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by CZW
Sun Sep 30, 2018 2:32 pm
Forum: 3D/2D models
Topic: Kinect Star Wars .smf
Replies: 37
Views: 9292

Re: Kinect Star Wars .smf

shakotay2 wrote:you need to scroll down the list 'til its end using the cursor down key:
KinectSW.jpg
(yeah, sorry, "secret feature", I did miss the scroll wheel handling with this ugly combo box :cry: )
loool !! nice trick !!
by CZW
Sun Sep 30, 2018 10:47 am
Forum: 3D/2D models
Topic: Kinect Star Wars .smf
Replies: 37
Views: 9292

Re: Kinect Star Wars .smf

the new .. https://ibb.co/dea5Bz https://ibb.co/dea5Bz address set, i select the .smf ... nothing append the old https://ibb.co/j2hfde https://ibb.co/j2hfde Hi CZW, yeah, you need to select KinectSW in the lower right combo box (not CaptnAmerica). Should have mentioned that in the readme. KinectSW ...
by CZW
Sun Sep 30, 2018 8:44 am
Forum: 3D/2D models
Topic: Kinect Star Wars .smf
Replies: 37
Views: 9292

Re: Kinect Star Wars .smf

Here's the new Make_H2O.exe plus readme: Make_H2O-KinectStarwarsNew.zip Make_H2O needs a dll from the zip here: https://forum.xentax.com/viewtopic.php?f=16&t=11436&p=111156&hilit=who+would+request#p111156 (py script for blender also contained, the pattern FFFFFFFF in smfs, mentioned in the old read...
by CZW
Fri Sep 28, 2018 5:06 pm
Forum: 3D/2D models
Topic: Kinect Star Wars dfm
Replies: 36
Views: 6654

Re: Kinect Star Wars dfm

Does this tool not work? https://forum.xentax.com/viewtopic.php?f=16&t=11436&p=111156&hilit=KinectStarWars.txt#p111156 Was made for big endian, afair. (static models only, no chars (not tested), no anims) Hi Shakotay it work fine .. but since i have crash my previous hard drive, as i have told you ...
by CZW
Fri Sep 28, 2018 6:50 am
Forum: 3D/2D models
Topic: Kinect Star Wars dfm
Replies: 36
Views: 6654

Re: Kinect Star Wars dfm

Chrrox , can you update your script to read .smf files ?? regards
by CZW
Wed Jan 10, 2018 7:23 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 483
Views: 71167

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Daemon1 , my question is ... you export DX11 texture
Do you export DX12 textures ? As the option exist into the game .. CAS files have them ?

frostbite engine have this entrie if I’m right
0x6BDE20BA: ".Dx12Texture"
by CZW
Tue Jan 09, 2018 7:16 pm
Forum: 3D/2D models
Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Replies: 93
Views: 11549

Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

have you find a way to read the UVmap from the Shipyard ? and the Tributary ? it don't work with Unwrap3D pluggin ... no, not yet. i set this project aside for now, i will return to it some time this year though. :D Dont worry I know you are able to do it ^^ I have the time ... Just I need finally ...
by CZW
Tue Dec 26, 2017 9:57 pm
Forum: 3D/2D models
Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Replies: 93
Views: 11549

Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

AceWell

have you find a way to read the UVmap from the Shipyard ? and the Tributary ? it don't work with Unwrap3D pluggin ...
regards
by CZW
Fri May 20, 2016 5:04 pm
Forum: 3D/2D models
Topic: SWTOR and 3d ripper!
Replies: 28
Views: 11979

Re: SWTOR and 3d ripper!

I use the x86 Ninjaripper 1.5.1 with the inject mode on "Intruder inject" for "Rip keys select" All F10 Textures F9 Forced F4 "Forced rip interval" set to 5 sec It worked! AHAHAHAHAHH! IT worked! You beautiful genius! I could kiss you like man kisses woman (deadpool reference)! How do I open the .r...
by CZW
Sun Feb 21, 2016 11:40 am
Forum: 3D/2D models
Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Replies: 93
Views: 11549

Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

your last pluggin, is great !! more things can be loaded ... miss only ships interior and textures for ships ( nothing is load ) , station cannot be loaded
by CZW
Sat Feb 13, 2016 9:14 pm
Forum: 3D/2D models
Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Replies: 93
Views: 11549

Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

nice , i'm looking for it !! the pluggin don't work really with this model ... you have a new pluggin or find a new way ?? i cannot find associate textures I know, I haven't released it. It's not completely finished. Does the browsing texture folder work for you? The last update should have fixed i...
by CZW
Sat Feb 13, 2016 7:59 pm
Forum: 3D/2D models
Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Replies: 93
Views: 11549

Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Wobble wrote:Haven't given up just yet.
tributary.JPG

nice , i'm looking for it !! the pluggin don't work really with this model ...
you have a new pluggin or find a new way ??
i cannot find associate textures
by CZW
Fri Feb 12, 2016 2:01 pm
Forum: 3D/2D models
Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Replies: 93
Views: 11549

Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Jake, i confirm this ..
I have the SE version 32 bits ...
I must use the default folder or it crash if I select one
But even, many textures aren't load
The folder BG and Capital ships , most of meshes cannot be loaded or crash
by CZW
Wed Nov 25, 2015 7:27 am
Forum: Game Archive
Topic: StarWars Battlefront Closed Beta
Replies: 56
Views: 10114

Re: StarWars Battlefront Closed Beta

any update for the retail version ?
by CZW
Sat Nov 14, 2015 10:42 am
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 130389

Re: Unity Studio

to read FBX file i use SAP Visual Enterprise Author .. it can read many formats