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Search found 87 matches

by jfwfreo
Sun Jun 09, 2019 6:01 am
Forum: Game Archive
Topic: .Big extraction
Replies: 2
Views: 145

Re: .Big extraction

What game is this?
by jfwfreo
Fri Mar 22, 2019 8:55 am
Forum: Code Talk
Topic: D3D9 HLSL compiled effect dumper now available
Replies: 0
Views: 240

D3D9 HLSL compiled effect dumper now available

I have taken the source code to the ReactOS d3dx9_36.dll (which is based on the Wine d3d9_36.dll and contains code that parses D3D9 HLSL compiled effect files) and added some code that dumps the information contained therein into a text file. I then wrote a tool to use the new code. https://github.c...
by jfwfreo
Mon Feb 11, 2019 9:26 pm
Forum: Code Talk
Topic: Reverse engineering compiled D3D9 HLSL shader effect files?
Replies: 1
Views: 287

Reverse engineering compiled D3D9 HLSL shader effect files?

I have a game that has a bunch of compiled shader effect files (that get loaded via D3DXCreateEffectFromFileA from d3dx9_27.dll). They say they were compiled with "Microsoft (R) D3DX9 Shader Compiler 9.08.299.0000". Does anyone know of any tools or tutorials or other things I can use to decompile or...
by jfwfreo
Fri Jul 27, 2018 10:45 pm
Forum: Game specific tools
Topic: Official editing tools for EA Sports games?
Replies: 5
Views: 1320

Re: Official editing tools for EA Sports games?

YES it does count and where can I get a copy? (assuming its an official EA published tool and not something someone else wrote)
by jfwfreo
Fri Jul 27, 2018 10:29 am
Forum: Game specific tools
Topic: Official editing tools for EA Sports games?
Replies: 5
Views: 1320

Official editing tools for EA Sports games?

Does anyone know if EA has ever published any kind of official editing tools or mod tools or SDKs for any of the EA Sports titles? (old or new, any sport at all on any platform as long as it is an EA-made sports or racing title) Or are the only things out there tools made by the community? Any leake...
by jfwfreo
Wed Jun 20, 2018 6:09 am
Forum: Graphic file formats
Topic: Skyrim Nintendo Switch Unknown Texture Format
Replies: 1
Views: 760

Re: Skyrim Nintendo Switch Unknown Texture Format

It looks like the textures are Nvidia Tegra X1 Texture format files (which makes sense since the Switch is running a Tegra X1).
Seems like https://github.com/aboood40091/XTX-Extractor might be able to do something with them.
by jfwfreo
Thu May 03, 2018 2:14 pm
Forum: Audio file formats
Topic: New tool to extract audio from Civ 6 (and maybe other games)
Replies: 1
Views: 470

Re: New tool to extract audio from Civ 6 (and maybe other ga

Now soundextract converts the wem file properly to an ogg file or wav file (depending on the codec). Source code is updated as well. Much easier way to do this stuff than to try and figure out what wem file you need, use a bank extraction tool to extract it if its in a bank then run ww2ogg/revorb if...
by jfwfreo
Tue May 01, 2018 11:03 am
Forum: Audio file formats
Topic: New tool to extract audio from Civ 6 (and maybe other games)
Replies: 1
Views: 470

New tool to extract audio from Civ 6 (and maybe other games)

I have written a tool to help with extracting audio (e.g. the awesome music) from Civilization 6. The Windows binary is attached to this post and the source code can be found at https://github.com/jonwil/soundextract Other than the win32 UI stuff, the rest of the code is all standard C++ (or at leas...
by jfwfreo
Sun Apr 29, 2018 7:37 am
Forum: Audio file formats
Topic: Far Cry 5 .wem
Replies: 9
Views: 1957

Re: Far Cry 5 .wem

Its possible the files are encrypted or compressed or something like that.
by jfwfreo
Sat Feb 04, 2017 1:22 am
Forum: 3D/2D models
Topic: Cell 2 Nif Update Request(For Bethesda Fallout/ElderScrolls)
Replies: 6
Views: 899

Re: Cell 2 Nif Update Request(For Bethesda Fallout/ElderScro

https://github.com/TES5Edit/fopdoc has documentation (such as exists) for the Fallout 3/NV/4 esp/esm formats. http://www.uesp.net/wiki/Tes4Mod:Mod_File_Format has the Oblivion docs. http://www.uesp.net/wiki/Tes5Mod:Mod_File_Format has the Skyrim docs. So assuming there are no holes in the documentat...
by jfwfreo
Sun Aug 28, 2016 12:13 pm
Forum: Game Localization
Topic: Planet Coaster *.ovl FILES
Replies: 4
Views: 1724

Re: Planet Coaster *.ovl FILES

I think you got the wrong link. That link looks like its something for a different game (and not an ovl file from Planet Coaster) That said, it looks like Planet Coaster is from the same people who did Rollercoaster Tycoon 3 and I bet the .ovl files in Planet Coaster are the same format as the ones ...
by jfwfreo
Thu Aug 25, 2016 11:54 am
Forum: Audio file formats
Topic: EA Layer 3 Extractor/Decoder
Replies: 83
Views: 34117

Re: EA Layer 3 Extractor/Decoder

I have posted all my notes on the PathMusic stuff in viewtopic.php?f=17&t=14927
Hopefully someone will be able to help me reverse engineer all the remaining pieces in the files so its possible to change these files and mess with this data...
by jfwfreo
Thu Aug 25, 2016 11:52 am
Forum: Audio file formats
Topic: Notes on PathMusic data in RA3
Replies: 2
Views: 674

Re: Notes on PathMusic data in RA3

For reference, a "track" refers to a specific PathMusicTrack data piece (i.e. a .mus file) and a "track segment" refers to a piece of audio inside that track file. Here is what is known so far about the MPF files. They start with this header: (all the fields named "offset" are offsets within the fil...
by jfwfreo
Wed Aug 24, 2016 12:45 pm
Forum: Audio file formats
Topic: Notes on PathMusic data in RA3
Replies: 2
Views: 674

Re: Notes on PathMusic data in RA3

These notes apply to RA3, the formats may have changed in RA3: Uprising and C&C4. The PathMusicTrack data (the .mus files) contains a header as follows: struct PathMusicTrackHeader { unsigned int magic; //magic number/hash referenced inside the PathMusicMap file unsigned int count; //how many audio ...