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alariq
Fri Nov 28, 2008 1:11 pm
Forum:
3D/2D models
Topic:
need help with DK2 models
Replies:
25
Views:
11291
Re: need help with DK2 models
aha same as i expected but you know if they pass it compressed to grafic pipeline this is even better
this way we can find out texture format,
i'll try to see when i'll have some thime
btw, what debugger did you use?
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by
alariq
Fri Nov 28, 2008 11:22 am
Forum:
3D/2D models
Topic:
need help with DK2 models
Replies:
25
Views:
11291
Re: need help with DK2 models
Can you tell me from what did you started? Some gudelines
i also want to try, who knows
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by
alariq
Fri Nov 28, 2008 9:51 am
Forum:
3D/2D models
Topic:
need help with DK2 models
Replies:
25
Views:
11291
Re: need help with DK2 models
Yes i know, seems the only way to find out a compression algorithm is disassemble dkii.exe and trace it
any considerations?
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by
alariq
Sat Nov 22, 2008 4:36 pm
Forum:
3D/2D models
Topic:
need help with DK2 models
Replies:
25
Views:
11291
Re: need help with DK2 models
texture coordinates can be extraced as follows:
x = (UV >>16)/float(1<<16);
y = (0x0000FFFF & UV)/float(1<<16);
X and Y could be swapped, i cannot check what is correct because do not have texture
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