK
Looks like some progress is already being made with the models: https://www.youtube.com/watch?v=kDG3visCxlk Models seem to use the generic MBIN format, so I guess you could say some progress is being made with MBIN files too :) Hope this gets an open-source release, I could see a lot of interest in ...
- Sun Aug 14, 2016 5:46 am
- Forum: Game Archive
- Topic: No mans sky PAK
- Replies: 20
- Views: 7674
Re: No mans sky PAK
The script you posted isn't suitable with the PSAR structure No Man's Sky used for packing their files. Instead, check this out: http://aluigi.org/bms/brink.bms Thanks for posting this, seems to work great. Looks like shaders are inside NMSARC.EEAC04FA.pak, uncompiled, shouldn't be too hard to edit...
- Sat Aug 13, 2016 8:48 am
- Forum: Game Archive
- Topic: No mans sky PAK
- Replies: 20
- Views: 7674
Re: No mans sky PAK
Seems to be a variant of the PSAR archive used in a lot of PlayStation games. The quickbms script from here (http://forum.xentax.com/viewtopic.php?p=91717#p91717) sorta manages to extract it, always seems to error but still manages to extract a lot of files. Files themselves seem zlib compressed, of...
- Sat Dec 12, 2015 9:29 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580135
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Figured I should post this since it's noteworthy imo, and helpful for anyone modding MGSV: thanks to EcheloCross the MGSV Dictionary Project has got an additional 6284 filenames! (in addition to the 1645 filenames they also found a few weeks before!) A lot more texture files are named now, so this s...
- Fri Oct 09, 2015 1:06 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580135
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
GzsTool v0.5 will support adding files to dat, fpk, fpkd and pftxs archives and fix some issues with hashes getting calculated incorrectly. This should fix the problems people have been reporting with repacked dat files. There were also some incorrectly named file names in the dictionary I'm distri...
- Wed Oct 07, 2015 4:30 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580135
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
MGSV QAR Dictionary Project just got a big update, now naming 98.35% of files
(excluding textures)
Thanks to everyone who's helped out so far
Thanks to everyone who's helped out so far
- Fri Oct 02, 2015 3:18 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580135
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
... Now we just need to find out where the damn Camera lua files are located... Anybody found anything? ... Could be the files located in chunk2\Assets\tpp\pack\location\afgh\pack_large\afgh_fort.fpkd? Not yet, had a look over but couldn't really understand it much, if you could break it down that ...
- Fri Oct 02, 2015 12:31 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580135
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Alright, figured out how those LUAs are crypted, Great work. emoose, have you generated any of the fpk names for the dictionary using the methods used in TppPacklist.lua:MakeDefaultMissionAreaPackPath and AddFOBLayoutPack? Couldn't be sure since you have enough of the fpks that I didn't check if an...
- Thu Oct 01, 2015 4:57 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580135
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
EDIT2: Just pushed a quick fix for some files not decrypting properly, grab it from https://github.com/emoose/GzsTool/releases/tag/v0.4.1a.LegacyConsoleAndFPKDecryption Hmmm... I extracted chunk0.dat with no problem, but any fpk or fpkd from it I try does not extract at all and just generates an em...
