Found a copy of 2.0.
Attaching it for archival purposes.
Offtopic: Into Commodore 64 (6502) coding, pixeling or music?
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Xentax is looking for new members for the C64 activities!
Just drop us a message at forum@xentax.com and join the Scene Team!
Forum rules: Click here
Search found 100 matches
- Fri Sep 07, 2018 2:31 pm
- Forum: General game tools
- Topic: ExMachina GDP Packer/Unpacker
- Replies: 1
- Views: 2606
- Fri Apr 20, 2018 7:48 am
- Forum: Game Archive
- Topic: Far Cry 5 .Fat and .Dat Files
- Replies: 268
- Views: 50996
Re: Far Cry 5 .Fat and .Dat Files
@mlleemiles
Thanks! I thought Sun taken care of such.
Thanks! I thought Sun taken care of such.
- Wed Apr 18, 2018 9:35 pm
- Forum: Game Archive
- Topic: Far Cry 5 .Fat and .Dat Files
- Replies: 268
- Views: 50996
Re: Far Cry 5 .Fat and .Dat Files
Great job Sun, as alwayssunbeam906 wrote:Similarly here, managed to finish the cleaner/extractor.

Keeps crashing here. (Trying dragging single file: \common.dat\domino\system\coop\lualibraries\lualibcoop.lua)
Could you link me the source code in a PM so I could debug?
Thanks!
- Sun Apr 30, 2017 5:18 pm
- Forum: Game Archive
- Topic: Dawn of War III SGA flles
- Replies: 2
- Views: 881
Dawn of War III SGA flles
Has anyone started looking into (un)packing the SGA archives that ships with DoW3?
Any breadcrumbs you could throw my way?
Thank you!
Any breadcrumbs you could throw my way?
Thank you!
- Wed Sep 07, 2016 11:36 am
- Forum: Game Archive
- Topic: Grim Dawn Content Files [.ARC]
- Replies: 6
- Views: 3106
Re: Grim Dawn Content Files [.ARC]
Indeed, thank you!!
I could not find the windows binaries though.
Are they available somewhere?
Thank you!
Edit
Nevermind. Attached.
I could not find the windows binaries though.
Are they available somewhere?
Thank you!
Edit
Nevermind. Attached.
- Wed Sep 07, 2016 8:59 am
- Forum: Game Archive
- Topic: Grim Dawn Content Files [.ARC]
- Replies: 6
- Views: 3106
Re: Grim Dawn Content Files [.ARC]
atom0s,
that github page is giving me 404.
Is it gone?
Is there a mirror?
Thanks!
that github page is giving me 404.
Is it gone?
Is there a mirror?
Thanks!
- Wed Jul 06, 2016 1:03 pm
- Forum: Code Talk
- Topic: Recoding my ripper engine totally.
- Replies: 39
- Views: 13213
- Tue Jul 05, 2016 9:04 pm
- Forum: Code Talk
- Topic: Recoding my ripper engine totally.
- Replies: 39
- Views: 13213
Re: Recoding my ripper engine totally.
I you're asking me, then the answer is yes.happydance wrote:you still have that version?
- Fri Jan 29, 2016 9:02 am
- Forum: Game Archive
- Topic: Ridge Racer Unbounded Compressed files.
- Replies: 47
- Views: 7309
Re: Ridge Racer Unbounded Compressed files.
First, you'll need the old Unpakke version (0.4b). The new version of Unpakke (1.0) doesnt support the old modules. Then, you just need to move the upkk_bfs1_beta.dll in your Unpakke folder and execute the line you already got. Good luck. I thought the newest version would support it. Worked like a...
- Thu Jan 28, 2016 7:02 pm
- Forum: Game Archive
- Topic: Metro Last Light vfs file
- Replies: 40
- Views: 33112
Re: Metro Last Light vfs file
Most of the links are 404. Attaching the unpackerRedux here for future reference.
- Thu Jan 28, 2016 9:52 am
- Forum: Game Archive
- Topic: Ridge Racer Unbounded Compressed files.
- Replies: 47
- Views: 7309
Re: Ridge Racer Unbounded Compressed files.
Make BAT file and insert next text: unpakke upkk_bfs1_beta.dll unpack "C:\Program Files\Steam\steamapps\common\ridge racer unbounded\01___unbounded___" "C:\Program Files\Steam\steamapps\common\ridge racer unbounded\01_unbounded" I am getting this error: Cannot load module: upkk_bfs1_beta.dll unpakk...
- Tue Jan 12, 2016 11:18 pm
- Forum: Code Talk
- Topic: Recoding my ripper engine totally.
- Replies: 39
- Views: 13213
Re: Recoding my ripper engine totally.
Strobe did not log in since 2013, so I guess his new tool won't be coming any soon... I searched the site for Jaeder Naub - found 2.1.4 being referred to as the latest. I have 2.2.4g on my HDD. Must have grabbed it before the JaederNaub.com was shut down. I don't want to upload it anywhere, so I wil...
- Sat Jan 02, 2016 1:04 am
- Forum: Website
- Topic: Happy new year! Our mission for 2016? Comment here!
- Replies: 11
- Views: 3688
Re: Happy new year! Our mission for 2016? Comment here!
Happy New Year!
- Mon Nov 02, 2015 8:43 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 126680
Re: Unity Studio
Ah, ok. Thought it was PC 
That's good enough for mobiles.

That's good enough for mobiles.
- Mon Nov 02, 2015 2:24 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 126680
Re: Unity Studio
That Millenium Falcon has some pretty rugged edges.
Hope it's not that ugly in the game!
Tool looks awesome!
Hope it's not that ugly in the game!
Tool looks awesome!