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by IronArthur
Tue Jan 21, 2020 1:23 pm
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 52
Views: 4226

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

The scripts are in this thread.

Sorry i don´t extract and store the models
by IronArthur
Thu Dec 26, 2019 9:18 am
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 52
Views: 4226

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

I don´t know if someone has extracted all the models and store them.

I haven´t done it.

You could try to export them with the noesis plugin. Shouldn´t be difficult as you don´t need UVs at all.
by IronArthur
Mon Aug 19, 2019 11:31 am
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 52
Views: 4226

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

I got it to work finally, I noticed the UV maps are pretty screwed on most of them, I can manually fix them but I thought I read about a fix for the UV map? maybe I'm wrong. I can do it by hand but it's a little tough. it looks like the UV map is to small and some of the sub mesh UV maps are mispla...
by IronArthur
Mon Aug 19, 2019 7:52 am
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 52
Views: 4226

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

i forgot that the quickbms script only extracted the packed files.

The textures are DXT5/DXT3 and xbox swizzled (that´s why you can´t open them as they are), i´ve attached a noesis script plugin that opens them so you can export them to the format you need.
by IronArthur
Sat Aug 17, 2019 2:26 am
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 52
Views: 4226

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Oh hey there, I wasn't expecting a reply, I'm actually getting errors with every texture, not just the flares, no program can open them, they aren't TGA I think, is there a special way I need to convert them? I'm excited to try and mod these planes into atlas to create a crimson skies conversion us...
by IronArthur
Fri Aug 16, 2019 7:51 am
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 52
Views: 4226

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

With what textures are you getting errors?

I think most of them are "easy" DXT5/DXT3 or "xbox swizzled", but i think some flare textures had some errors with those importers.
by IronArthur
Thu Apr 11, 2019 9:09 am
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 52
Views: 4226

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Sadly ZBD files are very different between them. interop.zbd it´s easy as you see. *textures*.zbd are also easy and the only problem it´s each texture format, most of them are 16bits images (R5G6B5). i´ll post the formatter but it´s very similar of the interop. games.zbd and cam_anim.zbd are variant...
by IronArthur
Tue Apr 09, 2019 10:40 am
Forum: Compressed files and methods
Topic: Zipper Interactive (ZBD) Files
Replies: 1
Views: 281

Re: Zipper Interactive (ZBD) Files

I tried to reverse some of the ZBD files. interp.zbd it´s a really easy "pak" file, uncompressed and unencrypted. interpZBD.PNG The structure is first a definition/index array of files and an offset of the same file, in this case the file is like a hash of words or actions to take like an script lan...
by IronArthur
Tue Apr 09, 2019 10:40 am
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 52
Views: 4226

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

I tried to reverse some of the ZBD files. interp.zbd it´s a really easy "pak" file, uncompressed and unencrypted. interpZBD.PNG The structure is first a definition/index array of files and an offset of the same file, in this case the file is like a hash of words or actions to take like an script lan...
by IronArthur
Mon Apr 08, 2019 9:57 am
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 52
Views: 4226

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Hi Arthur, I registered today just to ask you about this! I've been reading your post https://forum.xentax.com/viewtopic.php?f=16&t=17118 , looks like you've been making great progress. I'm actually interested in porting the original Crimson Skies to Unity myself. By any chance have you figured out...
by IronArthur
Sat Dec 15, 2018 11:09 am
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 52
Views: 4226

Re: (Xbox) Crimson Skies High Road to Revenge plane models (

They are regular models, you could read them in any program you want you don't need Maya. If you extract a mission file like the planes bin file, you have every model used in the scene. When I have some time I will export you the city but I warn you that some of the models are not placed in their po...
by IronArthur
Tue Dec 11, 2018 3:54 pm
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 52
Views: 4226

Re: (Xbox) Crimson Skies High Road to Revenge plane models (

I´m still haven´t found the universal way of reading the uvs from the game. It works in most models (at least with my strange way of doing) but has some exceptions like the Cinematic Devastator. @Mrblue630 I´ve attached the pandora zep model like you pm'ed me, it´s a gltf file because that´s the onl...
by IronArthur
Wed Sep 26, 2018 10:46 pm
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 52
Views: 4226

Re: (Xbox) Crimson Skies High Road to Revenge plane models (

Right now in Unity i´ve mostly correct uvs and i doing this ugly stuff: var uaux = (reader.ReadInt16()); //Signed short if (uaux > 16384f || uaux < -16384f) u = ((float)(uaux & 16383) / 16384f); else u = ((float)(uaux) / 16384f); Well, just cutting off the higher 2 bits doesn*t make you lose textur...
by IronArthur
Wed Sep 26, 2018 1:09 pm
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 52
Views: 4226

Re: (Xbox) Crimson Skies High Road to Revenge plane models (

It´s very incomplete and without normals,uvs or texture support. Getting uvs: rapi.rpgBindUV1BufferOfs(VertBuff, noesis.RPGEODATA_SHORT, 32, 20) (uvs2 assumed to be located at 24). This is the sample where uvs are correct? I didn't get your size problem; you'd need to upload the concerning sample a...
by IronArthur
Tue Sep 25, 2018 12:23 pm
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 52
Views: 4226

Re: (Xbox) Crimson Skies High Road to Revenge plane models (

I´ve attached a really fast and incomplete noesis plugin for crimson skies planes .x It´s very incomplete and without normals,uvs or texture support. Probably you want it for 3d printing or something like that, your main problem with this plugin it´s that some submeshes need to be repositioned by a ...