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Search found 1327 matches

by Acewell
Sat Jul 16, 2022 8:24 am
Forum: Graphic file formats
Topic: PS2 Castlevania Curse of Darkness Image Format
Replies: 4
Views: 2079

Re: [PS2] Castlevania: Curse of Darkness (.bin)

torgal wrote: Sun Jan 23, 2022 1:11 pm Hi! Can you post your script again, please? It doesn't exist anymore...
fixed
by Acewell
Tue Nov 24, 2020 5:10 pm
Forum: Graphic file formats
Topic: Bloodrayne .TEX (Xbox type 13)
Replies: 4
Views: 1479

Re: Bloodrayne .TEX (Xbox type 13)

likely morton order swizzled, post some samples. :D
by Acewell
Sun Nov 22, 2020 2:52 pm
Forum: Graphic file formats
Topic: Half-life 2 XBOX *.xtf files
Replies: 12
Views: 5268

Re: [Xbox] Half-life 2 (*.xtf)

gongagaga wrote: Wed Nov 18, 2020 2:48 pmim getting error from this script
ModuleNotFoundError: No module named 'inc_noesis'
its a script for Noesis, you must place the script in
the Noesis\plugins\python folder. :D
by Acewell
Tue Nov 17, 2020 12:57 pm
Forum: Graphic file formats
Topic: Re-Volt 2 .z files
Replies: 3
Views: 1785

Re: Re-Volt 2 .z files

here is Noesis python script to open your one sample. :D
tex_Re-Volt2_z.zip
supports rgba8888
this script will read the header and decompress
and parse the image data on the fly.
by Acewell
Tue Nov 03, 2020 12:23 am
Forum: 3D/2D models
Topic: Dragons rise of berk Ludia
Replies: 19
Views: 3472

Re: Dragons rise of berk Ludia

tontonGrim wrote: Mon Nov 02, 2020 9:06 pm In your previous picture, at what corresponding the FVFSive parameter ?
FVFsize is the stride in bytes for vertex information. i don't use
3dmodel researcher so i can't help you there, maybe ask the developer.
by Acewell
Sun Nov 01, 2020 10:16 am
Forum: 3D/2D models
Topic: Dragons rise of berk Ludia
Replies: 19
Views: 3472

Re: Dragons rise of berk Ludia

i guess you need to change the Type for faces to "short".
00000497dat.png
by Acewell
Sat Oct 31, 2020 1:12 am
Forum: 3D/2D models
Topic: Dragons rise of berk Ludia
Replies: 19
Views: 3472

Re: Dragons rise of berk Ludia

face indices start at 0x13128
looks like there is 8016 of them. :D
by Acewell
Mon Oct 26, 2020 9:59 pm
Forum: 3D/2D models
Topic: PES 13 model file (KTMDL)
Replies: 14
Views: 4403

Re: PES 13 model file (KTMDL)

why I'm getting uv and model into seperate obj? uv should be in the ball.obj file. But the uv map is in seperate file which is also a model without any uv map. what I'm doing wrong? sounds like you using the test files and not exporting the obj, after you enter all values in Hex2obj you must export...
by Acewell
Sun Oct 25, 2020 10:19 pm
Forum: 3D/2D models
Topic: PES 13 model file (KTMDL)
Replies: 14
Views: 4403

Re: PES 13 3d .bin model

Pro Evolution Soccer 2013 is it? what platform does your samples comes from? looks like a model followed by some rgba8888 texture 5Five_ballbin.png you can decompress the bin with this bms script: # script for QuickBMS http://aluigi.altervista.org/quickbms.htm get NAME basename string NAME + _decmp....
by Acewell
Wed Oct 21, 2020 8:00 pm
Forum: 3D/2D models
Topic: Dragons rise of berk Ludia
Replies: 19
Views: 3472

Re: Dragons rise of berk Ludia

is this a model contained in the file? yes this was the model in the 000004be.dat sample If so what did you use as a tool to do this? i used Hex2obj and Hxd and windows calculator can we recover the meshes and the animation you can get anything you want if you know what to look for in hex editor. :...
by Acewell
Tue Oct 20, 2020 10:46 pm
Forum: 3D/2D models
Topic: Dragons rise of berk Ludia
Replies: 19
Views: 3472

Re: Dragons rise of berk Ludia

headerless model files :D
000004be.png
by Acewell
Thu Oct 15, 2020 8:57 am
Forum: 3D/2D models
Topic: Project Sekai .unity3d
Replies: 29
Views: 12881

Re: Project Sekai .unity3d

here is bms script translation of that python script so you don't
have to worry about installing python or anything to unxor the files. :D
*updated Oct 15, 2020 for completeness*
ProjectSekai_unity3d_unxor.zip
by Acewell
Tue Oct 13, 2020 10:20 pm
Forum: 3D/2D models
Topic: Real Racing 3 Texture Help
Replies: 3
Views: 1271

Re: Real Racing 3 Texture Help

you can convert those with Noesis. :D
by Acewell
Tue Sep 22, 2020 7:52 am
Forum: Graphic file formats
Topic: [SOLVED][X360] texture format
Replies: 2
Views: 977

Re: [X360] texture format

cockafej wrote: Sun Sep 20, 2020 8:08 amWhat is the name of texture format 14?
it looks like 512x256 dxt5 :D
5.png
by Acewell
Sat Sep 19, 2020 4:31 am
Forum: Graphic file formats
Topic: [X360] Star Wars Battlefront III pre-alpha (*.x2t)
Replies: 63
Views: 26197

Re: [X360] Star Wars Battlefront III pre-alpha (*.x2t)

i actually have a better version of the python script now that reads
that footer data when available i just have not uploaded yet. :eek:
Teancum wrote: Thu Sep 17, 2020 2:52 amdoes anyone still have the DLL?
looks like that attachment was nuked, here it is again:
x2t_image_noesis_final.zip
:D