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Search found 10 matches

by Neverstops
Fri Jan 11, 2019 12:40 pm
Forum: 3D/2D models
Topic: GoW Models (PS4)
Replies: 54
Views: 7932

Re: GoW Models (PS4)

Any good news so far?
by Neverstops
Fri Oct 05, 2018 8:46 pm
Forum: 3D/2D models
Topic: GoW Models (PS4)
Replies: 54
Views: 7932

Re: GoW Models (PS4)

I assume it's been more than 2 months now. Anyhow the models have progress, but still no tools yet to "extract" properly anyway. Although the textures are kind of awkward to get, some case it's size are small if were included in the .wad files along with _gpu, or neither if i'm wrong. "I might reali...
by Neverstops
Fri Jul 13, 2018 11:56 pm
Forum: 3D/2D models
Topic: GoW Models (PS4)
Replies: 54
Views: 7932

Re: GoW Models (PS4)

Oh... I was atleast curious how the models was opened and viewed. Just a simple thought. I'm not only hex editor or programmer like others. i'm not sure what you mean, but i can tell you i made a quick research, made a test tool and extracted kratos & thor models/textures with it. I almost thought ...
by Neverstops
Fri Jul 13, 2018 4:54 pm
Forum: 3D/2D models
Topic: GoW Models (PS4)
Replies: 54
Views: 7932

Re: GoW Models (PS4)

daemon1 wrote:i'm not working on this game. I just did some tests to check the formats.
Oh... I was atleast curious how the models was opened and viewed. Just a simple thought. I'm not only hex editor or programmer like others. (I wasn't here for the game, but i just needed the dragon model with the textures)
by Neverstops
Fri Jul 13, 2018 3:12 pm
Forum: 3D/2D models
Topic: GoW Models (PS4)
Replies: 54
Views: 7932

Re: GoW Models (PS4)

Any news lately?
by Neverstops
Mon Jul 09, 2018 7:02 pm
Forum: 3D/2D models
Topic: GoW Models (PS4)
Replies: 54
Views: 7932

Re: GoW Models (PS4)

Here is some stuff from "MG_heroa00_0_gpu". Looks like the model of the kid. https://i.imgur.com/28canTD.png No, the kid is in the file called "son". This one is kratos. You can clearly see his beard and his knife. https://i.imgur.com/GZ517do.png the file is so big because he's there with all of hi...
by Neverstops
Mon Jul 09, 2018 4:17 pm
Forum: 3D/2D models
Topic: GoW Models (PS4)
Replies: 54
Views: 7932

Re: GoW Models (PS4)

The ones with the "_gpu" in the name are model data. They seem to be exactly like the files extracted from the lodpack. I tried making a tool for loading those files automatically, but files with multiple meshes aren't working that well. Here is some stuff from "MG_heroa00_0_gpu". Looks like the mo...
by Neverstops
Mon Jul 09, 2018 1:41 pm
Forum: 3D/2D models
Topic: GoW Models (PS4)
Replies: 54
Views: 7932

Re: GoW Models (PS4)

From what we do know right now, i looked up inside the .pkg file, and somehow i'd figure there are 2 file format .as .wad could contain the models. I tried looking up in the .wad file, and i got it extracted with one the .bms file, but turns out the file formats are just nothing. However, i also got...
by Neverstops
Sun Jul 01, 2018 1:23 am
Forum: 3D/2D models
Topic: (PS3) Dante's Inferno .geo
Replies: 9
Views: 1041

Re: (PS3) Dante's Inferno .geo

killercracker wrote:If you have 3ds max you can use this script. This was written a while ago so there may still be some bugs.
Thank you so much!, it works anyway.

I assume this one is optional, but will there be a way to import the skeletons?. If not, no worries then.
by Neverstops
Sat Jun 30, 2018 5:20 pm
Forum: 3D/2D models
Topic: (PS3) Dante's Inferno .geo
Replies: 9
Views: 1041

(PS3) Dante's Inferno .geo

Hi, i've been working on extracting Dante's Inferno archives and it's files, .viv, .str, as i was successful with Rick's Visceral Games Tool. However i was searching for Dead Space .geo importing tools, i've spent searching places to import it, but no success. I'm not really a programmer or hex edit...