READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 35 matches

by kalleoskar
Wed May 20, 2015 10:41 pm
Forum: Game Archive
Topic: The Witcher 3 Wild Hunt (*.cache*.bundle)
Replies: 54
Views: 18593

Re: The Witcher 3 Wild Hunt (*.cache*.bundle)

repack possible with same script? ty
by kalleoskar
Mon Jun 02, 2014 4:15 pm
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 207
Views: 59475

Re: Watch_Dogs fat and dat archives

GHreat to see the game getting support here =) I doubt we will se any "offical" mod tools so everthing you doing here is great work indeed
by kalleoskar
Thu May 29, 2014 7:42 pm
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 207
Views: 59475

Re: Watch_Dogs fat and dat archives

Rick wrote:If you mean handling for vehicles, that won't be in lua scripts.
Good to know!
by kalleoskar
Thu May 29, 2014 7:15 pm
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 207
Views: 59475

Re: Watch_Dogs fat and dat archives

Im trying to find the handling lua file haha, so great work done so fast you guys
by kalleoskar
Thu May 29, 2014 6:02 pm
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 207
Views: 59475

Re: Watch_Dogs fat and dat archives

I tried some basic changes to game config from common.fat, works now :) Really nice effort all you involved!
by kalleoskar
Tue May 27, 2014 12:57 pm
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 207
Views: 59475

Re: Watch_Dogs fat and dat archives

Cool to see some progress! For me im wondering and am curious about the scripts, and if we are able to change them up depending on the code
by kalleoskar
Thu Mar 06, 2014 5:58 pm
Forum: Game Archive
Topic: *.oaf [South Park - The Stick of Truth]
Replies: 26
Views: 7125

Re: *.oaf [South Park - The Stick of Truth]

Thanks! Script support? Or do that need another program, hexedit perhaps , ogd and amx
by kalleoskar
Wed Mar 05, 2014 1:05 am
Forum: Game Archive
Topic: *.oaf [South Park - The Stick of Truth]
Replies: 26
Views: 7125

Re: *.oaf [South Park - The Stick of Truth]

Cool , raptor it works! :) Do you know how i can decode the script file ogd and amx?
by kalleoskar
Sun Feb 23, 2014 7:18 am
Forum: Game Archive
Topic: TitanFall (.vpk) archives
Replies: 55
Views: 16946

Re: TitanFall (.vpk) archives

Hmm if anyone finds the cockpit mesh give me a heads up :) To bad we cant host titanfall beat ourselves, there are alot of settings for the ai bots in scripts and etc Haha it works :) cra0kalo posted: Hehe you can just rename .dx11 to .dx90 as a quick hack fix only works for some models :) till the ...
by kalleoskar
Sun Feb 23, 2014 4:39 am
Forum: Game Archive
Topic: TitanFall (.vpk) archives
Replies: 55
Views: 16946

Re: TitanFall (.vpk) archives

Yupp, it was an error on the decompiler part :) They are doing titanfall compatiable ton it asap
by kalleoskar
Sun Feb 23, 2014 1:17 am
Forum: Game Archive
Topic: TitanFall (.vpk) archives
Replies: 55
Views: 16946

Re: TitanFall (.vpk) archives

So after trying some things the model files wont decompile properly beacuse the texture files are missing, i suspect those files is in one of the vpk file we cant acces yet
by kalleoskar
Sat Feb 22, 2014 6:43 pm
Forum: Game Archive
Topic: TitanFall (.vpk) archives
Replies: 55
Views: 16946

Re: TitanFall (.vpk) archives

Thanks for both of the tools! Hm i havnt tried t´but the model files can bbe encrypted, will try some things later
by kalleoskar
Fri Feb 21, 2014 11:41 am
Forum: Game Archive
Topic: TitanFall (.vpk) archives
Replies: 55
Views: 16946

Re: TitanFall (.vpk) archives

Beta over now,hows the progress :wink:
by kalleoskar
Wed Feb 19, 2014 5:06 pm
Forum: Game Archive
Topic: TitanFall (.vpk) archives
Replies: 55
Views: 16946

Re: TitanFall (.vpk) archives

Look forward of trying the upcoming update, thank you :!:
by kalleoskar
Tue Feb 18, 2014 10:53 pm
Forum: Game Archive
Topic: TitanFall (.vpk) archives
Replies: 55
Views: 16946

Re: TitanFall (.vpk) archives

Cool man!!!