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by zheneq
Sat Apr 06, 2019 11:52 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1813
Views: 296617

Re: Spotlight: Señor Casaroja's Noesis

ReeceMix wrote:
Fri Apr 05, 2019 5:05 pm
It may have been mentioned here before .. but can Noesis preview window have an option to flip UVs vertically?
Tools -> Data Viewer -> Model -> Global UV Flip
by zheneq
Wed Dec 05, 2018 12:22 pm
Forum: Graphic file formats
Topic: Raw texture previewer/converter
Replies: 58
Views: 14978

Re: Raw texture previewer/converter

daemon1 wrote:try this version
Nothing seems to have changed. No preview; if the png file exists, it is deleted.
by zheneq
Mon Dec 03, 2018 9:24 pm
Forum: Graphic file formats
Topic: Raw texture previewer/converter
Replies: 58
Views: 14978

Re: Raw texture previewer/converter

daemon1 wrote: Варианты:
- нет прав на запуск или что-то его блокирует
- куда-то пропал TEXCONV.exe
If only it was that easy. Welp, I don't see what could be the problem.

It seems I'll have to run texconv via console.
by zheneq
Sun Dec 02, 2018 8:16 pm
Forum: Graphic file formats
Topic: Raw texture previewer/converter
Replies: 58
Views: 14978

Re: Raw texture previewer/converter

For some reason preview does not work for me. What might be the issue? Conversion works just fine, but not having a preview makes figuring out the format way more tedious.
by zheneq
Mon Nov 12, 2018 3:42 pm
Forum: 3D/2D models
Topic: How to get Fatal Frame 4 (Wii) models with full skeletion?
Replies: 36
Views: 4678

Re: How to get Fatal Frame 4 (Wii) models with full skeletio

I forgot to post this. I updated the script on Jul 27, 2018, added morph targets and fixed a bug that could result in incorrect geometry/weights in rare cases.
by zheneq
Wed Oct 31, 2018 9:42 am
Forum: 3D/2D models
Topic: How to get Fatal Frame 4 (Wii) models with full skeletion?
Replies: 36
Views: 4678

Re: How to get Fatal Frame 4 (Wii) models with full skeletio

Remove the ".txt" or redownload it but pick "All files *.*" type this time.

Or if you have done it, the problem may be in the specific file (like, it contains neither models nor textures).

UPD: I fixed a crash on models with no geometry.
by zheneq
Tue Oct 30, 2018 6:31 am
Forum: 3D/2D models
Topic: How to get Fatal Frame 4 (Wii) models with full skeletion?
Replies: 36
Views: 4678

Re: How to get Fatal Frame 4 (Wii) models with full skeletio

If it doesn't recognize .rsl files, then something is wrong with your setup. If it fails to open them, post the error message.
by zheneq
Sat Sep 29, 2018 11:09 am
Forum: 3D/2D models
Topic: Poképark WII: Pickachu's Adventure environment ripping
Replies: 2
Views: 416

Re: Poképark WII: Pickachu's Adventure environment ripping

Decompress .dac with Puyo Tools (or ntcompress), change extension to .brres and open with Brawl Box.
by zheneq
Wed Feb 07, 2018 4:30 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1813
Views: 296617

Re: Spotlight: Señor Casaroja's Noesis

The morph stuff requires you to commit separate buffers for positions/normals (as many as you need), and immVertMorphIndex specifies the index into those buffers for the vertex you're presently committing. Sure, but how exactly do I use this function? Whatever I try, Noesis does the same thing as i...
by zheneq
Thu Jan 25, 2018 6:04 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1813
Views: 296617

Re: Spotlight: Señor Casaroja's Noesis

How do I create morph targets in immediate mode? immVertMorphIndex doesn't seem to do anything.
by zheneq
Mon Jan 22, 2018 12:30 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1813
Views: 296617

Re: Spotlight: Señor Casaroja's Noesis

...a function that may can convert the Triangles Strip (noesis.RPGEO_TRIANGLE_STRIP) It's not a function, it's a constant. If you are using RPG, you want to call rapi.rpgCommitTriangles(TriangleStrip, noesis.RPGEODATA_SHORT, numIdx, noesis.RPGEO_TRIANGLE_STRIP) Check Noesis/plugins/python/__NPExamp...
by zheneq
Tue Dec 26, 2017 3:03 pm
Forum: 3D/2D models
Topic: How to get Fatal Frame 4 (Wii) models with full skeletion?
Replies: 36
Views: 4678

Re: How to get Fatal Frame 4 (Wii) models with full skeletio

phay008 wrote:does the scripts can use for fatal frame 2(Wii)?
I doubt that. But if it does have .rsl files in it, the format shouldn't be much different.
by zheneq
Fri Dec 15, 2017 2:17 pm
Forum: 3D/2D models
Topic: How to get Fatal Frame 4 (Wii) models with full skeletion?
Replies: 36
Views: 4678

Re: How to get Fatal Frame 4 (Wii) models with full skeletio

z22901206 wrote:Can you add the function of animation export ?
I think I can, but I'm really busy atm.

Also I believe I set bone weights the wrong way so probably I'll have to crack No More Heroes 2 format first (it's simpler).
by zheneq
Fri Nov 03, 2017 8:15 pm
Forum: Graphic file formats
Topic: [3DS] Resident Evil: The Mercenaries 3D (.tex)
Replies: 3
Views: 1332

Re: [3DS] Resident Evil: The Mercenaries 3D (.tex)

https://raw.githubusercontent.com/Zheneq/Noesis-Plugins/master/fmt_mtframework_3ds_tex.py Works with the samples above. I need more samples to finish the script, there should be more formats. The script uses etc1tool.exe by onepiecefreak3 . Put the executable into Noesis scenes folder. If you know a...
by zheneq
Thu Nov 02, 2017 2:58 pm
Forum: Graphic file formats
Topic: [Wii] Star Wars: The Force Unleashed 2 (.tex)
Replies: 1
Views: 509

Re: [Wii] Star Wars: The Force Unleashed 2 (.tex)

Wow, it's spreading faster then I thought it would :D Just in case: I'm most likely going to modify its internal structure (and add more features) but as long as readTexture method is all you need (which is the case like always), it shouldn't bother you because I want to keep it backwards compatible.