READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 1250 matches

by Acewell
Wed Jul 10, 2019 9:00 am
Forum: Game Archive
Topic: Help with chunzstd.
Replies: 23
Views: 896

Re: Help with chunzstd.

i updated the rx3 to dds bms script here for chunkzip support. :D
viewtopic.php?f=10&t=18916&p=149279#p149279

your hair_238380_0_textures.rx3 sample must be corrupt because is missing 2 bytes
at the end and does not work with the given size stored in the file. :]
by Acewell
Mon Jul 08, 2019 5:38 am
Forum: Game Archive
Topic: Help with chunzstd.
Replies: 23
Views: 896

Re: Help with chunzstd.

mita996 wrote:
Tue Jul 02, 2019 9:27 pm
what should I do.
i don't know, modding is not my area, just keep trying. :D
mita996 wrote:
Wed Jul 03, 2019 9:13 am
Also @Acewell can you modify your fifa19 dds script, it works awesome with fifa19, but for fifa online 4 the compression is different, they used chunkzip
i need samples to examine.
by Acewell
Thu Jun 27, 2019 6:01 am
Forum: Graphic file formats
Topic: [Half Solved]compressed DXT1/BC1 format? not sure
Replies: 4
Views: 136

Re: compressed DXT1/BC1 format? not sure

yep typical paletted PSP image. :D
08832DXT.png
by Acewell
Tue Jun 25, 2019 8:15 am
Forum: Graphic file formats
Topic: Does anyone know what these .raw textures are?
Replies: 12
Views: 1226

Re: Does anyone know what these .raw textures are?

Little question, in the APK file, there are .pb files and .zst files (see my zip file) Do you know what these files correspond to? is it animations, prefab or other? can I integrate them into Unity or extract them with another particular tool? i don't see any zst files in the zip, the zps files are...
by Acewell
Tue Jun 25, 2019 8:08 am
Forum: Graphic file formats
Topic: [Half Solved]r16g16_unorm Color Problem
Replies: 6
Views: 159

[PS3] Super Robot Wars Z Jigoku hen (.bin)

okay here is Noesis python script to open your 2 samples. :D
tex_SuperRobotWarsZJigokuhen_PS3_bin.zip
supports argb8888, top level mip only
by Acewell
Mon Jun 24, 2019 7:42 am
Forum: Graphic file formats
Topic: [Half Solved]r16g16_unorm Color Problem
Replies: 6
Views: 159

Re: r16g16_unorm Color Problem

what is the full game name and platform from which the samples came?
by Acewell
Fri Jun 21, 2019 12:01 am
Forum: Graphic file formats
Topic: Does anyone know what these .raw textures are?
Replies: 12
Views: 1226

Re: Does anyone know what these .raw textures are?

the compression on your new sample is zstd instead of zlib,
i have modified the bms script here to decompress both types now. :D
https://forum.xentax.com/viewtopic.php? ... 06#p130078
by Acewell
Thu Jun 06, 2019 10:51 pm
Forum: Audio file formats
Topic: Star Wars Episode III (PS2, .rp2 files)
Replies: 5
Views: 131

Re: Star Wars Episode III (PS2, .rp2 files)

Pingu wrote:
Thu Jun 06, 2019 8:26 pm
Also a little side-note, if you replace this line in Acewell's script....
i was going to do this at first but decided against it because
i wasn't sure what proper extension these files should be. :D
i have edited the above script to add msv extension now that there is confirmation. :D
by Acewell
Thu Jun 06, 2019 12:31 pm
Forum: Graphic file formats
Topic: Resident Evil 4 .GNF File! [PS4]
Replies: 18
Views: 796

Re: Resident Evil 4 .GNF File! [PS4]

okay i have updated the xyz script here to open your multi image samples too. :D
https://forum.xentax.com/viewtopic.php? ... 20#p149820
by Acewell
Thu Jun 06, 2019 12:24 pm
Forum: Audio file formats
Topic: Star Wars Episode III (PS2, .rp2 files)
Replies: 5
Views: 131

Re: Star Wars Episode III (PS2, .rp2 files)

here is bms script. :D # script for QuickBMS http://aluigi.altervista.org/quickbms.htm get FOLDER basename get UNK long get FILES long goto 0x18 0 seek_cur for i = 0 < FILES get NAME string string NAME p "%s\%s.msv" FOLDER NAME goto 0x19 0 seek_cur get OFFSET long get SIZE long get UNK2 long log NAM...
by Acewell
Tue Jun 04, 2019 9:28 am
Forum: Graphic file formats
Topic: Resident Evil 4 .GNF File! [PS4]
Replies: 18
Views: 796

Re: Resident Evil 4 .GNF File! [PS4]

only the Noesis developer has access to the native gnf code, you will
have to upload some of those multi image samples for examination
if any modification to the xyz script is to be made. :)
by Acewell
Sun Jun 02, 2019 6:29 am
Forum: Game Archive
Topic: Resident Evil Remaster (Nintendo Switch)
Replies: 8
Views: 594

Re: Resident Evil Remaster (Nintendo Switch)

nearly the same as before. :D
offset - 0x18
width - 2048
height - 1024
format - dxt5 (bc3)
switch swizzle
by Acewell
Sun Jun 02, 2019 4:13 am
Forum: Game Archive
Topic: Resident Evil Remaster (Nintendo Switch)
Replies: 8
Views: 594

Re: Resident Evil Remaster (Nintendo Switch)

best i can do with your new sample is this, not sure about the colors though. :D
offset - 0x14
width - 2048
height - 1024
format - dxt5 (bc3)
no swizzle
by Acewell
Sat Jun 01, 2019 11:01 am
Forum: Game Archive
Topic: Resident Evil Remaster (Nintendo Switch)
Replies: 8
Views: 594

Re: Resident Evil Remaster (Nintendo Switch)

you can use daemon1's Raw Texture tool. :D
offset 0x18
width 512
height 256
format BC7
switch swizzle
t_id00_01_BM.PNG
by Acewell
Sat Jun 01, 2019 10:42 am
Forum: Game Archive
Topic: [android] Dragon Blaze *.ccz files
Replies: 1
Views: 67

Re: [android] Dragon Blaze *.ccz files

"Texture Packer" says it needs a 128-bit encryption key to open it. :eek:
https://www.codeandweb.com/texturepacker/download