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Search found 5 matches
Search found 5 matches • Page 1 of 1
I found commands for MFAudio : Valid command line options: /IFnnnnn Input frequency /ICn Input channels /IIxxxx Input interleave (hex) /IHxxxx Input headerskip (hex) /OTtttt Output type (WAVU, VAGC, SS2U, SS2C, RAWU, RAWC) /OFnnnnn Output frequency /OCn Output channels /OIxxxx Output interleave (hex...
- Sun Jun 23, 2019 6:26 pm
- Forum: Audio file formats
- Topic: Bugs Bunny Lost in Time PC (bze file)
- Replies: 2
- Views: 844
I also studied the PC version. As I understand it, in the PC version the files are decompressed. This I often observe (for example, compressed graphics in Toy Story 2 and Magical Racing Tour on PS1 and uncompressed on PC). However, in the PC version of this game I see the mixed byte "FF", which is d...
- Sun Jun 23, 2019 5:59 pm
- Forum: Game Localization
- Topic: Bugs Bunny Lost in Time psx (BZZ File)
- Replies: 9
- Views: 1860
It seems that our tasks are the same - I also want to translate this game, and I have been looking for a way for this for a long time. I think the “BZZ” file extension itself probably indicates LZ77-like compression, which is also used on PS1. I tried the appropriate PS1 LZ77 script for QuickBMS, bu...