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by JakeMiles
Tue Jan 19, 2021 9:14 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 258
Views: 31835

Re: Rainbow Six: Siege Models Thread

Custard

Ok, thanks for the reply, and i don't have textures4 i don't install ultra pack currently, just standart game with textures3. :)
4K pack worth it, i just beware installing it of it, may cause bugs with export, or you investingate it and nothing sirious to beware?
by JakeMiles
Tue Jan 19, 2021 8:17 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 258
Views: 31835

Re: Rainbow Six: Siege Models Thread

Tushkan

Here archive with a blend file and asset files : https://dropmefiles.com/JTBtG
by JakeMiles
Tue Jan 19, 2021 7:13 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 258
Views: 31835

Re: Rainbow Six: Siege Models Thread

gep55 You need do one thing. Open your dump_asset.py, find this lines: data = r6s.collector.SiegeLinksData() #data = r6s.collector.SiegeLinksData(load=False); data.generate() Change it like that: #data = r6s.collector.SiegeLinksData() data = r6s.collector.SiegeLinksData(load=False); data.generate()...
by JakeMiles
Tue Jan 19, 2021 5:58 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 258
Views: 31835

Re: Rainbow Six: Siege Models Thread

gep55 You need setup your paths. Need do this. Go your .\Tools\r6s Edit file settings.py IMPORT = ( r"E:\Backup[G][Games]\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege[upoff]" ) #: path to dump uncompressed data to EXPORT = r"E:\SiegeUnpack\Data" #: binaries used for texture conversion tex_...
by JakeMiles
Tue Jan 19, 2021 5:45 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 258
Views: 31835

Re: Rainbow Six: Siege Models Thread

Custard , sure, sorry for mistalking, i mean "green" color, becouse for default method bind texture in material it looks not right, like you said becouse of alpha i mean? Here a example how it looks. Thanks for UIDs. https://i.imgur.com/WMzI7Gj.png gep55 , Do you run windows command line not python...
by JakeMiles
Mon Jan 18, 2021 6:19 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 258
Views: 31835

Re: Rainbow Six: Siege Models Thread

Some bug report or im noob, but i think it's bug :) I can't find color texture on top, and i think it don't extract right or have shader for this wich is not simple, like others. https://i.imgur.com/RyNZn22.png This part have same texture, but need have different like here https://i.imgur.com/giQneN...
by JakeMiles
Sat Jan 16, 2021 6:07 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 258
Views: 31835

Re: Rainbow Six: Siege Models Thread

And i bored about find interested meshes and edit blender import script: USE THIS IF YOU LOAD ALOT of Meshes , not for Asset! In def build_dict_mesh(), after this line obj = bpy.data.objects.new(name, mesh) add this line: obj.location = (newXPos, newYPos, 0.0) next add after fdir = r'D:\folder\with\...
by JakeMiles
Thu Jan 14, 2021 9:49 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 258
Views: 31835

Re: Rainbow Six: Siege Models Thread

Big thanks about material explain, i will be use your samples! If i found something else interesting message here)
by JakeMiles
Thu Jan 14, 2021 6:05 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 258
Views: 31835

Re: Rainbow Six: Siege Models Thread

Okay I've found head! Just grab all meshes from dump_asset.py, and spend more time by blender load up it (i split meshes to different folder like part1, part2 etc. becouse i didn't want try load 4000+ meshes be one time) for separate and filter by hand :D If someone interested here a meshes UID: Cav...
by JakeMiles
Wed Jan 13, 2021 3:52 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 258
Views: 31835

Re: Rainbow Six: Siege Models Thread

Trying to find head from Elite skin, now don't have result, will try scan other forges. :D https://i.imgur.com/3nK9Sfi.png I know skin and weight not coded, how about skeletal, maybe in future search by skeletal match and rip asset full (i mean all parts with come this skel, like head, hair, etc)? C...
by JakeMiles
Tue Jan 12, 2021 11:58 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 258
Views: 31835

Re: Rainbow Six: Siege Models Thread

If i can call it bug report, what a get: 3812: 299062604030 3817: 299062606425 3824: 299062693146 3839: 309301408753 3844: 309301409215 3852: 309301491241 4016: 22439860332 Traceback (most recent call last): File "E:\SiegeUnpack\Tools\scripts\roam_meshes_chara.py", line 37, in <module> with r6s.mesh...
by JakeMiles
Tue Jan 12, 2021 6:50 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 258
Views: 31835

Re: Rainbow Six: Siege Models Thread

Thanks for tip i'll try it, not have knowbledge in python
by JakeMiles
Tue Jan 12, 2021 5:33 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 258
Views: 31835

Re: Rainbow Six: Siege Models Thread

I've check r6s\mesh\__init__.py and in line 201 self.x2C = ruint32(r) # [0x2C] = 1(animated/interactive?), # 2(map props?), 8(some bosses, some hands), 9, 10(some weapons) in roam_meshes.py i did this: mesh.x2C not in (9,10) # see r6s.mesh.Mesh.x2C # mesh.num_verts < 100 When i edit it like this: me...
by JakeMiles
Tue Jan 12, 2021 4:41 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 258
Views: 31835

Re: Rainbow Six: Siege Models Thread

Thanks Custard! Swap code start generating cache, now when i execute dump asset it create folder asset :)
@Custard how about 4K textures do you get result?
by JakeMiles
Mon Jan 11, 2021 11:18 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 258
Views: 31835

Re: Rainbow Six: Siege Models Thread

Its default UID from dump_asset.py UID = 22439848753, or you mean in need place files to folder wich i self create for this asset number?