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Search found 29 matches

by hhchunter
Mon Nov 12, 2018 4:00 am
Forum: Graphic file formats
Topic: Hitman 2016 textures
Replies: 66
Views: 8680

Re: Hitman 2016 textures

I'm going insane trying to build this. Definitely a me problem though.

The only thing I've changed is the line

From
#include <Eigen/Dense>
To
#include "Eigen/Dense"

And building a Release x86 won't reproduce a file of 28kb size, and when used it produces errors with the texture conversion.

:/
by hhchunter
Sun Nov 11, 2018 6:41 pm
Forum: Graphic file formats
Topic: Hitman 2016 textures
Replies: 66
Views: 8680

Re: Hitman 2016 textures

if you want the source code, all you have to do is ask. I mostly didn't give it out because it's an embarrassingly quick and dirty hack job, code is messy. But you're welcome to the code if you want. Here's my version of Cippy's converter. The project is for Visual Studio 2017 but the code should w...
by hhchunter
Sun Nov 11, 2018 2:07 pm
Forum: Graphic file formats
Topic: Hitman 2016 textures
Replies: 66
Views: 8680

Re: Hitman 2016 textures

In lieu of HITMAN 2 being released and using the same texture format, but with a possibly slightly different header. Quick analysis looks like it's dropped or moved around two bits? - Height & width looks to be @ 0xC & 0xE. Some examples of the new texture format can be downloaded from here I've sta...
by hhchunter
Mon Jul 02, 2018 3:27 pm
Forum: 3D/2D models
Topic: Hitman 6 (2016)
Replies: 40
Views: 4532

Re: Hitman 6

Well done! :D

Does this also use data from any of the following?

MATB <- RENDER MATERIAL EntityBlueprint
MATE <- RENDER MATERIAL EFFECT
MATI <- RENDER MATERIAL INSTANCE
MATT <- RENDER MATERIAL ENTITY TYPE

The material setup looks accurately done
by hhchunter
Thu Mar 23, 2017 4:06 am
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 79
Views: 11063

Re: Hitman / Kane & Lynch series model tools

daemon1 wrote:After 10 days of research I'm already getting something close to original cloth objects. Still need more time to make it actually working.

ImageImage
Should/Would this work with/for Deus Ex Mankind Divided?
by hhchunter
Sat Mar 11, 2017 11:14 am
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 144
Views: 27815

Re: Deus EX: Mankind Divided .archive

Volfin, I've come across a few models that seem to not be working with your tools. Had a look in hex and they are indeed model files. 60643501754326236 00D772F18C009CDC [assembly:/characters/resources/sidequests/helle/helle.wl2?/ground.weightedprim].pc_weightedprim 16450753511803356 003A71DF875BC9DC...
by hhchunter
Sat Mar 11, 2017 11:12 am
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 144
Views: 27815

Re: Deus EX: Mankind Divided .archive

Alright, sorry for needing my hand held through every step of the process, but... how do I use the texture converter, exactly? I tried putting it in the folder I extracted to and clicking on it but it just briefly opens and immediately closes again before I can even see what it says. In the folder ...
by hhchunter
Tue Feb 28, 2017 3:55 am
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 79
Views: 11063

Re: Hitman / Kane & Lynch series model tools

I think they're also stored else where as well No, they are NOT. I've researched all hitman games from 1 to 6 (2016) and I'm telling you: glacier engine does not need names, so they are not present in game files . It was like that in all their games. Let me give you an example: There are 2 guards o...
by hhchunter
Mon Feb 27, 2017 12:11 pm
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 79
Views: 11063

Re: Hitman / Kane & Lynch series model tools

sort everything out with names, and this is completely absent in your script as we know. you can find the model name in MATI files as material name will include it I think they're also stored else where as well, and they might not all be present. From my understanding it should be easier to do this...
by hhchunter
Mon Feb 27, 2017 12:00 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 144
Views: 27815

Re: Deus EX: Mankind Divided .archive

Hey, another noob here. So, maybe I'm missing something obvious and/or am just stupid, but... could somebody tell me the step-by-step process of extracting all models and textures from the game? I'm still fairly new to all this, but I'm eager to get my hands on (and make use of) some of the models....
by hhchunter
Sun Feb 19, 2017 7:33 am
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 79
Views: 11063

Re: Hitman / Kane & Lynch series model tools

This is awesome!

Seems like UV's are Vert Flipped on some models?

If source was published could this eventually lead to geometry mods for Blood Money?

Also if it's not too much trouble would it be possible to get a obj or FBX version as well?
by hhchunter
Thu Feb 16, 2017 12:03 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 144
Views: 27815

Re: Deus EX: Mankind Divided .archive

Hi folks, noob here, anyone know where the audio, or more specifically music files are? Seems like music is contained within the .pc_fsb files within the runtime directory, not sure if they're encrypted. Dawn engine is built on the Absolution version of G² engine, and seems to be using FMOD. [assem...
by hhchunter
Mon Jan 30, 2017 8:24 am
Forum: Graphic file formats
Topic: Hitman 2016 textures
Replies: 66
Views: 8680

Re: Hitman 2016 textures

Ok this version adds support for Alpha version models (at least based on the two I saw.) Enjoy. That was way faster than expected. Adding extension support for .pc_prim would be helpful, saves mass renaming through command line. EDIT: I have more work for you Volfin, seems like some sort of linked ...
by hhchunter
Mon Jan 30, 2017 5:45 am
Forum: Graphic file formats
Topic: Hitman 2016 textures
Replies: 66
Views: 8680

Re: Hitman 2016 textures

Can you tell me more about this model? Which chunk file did it come from, and what was the original directory/filename? It's format is completely different than every other model in the game I've seen. Is it even from Hitman? It came from an Alpha Build of the game which came with hashes, thus the ...
by hhchunter
Mon Jan 30, 2017 4:19 am
Forum: Graphic file formats
Topic: Hitman 2016 textures
Replies: 66
Views: 8680

Re: Hitman 2016 textures

volfin wrote:Minor Update:
- Ensure Object mode is active before attempting import
- Validated functionality back to Blender version 2.70 (oldest supported)
Hey Volfin, would you be able to update this to include support for these models.