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Search found 53 matches

by demonslayerx8
Tue Sep 10, 2019 11:43 pm
Forum: Game Archive
Topic: Astral Chain package
Replies: 20
Views: 685

Re: Astral Chain package

I was working through the file format on my own and worked out all of pkz and most of DAT file structure but I couldn't figure out what the 5th table was for in DAT files and it seems maybe unneeded? The first 4 were for offsets, file type, file name, and size, but I couldn't for the life of me fig...
by demonslayerx8
Sun Sep 08, 2019 12:21 pm
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 3 The Black Order
Replies: 12
Views: 1138

Re: Marvel Ultimate Alliance 3 The Black Order

How do you cut out G1M please ? I used VGMToolbox to extract the G1M's from the game Thx for the answer, the image is not loading sadly :( Pingu! from Xentax Discord found how to extract the stream_voice containing voice line of MUA 3 here : https://discord.gg/3HU5sC Many thx to him and AceKombat f...
by demonslayerx8
Sun Sep 01, 2019 6:40 am
Forum: Game Archive
Topic: Astral Chain package
Replies: 20
Views: 685

Re: Astral Chain package

Well so far, no luck on getting these textures properly.. I've tried contacting RTB, but no response yet.

Edit:
Could the 2nd unknown after depth be bytes per pixel?
by demonslayerx8
Sat Aug 31, 2019 8:13 pm
Forum: Game Archive
Topic: Astral Chain package
Replies: 20
Views: 685

Re: Astral Chain package

There are volume textures in sta/ra_00.dtt, maybe they can give you some insight about the unknown texture info fields. I am trying to match them to https://github.com/aboood40091/BNTX-Injector/blob/master/globals.py but for now I am rather unsuccessful. I was hoping it was some kind of BNTX that h...
by demonslayerx8
Sat Aug 31, 2019 6:44 pm
Forum: Game Archive
Topic: Astral Chain package
Replies: 20
Views: 685

Re: Astral Chain package

Edit: Also, is there a reason why there's no facial bones for the 2 main chars? Or do they use vertex morph sets? In other platinum games there are seperate head models elsewhere (sometimes even other package) that have full rig. Probably the same here. ah gotcha WTA Table 3 are flags for the game ...
by demonslayerx8
Sat Aug 31, 2019 10:08 am
Forum: Game Archive
Topic: Astral Chain package
Replies: 20
Views: 685

Re: Astral Chain package

The model/animation format is identical to Nier's. Texture format is unknown to me. I added support for Astral Chain to my noesis plugin. If someone can help me with the texture format (FOURCC is "XT1\x00") I should be able to add it to the plugin. https://github.com/Kerilk/noesis_bayonetta_pc/ Not...
by demonslayerx8
Fri Aug 30, 2019 11:31 pm
Forum: Game Archive
Topic: Astral Chain package
Replies: 20
Views: 685

Re: Astral Chain package

ooohh thanks!! Works on all the files so far!
by demonslayerx8
Fri Aug 30, 2019 3:58 pm
Forum: Game Archive
Topic: Astral Chain package
Replies: 20
Views: 685

Re: Astral Chain package

No need to extract files to their decompressed files since it's all zstandard/zstd compression, I can just decompress them via smash ultimate tools , which is what I did for the model, when I was extracting files 1 at a time without proper filenames. So which tools did you used? Extracted the compr...
by demonslayerx8
Wed Aug 28, 2019 1:01 pm
Forum: Game Archive
Topic: Astral Chain package
Replies: 20
Views: 685

Astral Chain package

I've got the container pretty much all figured out, but I have 0 clue on how to make a script, so I've uploaded some samples from the game for anyone to make a BMS script for 0x00 - magic [pkzl] 0x04 - unk 0x08 - package size 0x10 - files in package 0x14 - table offset location 0x18 - length of file...
by demonslayerx8
Sat Jul 27, 2019 2:00 pm
Forum: 3D/2D models
Topic: Kill la Kill IF (Switch Demo)
Replies: 39
Views: 1915

Re: Kill la Kill IF (Switch Demo)

mmm well here's the thing, I'm not a blender user, and I hate the user interface with blender too, so I refuse to use that, it's far too complicated for me.
by demonslayerx8
Sat Jul 27, 2019 10:49 am
Forum: 3D/2D models
Topic: Kill la Kill IF (Switch Demo)
Replies: 39
Views: 1915

Re: Kill la Kill IF (Switch Demo)

It seems like vertex colors break after exporting as fbx and importing into 3ds max, not sure if this can be solved or not..
Image
by demonslayerx8
Mon Jul 22, 2019 8:41 pm
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 3 The Black Order
Replies: 12
Views: 1138

Re: Marvel Ultimate Alliance 3 The Black Order

huitbgoiouythy wrote:
Mon Jul 22, 2019 11:03 am
How do you cut out G1M please ?
I used VGMToolbox to extract the G1M's from the game
Image
by demonslayerx8
Fri Jul 19, 2019 10:50 am
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 3 The Black Order
Replies: 12
Views: 1138

Re: Marvel Ultimate Alliance 3 The Black Order

If you manually cut out the G1M then daemon's tool works okay on most models. Anything with cloth/physics won't work though, it uses the same physics format as DOA6 and that hasn't been fixed yet. Ye I figured that out, I made a small script to extract the G1M files from the model package, and sadl...
by demonslayerx8
Thu Jul 18, 2019 11:35 pm
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 3 The Black Order
Replies: 12
Views: 1138

Re: Marvel Ultimate Alliance 3 The Black Order

Here. Quickbms script for decompressing them. get BNAME basename get TotLen long putvarchr MEMORY_FILE TotLen 0 log MEMORY_FILE 0 0 append Do get ChunkLen long SavePos OFFSET clog MEMORY_FILE OFFSET ChunkLen 10000000 math OFFSET + CHUNKLEN goto OFFSET get ChunkLen long goto -4 0 SEEK_CUR While Chun...
by demonslayerx8
Thu Jul 18, 2019 2:51 pm
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 3 The Black Order
Replies: 12
Views: 1138

Marvel Ultimate Alliance 3 The Black Order

So pretty much a game that's by Koei Tecmo, which uses G1T for textures, and most likely G1M for models, but I need help here, as the files are all compressed, and judging from the file extensions, might be ZL (zlib) compression? Uploaded some files for some people to look at https://mega.nz/#F!lo0E...