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by Acewell
Sat Apr 04, 2020 12:32 am
Forum: Graphic file formats
Topic: Harry Potter for Kinect (Xbox 360) Textures
Replies: 2
Views: 49

Re: Harry Potter for Kinect (Xbox 360) Textures

here is Noesis python script to open your samples. :D
tex_HarryPotter_X360_texture.zip
supports 360 tiled dxt1, dxt5, and ati2, top level mip only.
by Acewell
Tue Mar 24, 2020 7:44 am
Forum: Graphic file formats
Topic: Image Raw Data to DDS (But without colors)
Replies: 1
Views: 650

Re: Image Raw Data to DDS (But without colors)

which platform did your samples come from?
google says this game was released on GameCube,
Game Boy Advance, PlayStation 2, Microsoft Windows and Xbox. :)
looks like there might be a color palette at the end of the file.
do you have more samples to compare against?
by Acewell
Mon Mar 23, 2020 5:59 am
Forum: Graphic file formats
Topic: Puss in Boots (Xbox 360) Textures
Replies: 3
Views: 126

Re: Puss in Boots (Xbox 360) Textures

here is a quick Noesis python script based on the small sample size. :D
tex_PussInBoots_X360_data.zip
supports big endian dxt1 and dxt5, top level mip only.
open the *.data file and the script will find the extensionless header file if
they are next to each other.
by Acewell
Sat Mar 21, 2020 7:18 pm
Forum: Graphic file formats
Topic: Puss in Boots (Xbox 360) Textures
Replies: 3
Views: 126

Re: Puss in Boots (Xbox 360) Textures

artifacts are shown in texture finder because X360 images are big endian. :D
by Acewell
Thu Feb 20, 2020 9:21 am
Forum: Graphic file formats
Topic: [Xbox] Star Wars: Ep III - RotS (*.stx)
Replies: 1
Views: 541

[Xbox] Star Wars: Ep III - RotS (*.stx)

here is Noesis python script to open stx textures. :D
tex_StarWarsEp3RotS_Xbox_stx.zip
supports dxt1, dxt5 and morton swizzled rgba8888
by Acewell
Sun Feb 02, 2020 4:04 am
Forum: Graphic file formats
Topic: Just Dance 2020 Wii Textures (tga.ckd, png.ckd)
Replies: 4
Views: 667

Re: Just Dance 2020 Wii Textures (tga.ckd, png.ckd)

well i can't do a thing without some not working samples for examination. :]
by Acewell
Sat Feb 01, 2020 4:46 pm
Forum: Graphic file formats
Topic: Just Dance 2020 Wii Textures (tga.ckd, png.ckd)
Replies: 4
Views: 667

Re: Just Dance 2020 Wii Textures (tga.ckd, png.ckd)

3 out of 4 of your samples is corrupt, but this Noesis python script works with avatar.png.ckd :D
https://zenhax.com/viewtopic.php?f=7&t=8519#p43370
by Acewell
Thu Jan 30, 2020 3:19 pm
Forum: Graphic file formats
Topic: Runes of Magic DDS format?
Replies: 4
Views: 1015

Re: Runes of Magic DDS format?

that file is zlib compressed instead of lzma, and it is headerless rgba32 when decompressed,
i will try to modify the script later to accomodate these best i can. :]
i might just put this into a Noesis python script later for fun. :D

edit: script updated in previous post
by Acewell
Fri Jan 17, 2020 1:10 am
Forum: Graphic file formats
Topic: [REQ] Help with old Macintosh/Quicktime format (*.pic/PICT)
Replies: 5
Views: 922

Re: [REQ] Help with old Macintosh/Quicktime format (*.pic/PICT)

Is there a way to preserve the transparency when importing into Noesis, though? The transparency has been replaced with a black background. i'm pretty sure any image meant to have transparency in this game is accompanied by a file of the same name also with _a in the file name to denote "alpha" and...
by Acewell
Wed Jan 15, 2020 8:55 am
Forum: Graphic file formats
Topic: [REQ] Help with old Macintosh/Quicktime format (*.pic/PICT)
Replies: 5
Views: 922

Vampire Hurts (*.pic)

here is Noesis python script to open pic files from this game. :D
tex_VampireHurts_pic.zip
by Acewell
Fri Jan 10, 2020 3:47 am
Forum: Graphic file formats
Topic: .dds file format
Replies: 10
Views: 887

Re: .dds file format

Hey Acewell, I have been trying to contact you for a while, I would like you to help me please, I really need you. Is that possible ? if you need help with something you should create a new thread and provide the full game name, platform and several samples to examine then maybe myself or someone e...
by Acewell
Wed Jan 08, 2020 7:03 am
Forum: Graphic file formats
Topic: .dds file format
Replies: 10
Views: 887

Re: .dds file format

texconv is a command-line tool, you must run it from command prompt. :D
by Acewell
Wed Jan 08, 2020 1:43 am
Forum: Graphic file formats
Topic: .dds file format
Replies: 10
Views: 887

Re: .dds file format

you can use texconv to convert to R11G11B10_FLOAT :D
https://github.com/Microsoft/DirectXTex/wiki/Texconv

Code: Select all

texconv -f R11G11B10_FLOAT -px conv_ your.dds
by Acewell
Mon Jan 06, 2020 10:06 pm
Forum: Graphic file formats
Topic: [REQ] Help with old Macintosh/Quicktime format (*.pic/PICT)
Replies: 5
Views: 922

Re: [REQ] Help with old Macintosh/Quicktime format (*.pic/PICT)

i don't think these pic samples are apple formats, just typical paletted/non-paletted rgb images with pic extension. :D
by Acewell
Mon Jan 06, 2020 9:02 pm
Forum: Graphic file formats
Topic: Runes of Magic DDS format?
Replies: 4
Views: 1015

Re: Runes of Magic DDS format?

they are lzma compressed, here is bms script to decompress to viewable dds files. :D

edit
*updated script to support zlib compressed files also*
RunesOfMagic_dds.zip