http://w11.zetaboards.com/SFxT_Mods/top ... 94/32/#newProtocol X27 wrote:Mine would not let me extract, and it is likely because I don't have the hot fix. It hasn't been updated since hotfix 3. I tried lookin on sfxt, but didn't know which thread I was lookin for.
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Search found 32 matches
- Mon Jan 25, 2016 12:52 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773132
Re: Dead or Alive series formats and tools
- Sun Jan 24, 2016 11:24 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773132
Re: Dead or Alive series formats and tools
Thanks, bbb! Good to know about the mesh reactor includes. I think tool creator's have surpassed my knowledge by far, so it's actually a good thing that I can free up time for other projects I'm working on. After about 3 years straight of doa modding, I'm due for a small break, lol. I'm working on ...
- Sun Jan 24, 2016 8:32 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773132
Re: Dead or Alive series formats and tools
Any way of extracting the new dlc? I have a tengu to de-wing. EDIT- nvm, lnk_reshuffle can do it What's the scoop on lnk_reshuffle? I'm not sure how to do so using that. I think I have 4.2.7... lnk_reshuffle is on 4.4 now which supports the latest update. features it includes. -adding new hairstyle...
- Sat Jan 23, 2016 9:39 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773132
Re: Dead or Alive series formats and tools
Any way of extracting the new dlc? I have a tengu to de-wing.
EDIT- nvm, lnk_reshuffle can do it
EDIT- nvm, lnk_reshuffle can do it
- Thu Nov 12, 2015 8:12 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773132
Re: Dead or Alive series formats and tools
@bbb, Thanks for answering the questions about the scripts. I also saw your question about the Mila costume. Have you been able to work through all other instances? I know there are some meshes that don't cooperate, but they are usually few. Has it been an issue with raw containers or those that ha...
- Sun Nov 08, 2015 10:16 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773132
Re: Dead or Alive series formats and tools
WOW ! :eek: Thank you so much, this is awesome ! :) :spin: How to install the .py files and how to use them ? Is the tool for Blender ? 1. put the tmc and tmcl into the bodyshop folder 2. open MeshReactorDual.py in notepad++ 3. in notepad type targetFileName = 'your tmc file.TMC' targetObjGeo = # (...
- Fri Nov 06, 2015 6:35 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773132
Re: Dead or Alive series formats and tools
WOW ! :eek: Thank you so much, this is awesome ! :) :spin: How to install the .py files and how to use them ? Is the tool for Blender ? 1. put the tmc and tmcl into the bodyshop folder 2. open MeshReactorDual.py in notepad++ 3. in notepad type targetFileName = 'your tmc file.TMC' targetObjGeo = # (...
- Thu Nov 05, 2015 4:54 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773132
Re: Dead or Alive series formats and tools
Here are some tools and things we still miss that would give us many more customization possibilities : ✗ A software like TMC Polygon Insert Tool , but that allows you either to add as many WGT slots (e.g. WGT_body, WGT_body2, WGT_hair, WGT_hair_1…) as you like. to transfer WGT slots from one .TMC ...
- Sun Nov 01, 2015 4:29 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773132
Re: Dead or Alive series formats and tools
@sf234 When I swap KASUMI_DLC_011 (The training suit) nothing changes , I checked all the patch_xx_catalog.bin files but it's not there. there are 2, one is the training dummy, one is the normal one. you might be swapping with the training dummy by mistake. try swapping kasumi COS_008 instead @sf23...
- Sat Oct 31, 2015 6:13 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773132
Re: Dead or Alive series formats and tools
Texture Tool 1.3: https://www.mediafire.com/folder/ec6hz31s15fof/5LRTools Changes: TNF/TNFL files now can be opened. TMC files changed with old versions of "TMC Polygon Tool (/Insert Tool)" now should be saved correctly. Textures now can be inserted in H/HL files. Costumes that have addit...
- Tue Oct 27, 2015 7:11 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773132
Re: Dead or Alive series formats and tools
syasuker Actually I know about this version which originated here: http://nasu.bbspink.com/test/read.cgi/pinkcafe/1439803453/351. It have similar functionality for adding textures to TMC/TMCL and also allows delete textures (which I didn't implement since it makes little practical sense). Code for ...
- Tue Oct 27, 2015 5:38 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773132
Re: Dead or Alive series formats and tools
@sf234- I have noticed an issue with adding additional textures and costumes that use --H files. when adding a new texture, it all works well in noesis, but in game, it uses the underwear texture, and also changes underwear texture when detail is changed. when additional textures is set to 1 in dlc ...
- Tue Oct 27, 2015 3:11 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773132
Re: Dead or Alive series formats and tools
Texture Tool 1.2: https://www.mediafire.com/folder/ec6hz31s15fof/5LRTools Changes: Texture now can be extracted by drag-and-dropping. Two different IDs now displayed for textures. "AbsID" (absolute) shows texture ID that is used in mesh properties ("TMCsuke" shows and allows to ...
- Mon Oct 26, 2015 3:58 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773132
Re: Dead or Alive series formats and tools
Farphignougen Yes, if existing "mod.config" is found in the target folder program should import its contents to the "mod_at.config". Use any text editor and check contents of both of these files. If "mod.config" contains something and "mod_at.config" is empty...
- Sat Oct 24, 2015 4:59 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773132
Re: Dead or Alive series formats and tools
Farphignougen Yes, if existing "mod.config" is found in the target folder program should import its contents to the "mod_at.config". Use any text editor and check contents of both of these files. If "mod.config" contains something and "mod_at.config" is empty...
