Bindertool v0.5.2 now also supports Bloodborne TPF files.
https://github.com/Atvaark/BinderTool/releases
Search found 51 matches
- Sun Jan 14, 2018 9:47 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 364
- Views: 107592
- Fri Dec 29, 2017 9:06 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 364
- Views: 107592
Re: Bloodborne
I'm looking for the archive files or a guide how to dump/decrypt the disk content.
- Thu Sep 28, 2017 11:07 pm
- Forum: Game Archive
- Topic: Nier Automata
- Replies: 135
- Views: 78199
Re: Nier Automata
The .wsp archives can contain multiple .wem files and so can the .bnk archives. The .wsp files don't have an index, they are just a stream of files without metadata and with alignment. All .wem files can be extracted by parsing all the sound files (they start with the RIFF header). But ww2ogg is pr...
- Thu Aug 03, 2017 9:12 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436625
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
You're a lifesaver, atvaark. Thanks! Quick edit, is there any possibility you could get the other textures associated with it, linked here ? They give the same error. They can also be unpacked by my patched tool. https://my.mixtape.moe/ntfndx.zip I won't be releasing the patch because I can't test ...
- Wed Aug 02, 2017 7:45 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436625
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
FtexTool doesn't support that file. It's using a format only <1% of all texures have (non chunked, non compressed, no metadata in the ftexs files)
Here's the fixed dds:
https://my.mixtape.moe/iecrlo.zip
Here's the fixed dds:
https://my.mixtape.moe/iecrlo.zip
- Wed Jun 14, 2017 9:10 pm
- Forum: Game Archive
- Topic: Nier Automata
- Replies: 135
- Views: 78199
Re: Nier Automata
That looks like it incorrectly extracts only a single DDS file from DDT archives.
Example:
ui_hud.dtt contains hud.wtp and messhud.wtp which in total contain 4 dds files.
- Fri May 12, 2017 7:21 am
- Forum: Game Archive
- Topic: Nier Automata
- Replies: 135
- Views: 78199
Re: Nier Automata
Ok, I've hit my limit. I'm trying to mess around with the BGM files, I can extract them, convert them to OGG, convert them back to WEM, but how in the hell do I repack them back into a WSP? WSP is just a concatenation of the WEM files with 255 bytes alignment. You'll have to figure out where the of...
- Tue Apr 25, 2017 10:52 pm
- Forum: Game Archive
- Topic: Nier Automata
- Replies: 135
- Views: 78199
Re: Nier Automata
The TMD format is also pretty straightforward. It's used for UI key values e.g. "CORE_QUEST_EMP_TXT_ITEM" -> "<ITEM_NAME> x <ITEM_NUM>" typedef struct { int count; Entry entries[count]; } TMDFile; typedef struct { int keySize; wchar_t key[keySize]; int valueSize; wchar_t value[valueSize]; } Entry
- Mon Mar 27, 2017 10:08 pm
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 86
- Views: 48148
Re: Dark Souls 3 *.bdt and *.bhd Files
New BinderTool release with the DLC2 decryption key:
https://github.com/Atvaark/BinderTool/releases
I couldn't test it yet as the DLC will unlock tomorrow for me.
Edit:
The key works as expected.
https://github.com/Atvaark/BinderTool/releases
I couldn't test it yet as the DLC will unlock tomorrow for me.
Edit:
The key works as expected.
- Wed Mar 22, 2017 1:00 pm
- Forum: Game Archive
- Topic: Nier Automata
- Replies: 135
- Views: 78199
Re: Nier Automata
The .wsp archives can contain multiple .wem files and so can the .bnk archives. The .wsp files don't have an index, they are just a stream of files without metadata and with alignment. All .wem files can be extracted by parsing all the sound files (they start with the RIFF header). But ww2ogg is pre...
- Tue Oct 25, 2016 9:03 pm
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 86
- Views: 48148
Re: Dark Souls 3 *.bdt and *.bhd Files
I had to release a small update to support the DLC archives:
https://github.com/Atvaark/BinderTool/releases
https://github.com/Atvaark/BinderTool/releases
- Sun Aug 14, 2016 2:51 pm
- Forum: Game Localization
- Topic: No Man's Sky Language Files (.mbin)
- Replies: 3
- Views: 2115
Re: No Man's Sky Language Files (.mbin)
Hello. No Man's Sky language files how to the unpack/pack .mbin? Example : https://yadi.sk/d/bTKnPP9GuCJGH //------------------------------------------------ //--- 010 Editor v7.0.2 Binary Template // // File: NMS_MBIN.bt // Authors: Atvaark // Version: 1 // Purpose: // Category: // File Mask: // I...
- Sun May 01, 2016 11:37 pm
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 86
- Views: 48148
Re: Dark Souls 3 *.bdt and *.bhd Files
-Never mind- Got the release done early, here's a link to the Github page . Please let me know if you run into any difficulties. This doesn't handle tpf archives with multiple dds correctly and it doesn't even read the proper dds file names. I've added tpf support to BinderTool since the format was...
- Sun May 01, 2016 7:18 pm
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 86
- Views: 48148
Re: Dark Souls 3 *.bdt and *.bhd Files
BinderTool v0.4 is now available.
It now supports all the general DS III archive types, the regulation file and savegames.
Are there any scripts/tools that support splitting DS III tpf files?
It now supports all the general DS III archive types, the regulation file and savegames.
Are there any scripts/tools that support splitting DS III tpf files?
- Wed Apr 27, 2016 7:57 pm
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 86
- Views: 48148
Re: Dark Souls 3 *.bdt and *.bhd Files
I just released the BinderTool v0.4-pre1 binaries. I haven't checked if all files are supported now, but it looks good so far.
What's missing is support for Data0.bdt and DS30000.sl2 and a working file name dictionary.
What's missing is support for Data0.bdt and DS30000.sl2 and a working file name dictionary.
