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by kekko
Wed Mar 27, 2013 9:35 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 459
Views: 169442

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

[modders_only] in theory, with a packer, it could be even possible to modify meshes, to an extent, even without fully know the DRM format. we can't freely edit a mesh, because we can't pack it back in its original format, but we might be able to change only the chunks of data we know (i.e. vertex, ...
by kekko
Fri Mar 22, 2013 7:22 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 459
Views: 169442

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Hi, I didn't follow the whole discussion, could someone please point me to the tools that have been developed to unpack the meshes?
Thanks
by kekko
Sun Mar 10, 2013 3:18 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 459
Views: 169442

Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)

I haven't checked yet by myself, but I guess TR9 CDRM format should be similar to TRU one. There's already a nice tool for that and sources are freely available http://www.tombraiderforums.com/showthread.php?t=142318 Binary: http://www.volny.cz/pavlicd/UnpackTRU/UnpackTRU3.96.zip Sources: http://www...
by kekko
Tue Apr 20, 2010 9:43 pm
Forum: Graphic file formats
Topic: Xbox 360 (Hokuto Musou)
Replies: 2
Views: 1005

Re: Xbox 360 (Hokuto Musou)

The contents of this post was deleted because of possible forum rules violation.
by kekko
Mon Apr 19, 2010 8:47 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 133149

Re: FF 13 3D models ripping possible ...

on a side note, am still struggling to get the bms script to extract the data from the filelist_ and the white_ T.T still getting 6 mbs of clb files :/ if anyone can shed some light on this. just like... point me in the right direction to start my search lol I guess that the script only works with ...
by kekko
Sun Apr 18, 2010 1:48 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 133149

Re: FF 13 3D models ripping possible ...

try to build it with Dev-CPP. its a simple IDE for mingw compiler.
Does this version do textures as well, or is there a separate program for it?
no, there is no public tool at this moment for that.
by kekko
Sat Apr 17, 2010 9:56 am
Forum: 3D/2D models
Topic: Onechancara Models: Can Someone Make Vertex Dumper
Replies: 46
Views: 12084

Re: Onechancara Models: Can Someone Make Vertex Dumper

nice work Surveyor. I'm looking forward to it.
by kekko
Fri Apr 16, 2010 8:08 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 133149

Re: FF 13 3D models ripping possible ...

well, you should redirect output to a file:

Code: Select all

programname.exe filename.trb > mesh.obj
the program does not consider imgb files, thus no textures sorry. I made a separate tool for the textures, starting from the code MrAdults kindly shared some post ago.
by kekko
Sat Apr 10, 2010 5:34 pm
Forum: 3D/2D models
Topic: Onechancara Models: Can Someone Make Vertex Dumper
Replies: 46
Views: 12084

Re: Onechancara Models: Can Someone Make Vertex Dumper

Hi Surveyor, if you shift vertex start by (vertex_data_size-36)/3, you'll get the meshes in world coordinates: http://i39.tinypic.com/ndx2ea_th.png deformed meshes depend by some vertices with one or two coordinates with apparently wrong values. There must be an explanation for this :) http://i41.ti...
by kekko
Tue Apr 06, 2010 1:49 pm
Forum: 3D/2D models
Topic: Onechancara Models: Can Someone Make Vertex Dumper
Replies: 46
Views: 12084

Re: Onechancara Models: Can Someone Make Vertex Dumper

I had a quick look at this; it should be an easy format to decode, and the girl must be pretty :) data is big-endian, vertices are standard IEEE 754 half-float here's the (conversion routine) http://i42.tinypic.com/6ypflf_th.png the CAN file is a container, which contains other CAN archive files and...
by kekko
Sat Apr 03, 2010 1:38 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 133149

Re: FF 13 3D models ripping possible ...

heh, I was wondering what would happen if someone edits the file list in order to make 005 point at 595 and then runs the game :wink: Here's my attempt , bones/skinning are way out of my reach atm. @MrAdults: are you going to release something like a collada converter? and what about textures? thanks!
by kekko
Fri Apr 02, 2010 7:58 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 133149

Re: FF 13 3D models ripping possible ...

MrAdults, you have pm.
by kekko
Thu Apr 01, 2010 6:38 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 133149

Re: FF 13 3D models ripping possible ...

Thank you MrAdults, everything is fine now.
Image

I'm not sure of what you mean with "untiling" textures; I have some "experience" with 360 textures. Let me know if I can help.
by kekko
Wed Mar 31, 2010 8:34 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 133149

Re: FF 13 3D models ripping possible ...

@revelation: thank you, you saved me quite some time. few questions: is MESH_STMS_DECL-offset the offset to locate the vertex/uv/normals/etc inside the dataBytes array? if so, are uv and normals stored as signed 16 bit integers per component? do uv have some particular encoding? This is what i got f...
by kekko
Tue Mar 30, 2010 9:54 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 133149

Re: FF 13 3D models ripping possible ...

ok it seems it's working fine
Image
uv coords, normals, bones/skinning and texture files left to do.
of course any help will be appreciated.