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- Thu Feb 25, 2016 6:15 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161431
Re: World of Warships
Version 30.1.10 Master XML is NOT up to date with the game. If you Must have the new master xmls, download the xml_creator and create and save an updated master xml. You will need to place it in the \WoWs_Scripts folder where the editor is installed. Once this is done, start up the editor and do a '...
- Thu Feb 25, 2016 6:05 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161431
Re: World of Warships
Ok... I have some really good news... Someone at CURSE sent me a link to some sample code. It is based on some of my old original work BUT.. It has code that converts the packed Uint32 Normals, Tangents and BiNormals in to the correct signed vectors. This fixes the problem with the normals pointing ...
- Wed Feb 24, 2016 3:01 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161431
Re: World of Warships
You are Welcome!987mis wrote:Aaaah...problem fixedBad path of recources
Thank you Coffee
I'm glad it's working.
- Tue Feb 23, 2016 5:02 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161431
Re: World of Warships
Ok the Language is Slovak. And it translates to: Odkaz na objekt není nastaven na instanci objektu. Object reference not set to an instance of an object. What this is saying is something is missing. I can indeed cause this exception if the Game path is set wrong... This is caused by the textures not...
- Mon Feb 22, 2016 8:42 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161431
Re: World of Warships
TheSeeker is correct about the errors at start up. Most but not all Intel Laptop Video chips are too low power to do anything useful with them. They use these same Chips on some other boards for desktops. Micro and Mini ATX boards usually have a built in video chip. Unless you have a good reason to ...
- Sun Feb 21, 2016 12:06 pm
- Forum: 3D/2D models
- Topic: World of Tanks Map format.
- Replies: 260
- Views: 50785
Re: World of Tanks Map format.
Dear Coffee, Help !!!!! I download the newest version of Terra! v30, when I select any map such as "Abby", I will got an exception here as below ************** Exception Text ************** System.Runtime.InteropServices.ExternalException (0x80004005): A generic error occurred in GDI+. at...
- Fri Feb 19, 2016 6:52 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161431
Re: World of Warships
Hey Coffee. I have a problem with WoT Model Editor. I run program, all is OK. Than I open .primitives file and part/ship will be opened. But if I wanna to export it in FBX file, there I have a problem. The model of the ship for example is composite of many parts. There is main body of the ship - th...
- Fri Feb 19, 2016 3:31 pm
- Forum: 3D/2D models
- Topic: World of Tanks Map format.
- Replies: 260
- Views: 50785
Re: World of Tanks Map format.
No problem..
You might want to look at the horizionShadows in the cdata \terrain2 folders.
It looks to be the shadow map for all static items.
I messed around with it some but never got it working. The sun has to be fixed.
You might want to look at the horizionShadows in the cdata \terrain2 folders.
It looks to be the shadow map for all static items.
I messed around with it some but never got it working. The sun has to be fixed.
- Thu Feb 18, 2016 8:15 pm
- Forum: 3D/2D models
- Topic: World of Tanks Map format.
- Replies: 260
- Views: 50785
Re: World of Tanks Map format.
The water texture I use, I found on the internet.
Its a dds and too turquoise so I tent it in the render pass and make it more blue.
Its a dds and too turquoise so I tent it in the render pass and make it more blue.
- Thu Feb 18, 2016 8:01 pm
- Forum: 3D/2D models
- Topic: World of Tanks Map format.
- Replies: 260
- Views: 50785
Re: World of Tanks Map format.
I don't use any of that information. I get the dome model and its texture. I translate the dome to where ever my camera is and draw it first with depth testing shut off. There is no need to try to draw the dome so it covers the entire map. I found that if I rotate the map +90 in the y axis, I get a ...
- Thu Feb 18, 2016 7:51 pm
- Forum: 3D/2D models
- Topic: World of Tanks Map format.
- Replies: 260
- Views: 50785
Re: World of Tanks Map format.
Have you tried fetching lights settings from the game? I was searching for any light data but with no luck In the space.settings xml there are these lines: <timeOfDay>system/data/sky06_Ensk.xml</timeOfDay> <skyGradientDome>system/data/sky06_Ensk.xml</skyGradientDome> <flora>spaces/06_ensk/flora.xml...
- Thu Feb 18, 2016 6:25 pm
- Forum: 3D/2D models
- Topic: World of Tanks Map format.
- Replies: 260
- Views: 50785
Re: World of Tanks Map format.
I uploaded version 30. I disabled the ability to select tanks using the mouse center button and forgot to re-enable it after adding back in model selection. I am going to consider this project complete for now and move back to working on the editor. If anyone is testing this and has input.. I wanna ...
- Thu Feb 18, 2016 3:47 am
- Forum: 3D/2D models
- Topic: World of Tanks Map format.
- Replies: 260
- Views: 50785
Re: World of Tanks Map format.
Well...
I added a couple things and fixed the main texture getting screwed up after loading a new map.
I can't figure out why it wont render the models with textures on Mr. Mouse's system.
I uploaded a new version 29.
Same link as before..
Here's a pic for ya.
I added a couple things and fixed the main texture getting screwed up after loading a new map.
I can't figure out why it wont render the models with textures on Mr. Mouse's system.
I uploaded a new version 29.
Same link as before..
Here's a pic for ya.
- Sun Feb 14, 2016 2:15 pm
- Forum: 3D/2D models
- Topic: World of Tanks Map format.
- Replies: 260
- Views: 50785
Re: World of Tanks Map format.
Looking at that image I can tell that the textures are bound but the UVs are not working.
Each model is a different color unless they are the same model like the tanks in the foreground.
This means its picking up a color from the texture map but painting the entire model with it.
Each model is a different color unless they are the same model like the tanks in the foreground.
This means its picking up a color from the texture map but painting the entire model with it.
- Sun Feb 14, 2016 1:23 pm
- Forum: 3D/2D models
- Topic: World of Tanks Map format.
- Replies: 260
- Views: 50785
Re: World of Tanks Map format.
thanks... I didn't work on this much. I believe those paths are commented out. I'll double check. If they are there is a single quote mark in front of them. This kind --> ' EDIT: Those are default settings.. File open dialog is one of them... It gets it's path replace in the code to the to WoT root ...
