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Search found 42 matches

by demonslayerx8
Mon Jul 22, 2019 8:41 pm
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 3 The Black Order
Replies: 8
Views: 398

Re: Marvel Ultimate Alliance 3 The Black Order

huitbgoiouythy wrote:
Mon Jul 22, 2019 11:03 am
How do you cut out G1M please ?
I used VGMToolbox to extract the G1M's from the game
Image
by demonslayerx8
Fri Jul 19, 2019 10:50 am
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 3 The Black Order
Replies: 8
Views: 398

Re: Marvel Ultimate Alliance 3 The Black Order

If you manually cut out the G1M then daemon's tool works okay on most models. Anything with cloth/physics won't work though, it uses the same physics format as DOA6 and that hasn't been fixed yet. Ye I figured that out, I made a small script to extract the G1M files from the model package, and sadl...
by demonslayerx8
Thu Jul 18, 2019 11:35 pm
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 3 The Black Order
Replies: 8
Views: 398

Re: Marvel Ultimate Alliance 3 The Black Order

Here. Quickbms script for decompressing them. get BNAME basename get TotLen long putvarchr MEMORY_FILE TotLen 0 log MEMORY_FILE 0 0 append Do get ChunkLen long SavePos OFFSET clog MEMORY_FILE OFFSET ChunkLen 10000000 math OFFSET + CHUNKLEN goto OFFSET get ChunkLen long goto -4 0 SEEK_CUR While Chun...
by demonslayerx8
Thu Jul 18, 2019 2:51 pm
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 3 The Black Order
Replies: 8
Views: 398

Marvel Ultimate Alliance 3 The Black Order

So pretty much a game that's by Koei Tecmo, which uses G1T for textures, and most likely G1M for models, but I need help here, as the files are all compressed, and judging from the file extensions, might be ZL (zlib) compression? Uploaded some files for some people to look at https://mega.nz/#F!lo0E...
by demonslayerx8
Wed Jun 19, 2019 1:41 am
Forum: 3D/2D models
Topic: Xenoblade Chronicles X/2 3ds max plugin
Replies: 15
Views: 754

Re: Xenoblade Chronicles X/2 3ds max plugin

Any chances of ya adding support for XC2 maps? Also works perfectly for me on 3ds max 2016, altho seems like it doesn't grab vertex normals properly, and seems like some animations changes vertex weights on some meshes. Can you please tell a name of the file and a name of the animation that causes ...
by demonslayerx8
Tue Jun 18, 2019 1:24 am
Forum: 3D/2D models
Topic: Xenoblade Chronicles X/2 3ds max plugin
Replies: 15
Views: 754

Re: Xenoblade Chronicles X/2 3ds max plugin

Any chances of ya adding support for XC2 maps?

Also works perfectly for me on 3ds max 2016, altho seems like it doesn't grab vertex normals properly, and seems like some animations changes vertex weights on some meshes.
by demonslayerx8
Mon May 06, 2019 7:32 am
Forum: Audio file formats
Topic: Mortal Kombat 11 .xxx files
Replies: 10
Views: 903

Re: Mortal Kombat 11 .xxx files

the audio format in the switch version is RIFF style header, but in WEM format in case if anyone was wondering.
by demonslayerx8
Wed May 01, 2019 9:52 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 198
Views: 11189

Re: Mortal Kombat 11

daemon1 wrote:
Wed May 01, 2019 9:24 am
Its only for PC
think you'll be able to add switch support? Would like to see if there's any model differences between PC and Switch (besides shaders).
by demonslayerx8
Wed May 01, 2019 9:16 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 198
Views: 11189

Re: Mortal Kombat 11

Tried it out on the switch files (from the cartridge, not the update data itself), and it only gives me a 21kb unpacked file.
by demonslayerx8
Thu Apr 25, 2019 7:43 am
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 101
Views: 15896

Re: Injustice 2 (PC)

Oh, didn't know that.. well seems like the tool doesn't support MK11 [Switch] then, think u can look into that?

Update:
Apparently PC version is the same style also according to a user on Gildor's forums.
by demonslayerx8
Wed Apr 24, 2019 11:58 pm
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 101
Views: 15896

Re: Injustice 2 (PC)

Do you think you can add support for Little Endian? Mortal Kombat 11 uses the same engine as Injustice 2, altho switch version is Little Endian, so would be nice to have support.

Character Example
by demonslayerx8
Thu Oct 04, 2018 1:05 am
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 53
Views: 5280

Re: Black Clover: Quartet Knights Models (Noesis Script)

example, Asta's hair, Charmy's outfit, Captain Yami's face, default Yuno's book and so forth. I am not familiar with the character names. Planning to watch the series some time :D Can you pm me the .mdl file names for those characters you mentioned? I can take a look to see what is wrong. I'll just...
by demonslayerx8
Wed Oct 03, 2018 12:43 pm
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 53
Views: 5280

Re: Black Clover: Quartet Knights Models (Noesis Script)

Seems like there's some models that doesn't get all the textures with the TexFinder... example, Asta's hair, Charmy's outfit, Captain Yami's face, default Yuno's book and so forth.

But still, works better than I expected it to be.
by demonslayerx8
Sat Sep 29, 2018 9:12 am
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 53
Views: 5280

Re: Black Clover: Quartet Knights Models (Noesis Script)

daemon1 wrote:
demonslayerx8 wrote:
daemon1 wrote:ok i found the hash function, and its not crc32

i need some time to test it
how goes the progress on the tests?
tests passed. the function works for all textures/models names
oohh nice, can't wait for the update then.
by demonslayerx8
Fri Sep 28, 2018 6:52 am
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 53
Views: 5280

Re: Black Clover: Quartet Knights Models (Noesis Script)

daemon1 wrote:ok i found the hash function, and its not crc32

i need some time to test it
how goes the progress on the tests?