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by merlinsvk
Tue Mar 19, 2019 4:48 pm
Forum: Game Archive
Topic: Unreal Engine 4 pak-file Unpacker
Replies: 15
Views: 12040

Re: Unreal Engine 4 pak-file Unpacker

@Sapper:

1) This is multi-nation forum, so you should write in English,
2) Unreal Unpacker was not updated in long time, so it probably does not support the latest Unreal Engine,
3) Archives of Satisfactory are encrypted with yet unknown key.
by merlinsvk
Sun Mar 10, 2019 11:20 am
Forum: Game Archive
Topic: 11 Bit Studios Games (*.DAT)
Replies: 49
Views: 16195

Re: 11 Bit Studios Games (*.DAT)

Reupload of BSunpacker v0.0.4 and font/text tools: https://files.fm/u/shx24hzc
by merlinsvk
Mon Jan 21, 2019 7:57 pm
Forum: Compressed files and methods
Topic: Please read/unzip the format file * .pack
Replies: 3
Views: 368

Re: Please read/unzip the format file * .pack

1) Name of the game?
2) It looks encrypted
by merlinsvk
Thu Jan 10, 2019 9:14 pm
Forum: Game Archive
Topic: Car Mechanic Simulator 2018 .cms
Replies: 4
Views: 556

Re: Car Mechanic Simulator 2018 .cms

You can use UnityEx for import/export from .cms file. It's normal UnityFS archive with changed very first byte from "UnityFS" to "SnityFS".
by merlinsvk
Tue Dec 11, 2018 5:43 pm
Forum: Compressed files and methods
Topic: What is this error message?
Replies: 1
Views: 309

Re: What is this error message?

Unsupported game maybe?
by merlinsvk
Wed Oct 31, 2018 7:52 pm
Forum: Game Archive
Topic: Lords Of The Fallen (*.PKG)
Replies: 17
Views: 3065

Re: Lords Of The Fallen (*.PKG)

I have no idea. I just used Aluigi's CRC scanner and these values were in the results.
by merlinsvk
Tue Oct 09, 2018 9:42 pm
Forum: Game Archive
Topic: Lords Of The Fallen (*.PKG)
Replies: 17
Views: 3065

Re: Lords Of The Fallen (*.PKG)

I think that repacker/converter from .bin to .txt and back would be better. My script is only for the final stage - CRC fixing.
by merlinsvk
Tue Oct 09, 2018 9:19 pm
Forum: Game Archive
Topic: Lords Of The Fallen (*.PKG)
Replies: 17
Views: 3065

Re: Lords Of The Fallen (*.PKG)

Maybe we have to respect some bytes alignment when we extend/shorten strings. Yes, exactly. That's padding. When I added one NULL byte after my test string, all missing text was back. But that means, you will need proper tool to recalculate all paddings and lengths. Or it will be nightmare to do it...
by merlinsvk
Tue Oct 09, 2018 6:16 pm
Forum: Game Archive
Topic: Lords Of The Fallen (*.PKG)
Replies: 17
Views: 3065

Re: Lords Of The Fallen (*.PKG)

And how do you want to edit this text? By hand in hex editor? EDIT: There has to be something else (a mean some length check or another hash) because, when I make single string bigger, recalculate the length of that string, recalculate text block size and CRC, some strings in the game are missing. h...
by merlinsvk
Tue Oct 09, 2018 4:19 pm
Forum: Game Archive
Topic: Lords Of The Fallen (*.PKG)
Replies: 17
Views: 3065

Re: Lords Of The Fallen (*.PKG)

#------------------------------------------------ # Lords Of The Fallen language *.bin CRC fixer # Script version: 0.2 #------------------------------------------------ idstring "\xFC\x89\xC5\xA3" # just a test if the input file is a supported .bin file encryption crc 0x01800063 "32 0 0 19 1 1" get...
by merlinsvk
Mon Oct 08, 2018 6:01 pm
Forum: Game Archive
Topic: Lords Of The Fallen (*.PKG)
Replies: 17
Views: 3065

Re: Lords Of The Fallen (*.PKG)

Can you upload/send me your modified .bin file? I don't have the game, so I can't test my script for recalculating the hash.
by merlinsvk
Sun Oct 07, 2018 1:35 pm
Forum: Graphic file formats
Topic: Change .png in .exe
Replies: 9
Views: 626

Re: Change .png in .exe

So this is Czecho-Slovak thread it seems.

Tak teda čaute. :keke:
by merlinsvk
Sun Oct 07, 2018 9:13 am
Forum: Graphic file formats
Topic: Change .png in .exe
Replies: 9
Views: 626

Re: Change .png in .exe

You can use this script to export and import that PNG and FNT file. Attachment also contains two batch files. 0) Make backup of game's .exe file. 1) Put all three files and quickbms.exe into main game folder and run _export.bat. 2) Exported files will be in the "EXPORT" folder. 3) Edit them (or repl...
by merlinsvk
Sat Oct 06, 2018 4:46 pm
Forum: Graphic file formats
Topic: Change .png in .exe
Replies: 9
Views: 626

Re: Change .png in .exe

The same applies to .fnt file. Same size and hex editor.

Why you need to replace that files?

EDIT:
Ahh okey, now I know why. Not all fonts are read from Data\Fonts folder.
So if you make new BMFont png+fnt files (smaller or equal in size) you can replace them in .exe.
by merlinsvk
Fri Sep 07, 2018 10:34 pm
Forum: Game Localization
Topic: The Walking Dead: The Final Season
Replies: 59
Views: 4596

Re: The Walking Dead: The Final Season

It's DXT5 with no mipmaps.

Header's length: 0x130 or 304 bytes
Texture data: 0x100000 or 1048576 bytes

Image