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by SlavaVlasov
Wed Jul 24, 2019 10:35 pm
Forum: Game Localization
Topic: Bugs Bunny Lost in Time psx (BZZ File)
Replies: 9
Views: 1860

Re: Bugs Bunny Lost in Time psx (BZZ File)

rubinho146 wrote:
Wed Jul 03, 2019 9:43 am
I will release a TOOLPACK for this game.
It would be great! :) :up:
by SlavaVlasov
Wed Jul 24, 2019 10:28 pm
Forum: Audio file formats
Topic: Vag With MFAudio
Replies: 5
Views: 2080

Re: Vag With MFAudio

I found commands for MFAudio : Valid command line options: /IFnnnnn Input frequency /ICn Input channels /IIxxxx Input interleave (hex) /IHxxxx Input headerskip (hex) /OTtttt Output type (WAVU, VAGC, SS2U, SS2C, RAWU, RAWC) /OFnnnnn Output frequency /OCn Output channels /OIxxxx Output interleave (hex...
by SlavaVlasov
Sun Jun 23, 2019 6:26 pm
Forum: Audio file formats
Topic: Bugs Bunny Lost in Time PC (bze file)
Replies: 2
Views: 844

Re: Bugs Bunny Lost in Time PC (bze file)

I also studied the PC version. As I understand it, in the PC version the files are decompressed. This I often observe (for example, compressed graphics in Toy Story 2 and Magical Racing Tour on PS1 and uncompressed on PC). However, in the PC version of this game I see the mixed byte "FF", which is d...
by SlavaVlasov
Sun Jun 23, 2019 5:59 pm
Forum: Game Localization
Topic: Bugs Bunny Lost in Time psx (BZZ File)
Replies: 9
Views: 1860

Re: Bugs Bunny Lost in Time psx (BZZ File)

It seems that our tasks are the same - I also want to translate this game, and I have been looking for a way for this for a long time. I think the “BZZ” file extension itself probably indicates LZ77-like compression, which is also used on PS1. I tried the appropriate PS1 LZ77 script for QuickBMS, bu...
by SlavaVlasov
Sun Sep 23, 2018 11:53 pm
Forum: Audio file formats
Topic: Vag With MFAudio
Replies: 5
Views: 2080

Re: Vag With MFAudio

And how i can set parameters from command line, like mono/stereo, khz etc? :roll: