Search found 4 matches

by alariq
Fri Nov 28, 2008 1:11 pm
Forum: 3D/2D models
Topic: need help with DK2 models
Replies: 25
Views: 11291

Re: need help with DK2 models

aha same as i expected but you know if they pass it compressed to grafic pipeline this is even better :) this way we can find out texture format,

i'll try to see when i'll have some thime

btw, what debugger did you use?
by alariq
Fri Nov 28, 2008 11:22 am
Forum: 3D/2D models
Topic: need help with DK2 models
Replies: 25
Views: 11291

Re: need help with DK2 models

Can you tell me from what did you started? Some gudelines :) i also want to try, who knows
by alariq
Fri Nov 28, 2008 9:51 am
Forum: 3D/2D models
Topic: need help with DK2 models
Replies: 25
Views: 11291

Re: need help with DK2 models

Yes i know, seems the only way to find out a compression algorithm is disassemble dkii.exe and trace it :oops: any considerations?
by alariq
Sat Nov 22, 2008 4:36 pm
Forum: 3D/2D models
Topic: need help with DK2 models
Replies: 25
Views: 11291

Re: need help with DK2 models

texture coordinates can be extraced as follows:
x = (UV >>16)/float(1<<16);
y = (0x0000FFFF & UV)/float(1<<16);

X and Y could be swapped, i cannot check what is correct because do not have texture