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Search found 1250 matches

by Acewell
Thu Jun 06, 2019 10:51 pm
Forum: Audio file formats
Topic: Star Wars Episode III (PS2, .rp2 files)
Replies: 5
Views: 72

Re: Star Wars Episode III (PS2, .rp2 files)

Pingu wrote:
Thu Jun 06, 2019 8:26 pm
Also a little side-note, if you replace this line in Acewell's script....
i was going to do this at first but decided against it because
i wasn't sure what proper extension these files should be. :D
i have edited the above script to add msv extension now that there is confirmation. :D
by Acewell
Thu Jun 06, 2019 12:31 pm
Forum: Graphic file formats
Topic: Resident Evil 4 .GNF File! [PS4]
Replies: 18
Views: 613

Re: Resident Evil 4 .GNF File! [PS4]

okay i have updated the xyz script here to open your multi image samples too. :D
https://forum.xentax.com/viewtopic.php? ... 20#p149820
by Acewell
Thu Jun 06, 2019 12:24 pm
Forum: Audio file formats
Topic: Star Wars Episode III (PS2, .rp2 files)
Replies: 5
Views: 72

Re: Star Wars Episode III (PS2, .rp2 files)

here is bms script. :D # script for QuickBMS http://aluigi.altervista.org/quickbms.htm get FOLDER basename get UNK long get FILES long goto 0x18 0 seek_cur for i = 0 < FILES get NAME string string NAME p "%s\%s.msv" FOLDER NAME goto 0x19 0 seek_cur get OFFSET long get SIZE long get UNK2 long log NAM...
by Acewell
Tue Jun 04, 2019 9:28 am
Forum: Graphic file formats
Topic: Resident Evil 4 .GNF File! [PS4]
Replies: 18
Views: 613

Re: Resident Evil 4 .GNF File! [PS4]

only the Noesis developer has access to the native gnf code, you will
have to upload some of those multi image samples for examination
if any modification to the xyz script is to be made. :)
by Acewell
Sun Jun 02, 2019 6:29 am
Forum: Game Archive
Topic: Resident Evil Remaster (Nintendo Switch)
Replies: 8
Views: 253

Re: Resident Evil Remaster (Nintendo Switch)

nearly the same as before. :D
offset - 0x18
width - 2048
height - 1024
format - dxt5 (bc3)
switch swizzle
by Acewell
Sun Jun 02, 2019 4:13 am
Forum: Game Archive
Topic: Resident Evil Remaster (Nintendo Switch)
Replies: 8
Views: 253

Re: Resident Evil Remaster (Nintendo Switch)

best i can do with your new sample is this, not sure about the colors though. :D
offset - 0x14
width - 2048
height - 1024
format - dxt5 (bc3)
no swizzle
by Acewell
Sat Jun 01, 2019 11:01 am
Forum: Game Archive
Topic: Resident Evil Remaster (Nintendo Switch)
Replies: 8
Views: 253

Re: Resident Evil Remaster (Nintendo Switch)

you can use daemon1's Raw Texture tool. :D
offset 0x18
width 512
height 256
format BC7
switch swizzle
t_id00_01_BM.PNG
by Acewell
Sat Jun 01, 2019 10:42 am
Forum: Game Archive
Topic: [android] Dragon Blaze *.ccz files
Replies: 1
Views: 44

Re: [android] Dragon Blaze *.ccz files

"Texture Packer" says it needs a 128-bit encryption key to open it. :eek:
https://www.codeandweb.com/texturepacker/download
by Acewell
Sun May 26, 2019 3:08 am
Forum: Graphic file formats
Topic: SDD header (Just Dance 2015-2019 Wii)
Replies: 4
Views: 152

Re: SDD header (Just Dance 2015-2019 Wii)

modding is not my area so i can't help you with putting the modified texture back into the game, :( but exporting the ckd textures from Noesis as dds and combining the alpha layer with the color layers is easy in Photoshop, just open the color image dds and alpha image dds and add alpha channel to c...
by Acewell
Tue May 21, 2019 2:15 am
Forum: Graphic file formats
Topic: SDD header (Just Dance 2015-2019 Wii)
Replies: 4
Views: 152

Re: SDD header (JD2015-2019 - Wii)

you must provide samples for examination. :D
by Acewell
Mon May 20, 2019 9:55 am
Forum: Graphic file formats
Topic: Sherlock Holmes - Testament *.tex files xbox360
Replies: 2
Views: 110

Re: Sherlock Holmes - Testament *.tex files xbox360

i updated the Noesis python script here to support your new samples. :D
https://forum.xentax.com/viewtopic.php? ... 65#p150565
by Acewell
Mon May 20, 2019 12:17 am
Forum: Graphic file formats
Topic: .tex file
Replies: 5
Views: 174

Re: .tex file

episoder wrote:
Wed May 15, 2019 11:36 pm
maybe somebody wants to recode this lil script to py syntax.
what is the game name and platform from which the samples came?
by Acewell
Sun May 05, 2019 3:31 am
Forum: 3D/2D models
Topic: Toy Soldiers War Chest
Replies: 26
Views: 1470

Re: Toy Soldiers War Chest

i don't know anything about this game, i just looked at some samples.
i gave an example of what to type in cmd prompt in my post here:
https://forum.xentax.com/viewtopic.php? ... 41#p150208
:)
by Acewell
Sun Apr 14, 2019 11:28 pm
Forum: 3D/2D models
Topic: WebGL ripping of a model from sketchfab
Replies: 1393
Views: 232670

Re: WebGL ripping of a model from sketchfab

there seems to be no normal map texture .... I'm suspicious that this would be the file.... https://media.sketchfab.com/urls/0656a4e769544f9e86faabe70449d82a/dist/textures/727b163a028749ed99ea57b727bc7bc6/66d04307294c45588b3f73cf5009575c.astc.gz extract the astc file from gz with 7zip or what have ...
by Acewell
Sun Apr 14, 2019 12:00 am
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 81
Views: 3394

Re: RaceRoom Racing Experience .kluns

zimex25 wrote:
Fri Apr 12, 2019 2:53 pm
Any chance for update?
not by me right now, looks too chaotic, maybe i'll circle around
back to this at a later time if no one else has it figured out. :]