Join also our Discord channel! Click here.

Search found 90 matches

by jfwfreo
Wed Jun 03, 2020 11:02 am
Forum: Audio file formats
Topic: Notes on PathMusic data in RA3
Replies: 3
Views: 1032

Re: Notes on PathMusic data in RA3

I have recently discovered some more information about this format. The .mpf file starts with a header struct PATHFINDHEADER { int id; unsigned char majorRev; //5 in the files/code I am working with unsigned char minorRev; //3 in the files/code I am working with unsigned char release; unsigned char ...
by jfwfreo
Sun May 17, 2020 3:13 am
Forum: Audio file formats
Topic: EA .snr file format?
Replies: 0
Views: 436

EA .snr file format?

Does anyone have any information on the format of EA .snr files? I know there are some tools that can work with them (including vgmstream) but I need the actual format specs (or at the very least some code that's easier to understand than the vgmstream code)
by jfwfreo
Thu Feb 13, 2020 4:58 am
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.za and .za2)
Replies: 94
Views: 4617

Re: ...is this the uncrackable one?? (.za and .za2)

The .raw file is just a raw image of the contents of the hard disk from the game. Unless you know what filesystem its using and can find a tool to unpack that filesystem there is no real way to get at the files.
by jfwfreo
Sun Jun 09, 2019 6:01 am
Forum: Game Archive
Topic: .Big extraction
Replies: 2
Views: 346

Re: .Big extraction

What game is this?
by jfwfreo
Fri Mar 22, 2019 8:55 am
Forum: Code Talk
Topic: D3D9 HLSL compiled effect dumper now available
Replies: 0
Views: 1318

D3D9 HLSL compiled effect dumper now available

I have taken the source code to the ReactOS d3dx9_36.dll (which is based on the Wine d3d9_36.dll and contains code that parses D3D9 HLSL compiled effect files) and added some code that dumps the information contained therein into a text file. I then wrote a tool to use the new code. https://github.c...
by jfwfreo
Mon Feb 11, 2019 9:26 pm
Forum: Code Talk
Topic: Reverse engineering compiled D3D9 HLSL shader effect files?
Replies: 1
Views: 1394

Reverse engineering compiled D3D9 HLSL shader effect files?

I have a game that has a bunch of compiled shader effect files (that get loaded via D3DXCreateEffectFromFileA from d3dx9_27.dll). They say they were compiled with "Microsoft (R) D3DX9 Shader Compiler 9.08.299.0000". Does anyone know of any tools or tutorials or other things I can use to decompile or...
by jfwfreo
Fri Jul 27, 2018 10:45 pm
Forum: Game specific tools
Topic: Official editing tools for EA Sports games?
Replies: 5
Views: 2672

Re: Official editing tools for EA Sports games?

YES it does count and where can I get a copy? (assuming its an official EA published tool and not something someone else wrote)
by jfwfreo
Fri Jul 27, 2018 10:29 am
Forum: Game specific tools
Topic: Official editing tools for EA Sports games?
Replies: 5
Views: 2672

Official editing tools for EA Sports games?

Does anyone know if EA has ever published any kind of official editing tools or mod tools or SDKs for any of the EA Sports titles? (old or new, any sport at all on any platform as long as it is an EA-made sports or racing title) Or are the only things out there tools made by the community? Any leake...
by jfwfreo
Wed Jun 20, 2018 6:09 am
Forum: Graphic file formats
Topic: Skyrim Nintendo Switch Unknown Texture Format
Replies: 1
Views: 957

Re: Skyrim Nintendo Switch Unknown Texture Format

It looks like the textures are Nvidia Tegra X1 Texture format files (which makes sense since the Switch is running a Tegra X1).
Seems like https://github.com/aboood40091/XTX-Extractor might be able to do something with them.
by jfwfreo
Thu May 03, 2018 2:14 pm
Forum: Audio file formats
Topic: New tool to extract audio from Civ 6 (and maybe other games)
Replies: 1
Views: 684

Re: New tool to extract audio from Civ 6 (and maybe other ga

Now soundextract converts the wem file properly to an ogg file or wav file (depending on the codec). Source code is updated as well. Much easier way to do this stuff than to try and figure out what wem file you need, use a bank extraction tool to extract it if its in a bank then run ww2ogg/revorb if...
by jfwfreo
Tue May 01, 2018 11:03 am
Forum: Audio file formats
Topic: New tool to extract audio from Civ 6 (and maybe other games)
Replies: 1
Views: 684

New tool to extract audio from Civ 6 (and maybe other games)

I have written a tool to help with extracting audio (e.g. the awesome music) from Civilization 6. The Windows binary is attached to this post and the source code can be found at https://github.com/jonwil/soundextract Other than the win32 UI stuff, the rest of the code is all standard C++ (or at leas...
by jfwfreo
Sun Apr 29, 2018 7:37 am
Forum: Audio file formats
Topic: Far Cry 5 .wem
Replies: 9
Views: 2728

Re: Far Cry 5 .wem

Its possible the files are encrypted or compressed or something like that.
by jfwfreo
Sat Feb 04, 2017 1:22 am
Forum: 3D/2D models
Topic: Cell 2 Nif Update Request(For Bethesda Fallout/ElderScrolls)
Replies: 6
Views: 1163

Re: Cell 2 Nif Update Request(For Bethesda Fallout/ElderScro

https://github.com/TES5Edit/fopdoc has documentation (such as exists) for the Fallout 3/NV/4 esp/esm formats. http://www.uesp.net/wiki/Tes4Mod:Mod_File_Format has the Oblivion docs. http://www.uesp.net/wiki/Tes5Mod:Mod_File_Format has the Skyrim docs. So assuming there are no holes in the documentat...
by jfwfreo
Sun Aug 28, 2016 12:13 pm
Forum: Game Localization
Topic: Planet Coaster *.ovl FILES
Replies: 4
Views: 2135

Re: Planet Coaster *.ovl FILES

I think you got the wrong link. That link looks like its something for a different game (and not an ovl file from Planet Coaster) That said, it looks like Planet Coaster is from the same people who did Rollercoaster Tycoon 3 and I bet the .ovl files in Planet Coaster are the same format as the ones ...