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Search found 3 matches
- Fri Jul 31, 2015 11:14 pm
- Forum: Game Archive
- Topic: PSX .VFS
- Replies: 4
- Views: 1407
Re: PSX .VFS
At what offsets that part of the header starts and end?,also how i could extract that information?
- Thu Jul 30, 2015 6:31 pm
- Forum: Game Archive
- Topic: PSX .VFS
- Replies: 4
- Views: 1407
Re: PSX .VFS
Well, after some tries I could extract some of the files It´s similar to Crash Team Racing BIGFILE.BIG, there are files but they haven´t got names because they are not supposed to be extracted. I will try to recompile it by editing the file in a hex editor. I hope it works PD: sorry for my bad engli...
- Tue Jul 28, 2015 5:30 pm
- Forum: Game Archive
- Topic: PSX .VFS
- Replies: 4
- Views: 1407
PSX .VFS
I´m trying to mod a PSX game called "digimon rumble arena", There´s one archive called A.VFS that contains the sounds and the graphics of the game (supposedly TIM/SEQ/VAQ files) and I can´t open it after trying with many tools, If someone could decompile it I could continue my project FILE...
