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- Fri Jan 11, 2019 12:40 pm
- Forum: 3D/2D models
- Topic: GoW Models (PS4)
- Replies: 66
- Views: 23974
Re: GoW Models (PS4)
Any good news so far?
- Fri Oct 05, 2018 8:46 pm
- Forum: 3D/2D models
- Topic: GoW Models (PS4)
- Replies: 66
- Views: 23974
Re: GoW Models (PS4)
I assume it's been more than 2 months now. Anyhow the models have progress, but still no tools yet to "extract" properly anyway. Although the textures are kind of awkward to get, some case it's size are small if were included in the .wad files along with _gpu, or neither if i'm wrong. &quo...
- Fri Jul 13, 2018 11:56 pm
- Forum: 3D/2D models
- Topic: GoW Models (PS4)
- Replies: 66
- Views: 23974
Re: GoW Models (PS4)
Oh... I was atleast curious how the models was opened and viewed. Just a simple thought. I'm not only hex editor or programmer like others. i'm not sure what you mean, but i can tell you i made a quick research, made a test tool and extracted kratos & thor models/textures with it. I almost thou...
- Fri Jul 13, 2018 4:54 pm
- Forum: 3D/2D models
- Topic: GoW Models (PS4)
- Replies: 66
- Views: 23974
Re: GoW Models (PS4)
Oh... I was atleast curious how the models was opened and viewed. Just a simple thought. I'm not only hex editor or programmer like others. (I wasn't here for the game, but i just needed the dragon model with the textures)daemon1 wrote:i'm not working on this game. I just did some tests to check the formats.
- Fri Jul 13, 2018 3:12 pm
- Forum: 3D/2D models
- Topic: GoW Models (PS4)
- Replies: 66
- Views: 23974
Re: GoW Models (PS4)
Any news lately?
- Mon Jul 09, 2018 7:02 pm
- Forum: 3D/2D models
- Topic: GoW Models (PS4)
- Replies: 66
- Views: 23974
Re: GoW Models (PS4)
Here is some stuff from "MG_heroa00_0_gpu". Looks like the model of the kid. https://i.imgur.com/28canTD.png No, the kid is in the file called "son". This one is kratos. You can clearly see his beard and his knife. https://i.imgur.com/GZ517do.png the file is so big because he's ...
- Mon Jul 09, 2018 4:17 pm
- Forum: 3D/2D models
- Topic: GoW Models (PS4)
- Replies: 66
- Views: 23974
Re: GoW Models (PS4)
The ones with the "_gpu" in the name are model data. They seem to be exactly like the files extracted from the lodpack. I tried making a tool for loading those files automatically, but files with multiple meshes aren't working that well. Here is some stuff from "MG_heroa00_0_gpu"...
- Mon Jul 09, 2018 1:41 pm
- Forum: 3D/2D models
- Topic: GoW Models (PS4)
- Replies: 66
- Views: 23974
Re: GoW Models (PS4)
From what we do know right now, i looked up inside the .pkg file, and somehow i'd figure there are 2 file format .as .wad could contain the models. I tried looking up in the .wad file, and i got it extracted with one the .bms file, but turns out the file formats are just nothing. However, i also got...
- Sun Jul 01, 2018 1:23 am
- Forum: 3D/2D models
- Topic: (PS3) Dante's Inferno .geo
- Replies: 14
- Views: 15160
Re: (PS3) Dante's Inferno .geo
Thank you so much!, it works anyway.killercracker wrote:If you have 3ds max you can use this script. This was written a while ago so there may still be some bugs.
I assume this one is optional, but will there be a way to import the skeletons?. If not, no worries then.
- Sat Jun 30, 2018 5:20 pm
- Forum: 3D/2D models
- Topic: (PS3) Dante's Inferno .geo
- Replies: 14
- Views: 15160
(PS3) Dante's Inferno .geo
Hi, i've been working on extracting Dante's Inferno archives and it's files, .viv, .str, as i was successful with Rick's Visceral Games Tool. However i was searching for Dead Space .geo importing tools, i've spent searching places to import it, but no success. I'm not really a programmer or hex edit...
