Join also our Discord channel! Click here.

Search found 1307 matches

by Acewell
Sun Jun 21, 2020 2:53 am
Forum: 3D/2D models
Topic: Final Fantasy: Crystal Chronicals .CHM / .TEX
Replies: 6
Views: 213

[GC] Final Fantasy: Crystal Chronicals (.TEX)

Hey guys, I'm hoping someone can take a look into this game and come up with a quick noesis script for the ... textures. here is Noesis python script to open your *.tex samples. :D tex_FinalFantasyCrystalChronicals_GC_tex.zip thanks to Zheneq for the nintendo texture library and Allen for one of hi...
by Acewell
Thu Jun 18, 2020 6:01 am
Forum: Graphic file formats
Topic: Bad Company 2 - XenonTexture unknown, PC ver is known.
Replies: 22
Views: 5460

Re: Bad Company 2 - XenonTexture unknown, PC ver is known.

no permission is needed, do what you like, i don't own any of this stuff. :D
by Acewell
Mon Jun 08, 2020 3:42 am
Forum: Graphic file formats
Topic: [PS1] Thrill kill (.psx) raw image
Replies: 1
Views: 108

Re: [PS1] Thrill kill (.psx) raw image

here is Noesis python script to open your headerless samples. :D
tex_ThrillKill_PS1_psx.zip
supports rgba5551 with file size of 0x14000 and 0x80000 only
this was the best i can do, have a look and see if they look correct. :]
by Acewell
Thu May 28, 2020 12:11 pm
Forum: 3D/2D models
Topic: PS2 3d model
Replies: 12
Views: 483

Re: PS2 3d model

Num Sei wrote:
Wed May 27, 2020 9:46 pm
And the noesis script don't support some files, here are them:
https://www.mediafire.com/file/7a0rkcnc ... rk.7z/file
fixed, replaced non ascii characters in file names with x, updated script here:
viewtopic.php?f=16&t=22207&p=163602#p163602
:D
by Acewell
Wed May 27, 2020 11:36 am
Forum: 3D/2D models
Topic: PS2 3d model
Replies: 12
Views: 483

[PS2] Namco x Capcom (*.cmp)

here is Noesis python script to open textures from cmp file directly or extracted "CEMP" files also. :D
*script updated May 28, 2020*
tex_NamcoxCapcom_PS2_cmp_cemp.zip
by Acewell
Sun May 24, 2020 1:55 am
Forum: Audio file formats
Topic: Star Wars: The Clone Wars extracted wav
Replies: 5
Views: 732

Re: Star Wars: The Clone Wars extracted wav

Somebody else managed to extract the sound files from the game, but they are at their proper speed and pitch... great! i'm glad progress was made in the 9 years since the last post. (: I found the sounds you posted elsewhere, but they don’t possess the quality these sounds on VG-Resources has. I ho...
by Acewell
Tue May 19, 2020 3:15 am
Forum: 3D/2D models
Topic: F.E.A.R Online models (+attach file, can't open .mdl&.tex)
Replies: 53
Views: 6373

Re: F.E.A.R Online models (+attach file, can't open .mdl&.tex)

Akramma wrote:
Thu Apr 30, 2020 9:19 am
Hello, I just wanted to know how can I open a .tex file exactly, Idk how to delete the 12 bytes you meant in the first page :c
here is Noesis python script to open those tex files without having to delete bytes. :D
tex_FEAROnline_tex.zip
by Acewell
Tue May 19, 2020 1:58 am
Forum: 3D/2D models
Topic: [Fantasy Tennis] Need Help on models
Replies: 22
Views: 758

Re: [Fantasy Tennis] Need Help on models

...what I got is UV map files in .TEX format (which I later converted to .DDS) This is the example of the files I mentioned. : https://drive.google.com/open?id=1ymTvHx9Gr6dElKFgsGxbgio_l9V7SI3X the tex sample has the first 128 bytes xored by 0xff, here is Noesis python script to unxor the header an...
by Acewell
Sun May 17, 2020 9:02 am
Forum: Graphic file formats
Topic: [Xbox] Star Wars: Obi-Wan (*.tx)
Replies: 0
Views: 343

[Xbox] Star Wars: Obi-Wan (*.tx)

here is a Noesis python script to view or export the images from the *.tx files. :D tex_StarWarsObi-Wan_Xbox_tx.zip supports dxt1, dxt3, rgba8888, top level mip only aluigi made a bms script to extract headerless image data years ago here: https://zenhax.com/viewtopic.php?f=9&t=2258&hilit=obi+wan#p1...
by Acewell
Mon May 11, 2020 11:40 pm
Forum: Graphic file formats
Topic: PSVITA Dynasty Warriors 8 G1TG files
Replies: 9
Views: 767

Re: PSVITA Dynasty Warriors 8 G1TG files

im not a game modder so i can't give advice on swizzling for PSVita or headers etc
except maybe check out other modding sites and see what others have been doing. :]
by Acewell
Mon May 11, 2020 1:32 am
Forum: Graphic file formats
Topic: MX vs ATV Unleashed Textures
Replies: 100
Views: 43344

[PC] MX vs ATV Unleashed (*.dxt)

Seems like the dxt2dss converter has a bug, it seems to currupt the alpha channel, everything else is fine. Any ideas? I was just about to post this... http://img188.imageshack.us/img188/2909/badalpha5sm.jpg It also does it when converting back to DXT... So like Stephen said, any ideas? might be be...
by Acewell
Mon May 11, 2020 1:14 am
Forum: Graphic file formats
Topic: PSVITA Dynasty Warriors 8 G1TG files
Replies: 9
Views: 767

Re: PSVITA Dynasty Warriors 8 G1TG files

there is universal script here to open these sample types from multiple games: https://forum.xentax.com/viewtopic.php?p=158890#p158890 the script is set to open g1t extension instead of gt1 extension. you will either have to change the extension to g1t or change line 9 in the script to this to suppo...
by Acewell
Thu May 07, 2020 3:52 am
Forum: 3D/2D models
Topic: Different type of bcmdl
Replies: 2
Views: 103

Re: Different type of bcmdl

you can export the model as dae and textures as png with Switch-Toolbox:
https://github.com/KillzXGaming/Switch-Toolbox
:D
by Acewell
Thu Apr 23, 2020 7:20 am
Forum: 3D/2D models
Topic: Help With Extracting Pinshapes .bingeom Files
Replies: 1
Views: 286

Re: Help With Extracting Pinshapes .bingeom Files

27fa3267187dc20d9a2b6238e01d8a8dlzma1.png
:D
by Acewell
Sat Apr 18, 2020 2:44 am
Forum: Graphic file formats
Topic: [PS2] Soul Calibur III
Replies: 14
Views: 670

Re: [PS2] Soul Calibur III

my issue after that was the colours seemed pixelilated, I found out through a GTA post that 8bit CLUT's need to be reordered the reordering of palette in the Noesis python script is done with the noesis.DECODEFLAG_PS2SHIFT command. this python code does the same thing as that command: paletteData =...