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Search found 28 matches

by marcussacana
Thu Mar 14, 2019 3:18 am
Forum: Graphic file formats
Topic: [Tiled? PNG] Utawarerumono: Itsuwari no Kamen
Replies: 7
Views: 1137

Re: [Tiled? PNG] Utawarerumono: Itsuwari no Kamen

Thank you, I added support in my tool, it's late but well,
If anyone with the same problem: https://github.com/marcussacana/AquaPlusEditor
by marcussacana
Sat Oct 20, 2018 7:38 am
Forum: Graphic file formats
Topic: [Tiled? PNG] Utawarerumono: Itsuwari no Kamen
Replies: 7
Views: 1137

Re: [Tiled? PNG] Utawarerumono: Itsuwari no Kamen

Are you trying translate the ps3 version?
If yes, well, take a look in the fuwanovel, I published a 'automatic' port of the psv text to the ps3 script...
Well... needs a revision because this 'automatic' port isn't perfect but if you want do a proper patch this can save your time.
by marcussacana
Sat Oct 13, 2018 10:48 pm
Forum: Graphic file formats
Topic: [Tiled? PNG] Utawarerumono: Itsuwari no Kamen
Replies: 7
Views: 1137

Re: [Tiled? PNG] Utawarerumono: Itsuwari no Kamen

Thanks for the info, I'm newbie with textures formats, but i will try do something.
(I'm working with the ps3 ver too)

It's this, I'm rigth?: https://en.wikipedia.org/wiki/Z-order_curve
by marcussacana
Mon Oct 08, 2018 7:54 am
Forum: Graphic file formats
Topic: [Tiled? PNG] Utawarerumono: Itsuwari no Kamen
Replies: 7
Views: 1137

[Tiled? PNG] Utawarerumono: Itsuwari no Kamen

Well, I'm trying modify the .tex files from the "Utawarerumono: Itsuwari no Kamen" of ps3 At first look seens a .png with a header, and some files works just removing this header. But a problem, some files looks like a 'tiled' texture... An texture non-tiled: https://up.vidyagam.es/ede821da-d258-4e6...
by marcussacana
Sun Jul 08, 2018 5:03 am
Forum: Game Localization
Topic: Nier Automata Localization
Replies: 2
Views: 983

Re: Nier Automata Localization

text tools: https://github.com/marcussacana/AutomataTranslator extract/repack: http://www.mediafire.com/file/op28t19b91ot4j7/Nier_Stuff.rar just missing a MCD editor, I don't have one with me. in the DAT directory have some .bats, you need edit to match your directory https://my.mixtape.moe/yhmhec.p...
by marcussacana
Tue May 30, 2017 4:05 am
Forum: Game Archive
Topic: Nier Automata
Replies: 128
Views: 48314

Re: Nier Automata

MuratG wrote: Hi font (s0001.dat>s0001.mcd => s0001.dtt) where font files?
the s0001.dtt is the font, is a collection of .dds textures
by marcussacana
Sat May 20, 2017 9:54 pm
Forum: Game Archive
Topic: Nier Automata
Replies: 128
Views: 48314

Re: Nier Automata

My tools are only to .smd and .bin the .mcd have this struct to help: http://zenhax.com/viewtopic.php?t=1502&p=8181#p8181&utm_medium=twitter&utm_source=twitterfeed the .mcd is the menu text i think, he do not have encryption but the text format is a shit... He contains entries of the position of a c...
by marcussacana
Fri May 19, 2017 5:11 am
Forum: Game Archive
Topic: Nier Automata
Replies: 128
Views: 48314

Re: Nier Automata

Hi, i write my tool to translate the .bin files: https://github.com/marcussacana/AutomataTranslator
Works but he need delete some language of the game to overwrite...

And i found this tool to translate too... (unstable): https://github.com/micktu/att
by marcussacana
Sun May 07, 2017 4:32 am
Forum: Game Archive
Topic: Nier Automata
Replies: 128
Views: 48314

Re: Nier Automata

michalss wrote:Does anyone know where menu text and all local string are pls ? This is not in mruby files, so it must be elsewhere..
you look this files?
Image

and why need you the menu strings if we can't edit the story scripts?
by marcussacana
Fri May 05, 2017 6:50 am
Forum: Game Archive
Topic: Nier Automata
Replies: 128
Views: 48314

Re: Nier Automata

Image
...some time after...
"2 new reply in the Nier Automata"
... "Maybe, now!"
... nothing...

Anyway, any news about the mruby?
by marcussacana
Thu Apr 27, 2017 3:24 pm
Forum: Game Archive
Topic: Nier Automata
Replies: 128
Views: 48314

Re: Nier Automata

SkacikPL wrote: Well, sharing the method would be much appreciated.
do not count on me. I dont know too
by marcussacana
Tue Apr 25, 2017 9:01 pm
Forum: Game Archive
Topic: Nier Automata
Replies: 128
Views: 48314

Re: Nier Automata

about the suppose of a method to edit, can talk more?
by marcussacana
Tue Apr 25, 2017 8:22 pm
Forum: Game Archive
Topic: Nier Automata
Replies: 128
Views: 48314

Re: Nier Automata

Hmm, i repack without problem here to edit the cutscene subtitle
Image
by marcussacana
Tue Apr 25, 2017 3:18 pm
Forum: Game Archive
Topic: Nier Automata
Replies: 128
Views: 48314

Re: Nier Automata

Here is a massive,massive, automated dump I made of a bunch of "StringBanks" I found at run-time complete with their string IDs and some little markups for if the stringbanks are empty https://paste.ee/p/zt17P Naturally, there are major, major spoilers in here. String checksums(besides item IDs) ar...
by marcussacana
Mon Apr 10, 2017 9:37 pm
Forum: Game Archive
Topic: Nier Automata
Replies: 128
Views: 48314

Re: Nier Automata

michalss wrote: Do you have any way how to contact him ? On PM pls
he says "Ok, that's a bargain! +src?" looks he can help us