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by Alex Bu
Fri Apr 02, 2010 5:36 am
Forum: Code Talk
Topic: neat API for detouring binary functions
Replies: 4
Views: 1908

Re: neat API for detouring binary functions

It is able. That's basically the way http://taksi.sourceforge.net/ works. Of course a proxy dll is another possibility. Thanks for the link. I just have checked the src of taksi. I think, which way it use to hook directx is Complex and hard code, but it could work. I still like proxy dll to get ful...
by Alex Bu
Thu Apr 01, 2010 12:25 pm
Forum: Code Talk
Topic: neat API for detouring binary functions
Replies: 4
Views: 1908

Re: neat API for detouring binary functions

detours can not hook d3d com interface, you have to hook it by yourself, here is a sample of code.

http://www.mikoweb.eu/index.php?node=28
by Alex Bu
Sat Jul 25, 2009 9:53 am
Forum: Game Archive
Topic: Bionic Comando
Replies: 31
Views: 5231

Re: Bionic Comando

fcl files do not include any index information, the index data is stored in the game.LHD file
by Alex Bu
Sun May 17, 2009 3:50 pm
Forum: Game Archive
Topic: Battlestations : Midway PC .MPAK
Replies: 77
Views: 36573

Re: Battlestations : Midway PC .MPAK

Thank you very much for you replaying,timetraveller. At this situation,I also think that packing the file back to mpak is the best way, or maybe I can debug the game and find some way to force the game to read the unpacked file. If I succeed, I will post here. Just try my luck 8D At last,wait for yo...
by Alex Bu
Sun May 17, 2009 1:53 pm
Forum: Game Archive
Topic: Battlestations : Midway PC .MPAK
Replies: 77
Views: 36573

Re: Battlestations : Midway PC .MPAK

Just an example. Extract the RAWD data chunk. Then add two bytes at the beginning: 0x789C and four bytes at the end: 0x00000000 Then zlibc will handle it. TT thank you very much. I just modify the zlib source code to skip the head and trailer check and it also works well, I have already finished a ...
by Alex Bu
Sun May 17, 2009 2:49 am
Forum: Game Archive
Topic: Battlestations : Midway PC .MPAK
Replies: 77
Views: 36573

Re: Battlestations : Midway PC .MPAK

thank you very much, timetraveller.
by Alex Bu
Sat May 16, 2009 6:31 am
Forum: Game Archive
Topic: Battlestations : Midway PC .MPAK
Replies: 77
Views: 36573

Re: Battlestations : Midway PC .MPAK

I have the same question as DrJones. How can Savage arrive to text version by using zlibc, I don't find any zlib head in the RAWD data.
by Alex Bu
Sun May 10, 2009 2:48 pm
Forum: Game Archive
Topic: Battlestations : Midway PC .MPAK
Replies: 77
Views: 36573

Re: Battlestations : Midway PC .MPAK

I have getted Battlestations Pacific, and the format is not change, also .MPAK, but the compression may be changed. I just tried zlib, but it can't not well, and the Windows Game Live also give me a big trouble on debuging game, anyone can help? thank you very much.
by Alex Bu
Sat Apr 04, 2009 3:21 pm
Forum: Game Archive
Topic: 7½7M ARCHIVES
Replies: 8
Views: 4849

Re: 7½7M ARCHIVES

yes,just a simple XOR

Image
by Alex Bu
Thu Mar 12, 2009 6:41 am
Forum: Game Archive
Topic: Empire: Total War .PACK archives
Replies: 2
Views: 905

Re: Empire: Total War .PACK archives

//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //pack file, file head format //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> // PHF0 >>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> // (DWORD) 01 or 00 unknow >>>> //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> // (ULONG64) 00 no use >>>> //>>>>>...