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by marcussacana
Fri Apr 10, 2020 7:53 pm
Forum: Game Localization
Topic: [PC] Nights of Azure - Modifing Font
Replies: 1
Views: 232

Re: [PC] Nights of Azure - Modifing Font

After sleep my brain worked again and I finished the tool, sorry for this post. My final Strcuture //CNN v1.1: 0x9F9BF0 = Font Table struct Glyph { public uint UTF8; public ushort X; public ushort Y; public ushort Width; public ushort Height; public int PaddingLeft; public int PaddingTop; public int...
by marcussacana
Fri Apr 10, 2020 2:40 am
Forum: Game Localization
Topic: [PC] Nights of Azure - Modifing Font
Replies: 1
Views: 232

[PC] Nights of Azure - Modifing Font

I'm trying modify the font of the Nights of Azure, I take a look in the russian translation and I found a thing, the glyph coordinates are in the game exe, I tried discovery by myself about the font table structure, and I know this: //CNN: 0x9F9BF0 = Font Table struct Glyph { public uint UTF8;//Reve...
by marcussacana
Mon Jan 27, 2020 9:40 am
Forum: Compressed files and methods
Topic: Any decompression algorithm to this LZ77...?
Replies: 3
Views: 813

Re: Any decompression algorithm to this LZ77...?

Worked, I wrote this algorithm based on that python: public byte[] LZSSDecompress(Stream Input) { var Reader = new BinaryReader(Input); if (Reader.ReadUInt32() != 0x37375A4C) throw new Exception("Unexpected Compression Header"); uint Size = Reader.ReadUInt32(); uint OPCount = Reader.ReadUInt32(); ui...
by marcussacana
Mon Jan 27, 2020 8:12 am
Forum: Compressed files and methods
Topic: Any decompression algorithm to this LZ77...?
Replies: 3
Views: 813

Re: Any decompression algorithm to this LZ77...?

TheUkrainianBard wrote:
Mon Jan 27, 2020 5:19 am
Not in C#, but Python (Noesis), maybe this could guide you.
Thank you, this will help :)
by marcussacana
Sun Jan 26, 2020 5:36 am
Forum: Compressed files and methods
Topic: Any decompression algorithm to this LZ77...?
Replies: 3
Views: 813

Any decompression algorithm to this LZ77...?

Guys, i'm trying decompress a texture, the chunk of the texture begin with LZ77 magic, But I tried at least 3 lz77 decompression algorithms and not worked... 0000h: 54 65 78 74 75 72 65 20 20 20 20 20 57 76 00 00 Texture Wv.. 0010h: 00 40 00 00 00 00 10 08 37 76 00 00 00 01 00 01 .@......7v...... 00...
by marcussacana
Sat Sep 14, 2019 7:37 pm
Forum: Graphic file formats
Topic: [Tiled? PNG] Utawarerumono: Itsuwari no Kamen
Replies: 8
Views: 2003

Re: [Tiled? PNG] Utawarerumono: Itsuwari no Kamen

Yeah, good work man, I'm glad in know you are trying help the world-wide translation community.

Just notice acutally we can't download because we can't register in your forum after click in 'I agree'
by marcussacana
Thu Mar 14, 2019 3:18 am
Forum: Graphic file formats
Topic: [Tiled? PNG] Utawarerumono: Itsuwari no Kamen
Replies: 8
Views: 2003

Re: [Tiled? PNG] Utawarerumono: Itsuwari no Kamen

Thank you, I added support in my tool, it's late but well,
If anyone with the same problem: https://github.com/marcussacana/AquaPlusEditor
by marcussacana
Sat Oct 20, 2018 7:38 am
Forum: Graphic file formats
Topic: [Tiled? PNG] Utawarerumono: Itsuwari no Kamen
Replies: 8
Views: 2003

Re: [Tiled? PNG] Utawarerumono: Itsuwari no Kamen

Are you trying translate the ps3 version?
If yes, well, take a look in the fuwanovel, I published a 'automatic' port of the psv text to the ps3 script...
Well... needs a revision because this 'automatic' port isn't perfect but if you want do a proper patch this can save your time.
by marcussacana
Sat Oct 13, 2018 10:48 pm
Forum: Graphic file formats
Topic: [Tiled? PNG] Utawarerumono: Itsuwari no Kamen
Replies: 8
Views: 2003

Re: [Tiled? PNG] Utawarerumono: Itsuwari no Kamen

Thanks for the info, I'm newbie with textures formats, but i will try do something.
(I'm working with the ps3 ver too)

It's this, I'm rigth?: https://en.wikipedia.org/wiki/Z-order_curve
by marcussacana
Mon Oct 08, 2018 7:54 am
Forum: Graphic file formats
Topic: [Tiled? PNG] Utawarerumono: Itsuwari no Kamen
Replies: 8
Views: 2003

[Tiled? PNG] Utawarerumono: Itsuwari no Kamen

Well, I'm trying modify the .tex files from the "Utawarerumono: Itsuwari no Kamen" of ps3 At first look seens a .png with a header, and some files works just removing this header. But a problem, some files looks like a 'tiled' texture... An texture non-tiled: https://up.vidyagam.es/ede821da-d258-4e6...
by marcussacana
Sun Jul 08, 2018 5:03 am
Forum: Game Localization
Topic: Nier Automata Localization
Replies: 2
Views: 1398

Re: Nier Automata Localization

text tools: https://github.com/marcussacana/AutomataTranslator extract/repack: http://www.mediafire.com/file/op28t19b91ot4j7/Nier_Stuff.rar just missing a MCD editor, I don't have one with me. in the DAT directory have some .bats, you need edit to match your directory https://my.mixtape.moe/yhmhec.p...
by marcussacana
Tue May 30, 2017 4:05 am
Forum: Game Archive
Topic: Nier Automata
Replies: 135
Views: 62002

Re: Nier Automata

MuratG wrote: Hi font (s0001.dat>s0001.mcd => s0001.dtt) where font files?
the s0001.dtt is the font, is a collection of .dds textures
by marcussacana
Sat May 20, 2017 9:54 pm
Forum: Game Archive
Topic: Nier Automata
Replies: 135
Views: 62002

Re: Nier Automata

My tools are only to .smd and .bin the .mcd have this struct to help: http://zenhax.com/viewtopic.php?t=1502&p=8181#p8181&utm_medium=twitter&utm_source=twitterfeed the .mcd is the menu text i think, he do not have encryption but the text format is a shit... He contains entries of the position of a c...
by marcussacana
Fri May 19, 2017 5:11 am
Forum: Game Archive
Topic: Nier Automata
Replies: 135
Views: 62002

Re: Nier Automata

Hi, i write my tool to translate the .bin files: https://github.com/marcussacana/AutomataTranslator
Works but he need delete some language of the game to overwrite...

And i found this tool to translate too... (unstable): https://github.com/micktu/att
by marcussacana
Sun May 07, 2017 4:32 am
Forum: Game Archive
Topic: Nier Automata
Replies: 135
Views: 62002

Re: Nier Automata

michalss wrote:Does anyone know where menu text and all local string are pls ? This is not in mruby files, so it must be elsewhere..
you look this files?
Image

and why need you the menu strings if we can't edit the story scripts?