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Search found 11 matches

by dante h3
Wed May 17, 2017 5:46 pm
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 89
Views: 25137

Re: Resident Evil 7 demo PAK file

anyone have text editor for this game?

@michalss
are you still working on text editor?
any hope?
by dante h3
Tue Aug 09, 2016 9:52 am
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 617
Views: 150023

Re: Telltale and Gametap - extract to translate

Wait... Why you tried to change header? because tool didn't worked with that header, and i needed to change coordinates. Which version did you use? http://file.quckly.ru/5k2galA276O4TUS In Michonne and Batman texture format differents. i know. but don't know how i can solve texture problem.
by dante h3
Tue Aug 09, 2016 5:12 am
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 617
Views: 150023

Re: Telltale and Gametap - extract to translate

anyone know how I can edit batman fonts? when I change 6VSM to 5VSM some of fonts open with ttg tool (With font editor for TWD Michonne), but tool can't recognize texture. http://www.mediafire.com/convkey/5b55/nqrw5t6p1711mpnzg.jpg and when I import a new dds, don't work correctly in game. http://ww...
by dante h3
Fri Jul 01, 2016 8:29 pm
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 101
Views: 14557

Re: [PC] Quantum Break .RMDP

hi everyone. I want to translate this game. I know font is in binfnt format and I can search for dds, But that is not enough. I need to change other things too. things like x, y, height, width and... Does anyone know how I can change this sort of things? sorry for my bad English and thanks. http://w...
by dante h3
Tue Nov 17, 2015 5:55 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1628
Views: 299630

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Hi everyone. I want to translate MGS TPP but I have a problem. My language characters are same as Arabic. And Arabic characters must stick together, But game add extra shadow around characters and cause a little space. This is an example: http://www.mediafire.com/view/bxjnxp3c61n1xc6/TEXT%20PROBLEM....
by dante h3
Sat Sep 19, 2015 7:47 pm
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 179
Views: 27241

Re: Batman Arkham audio extractor with proper names

ekanspt wrote:Have you checked this post: viewtopic.php?f=35&t=12525?
yes, and I tested this tool.
but not worked. you can test it too with example file who I uploaded.

I think this is source of that tool.
https://github.com/ahmet-celik/UPKTool_PC_XBOX_BAC
by dante h3
Sat Sep 19, 2015 7:26 pm
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 179
Views: 27241

Re: Batman Arkham audio extractor with proper names

ekanspt wrote:You mentioned that the modified and original files must have the same size right?
as I said we have two way for import files to upks.
first one is make sure size does not change and just replace them with original.

so yes. modified and original files must have the same size.
by dante h3
Fri Sep 18, 2015 4:56 pm
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 179
Views: 27241

Re: Batman Arkham audio extractor with proper names

and if you mean deompressed upk requires more memory and make game slower, than who cares! This is a message from another thread, where i made a subtitle switcher: Just an issue that i found in Arkham Knight, given that the files are decompressed, and the .upk's get a lot bigger (extra 8gb to the t...
by dante h3
Thu Sep 17, 2015 6:54 pm
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 179
Views: 27241

Re: Batman Arkham audio extractor with proper names

i know two method, if someone can create a tool for one of this two, than we can import modified files easily.

and if you mean deompressed upk requires more memory and make game slower, than who cares!
as long as game can be localized and does not cause serious problem, players can live with that.
by dante h3
Thu Sep 17, 2015 4:56 pm
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 179
Views: 27241

Re: Batman Arkham audio extractor with proper names

I can help you with that. But maybe it is better to create a new topic for this, if you want. it is up to you. unfortunately i don't know much about programing. so I can't help you. but if you need ingame tests, send me a pm. You mean they're working from these small files outside of a package? Luc...
by dante h3
Thu Sep 17, 2015 10:49 am
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 179
Views: 27241

Re: Batman Arkham audio extractor with proper names

anyone can create a tool for subtitles?
i know subtitles stored in AkDialogueEvent files and easy for modify.
but i am amateur and not good at programing so i can't create a tool.
if anyone create a tool i will be grateful.

and sorry for my bad English