READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 17 matches

by Sleepy
Thu Jun 29, 2017 9:38 pm
Forum: 3D/2D models
Topic: S.W.A.T. Target Liberty (*.dob) models.
Replies: 12
Views: 2486

Re: S.W.A.T. Target Liberty (*.dob) models.

Nowadays I'm a bit busy. no problem. :) I had a deeper look at your project, introduced a vertex count and found that it was ok: 1136 (well, 1135 is better) (dunno why blender showed the wheels only in a point cloud :cry: ) I added/copypasted tristripped face indices (from hex2obj ) and realized a ...
by Sleepy
Thu Jun 29, 2017 12:58 pm
Forum: 3D/2D models
Topic: S.W.A.T. Target Liberty (*.dob) models.
Replies: 12
Views: 2486

Re: S.W.A.T. Target Liberty (*.dob) models.

Hi Sleepy, nice to see your progress. :) After drive selection your program expects the path "PSP_GAME" to be present. If not, nothing happens. (Maybe you should check for the folder to exist?) I created that folder, then copied swatvan.dob to it which could be loaded and exported to obj. Checking ...
by Sleepy
Sat Jun 24, 2017 9:51 pm
Forum: 3D/2D models
Topic: S.W.A.T. Target Liberty (*.dob) models.
Replies: 12
Views: 2486

Re: S.W.A.T. Target Liberty (*.dob) models.

Hello all, For this project I opened a Github repo and uploaded the existing code. https://github.com/Sleepy93/swat-tl-editor Today I've updated the code with added 3D model exporting support. It's not the best so every help will be useful and I'll be really glad to get some help about it. For more ...
by Sleepy
Sun Oct 23, 2016 10:24 am
Forum: Game Archive
Topic: 斗战神-DZS (.vfs)
Replies: 2
Views: 1252

Re: 斗战神-DZS (.vfs)

Worked on a bit and now I know that it's using zlib for compression ;)

I have avatarinfo.xml decompressed :)
by Sleepy
Mon Aug 15, 2016 2:55 pm
Forum: 3D/2D models
Topic: S.W.A.T. Target Liberty (*.dob) models.
Replies: 12
Views: 2486

Re: S.W.A.T. Target Liberty (*.dob) models.

edit: I've updated hex2obj to version 0.24d to have those tristripped face indices autogenerated. Since it's scarcely tested find it in a subpost as of 12th of June in the Extracting simple models thread. Nice work with it ;) I tested it and worked well, there are same faces messed up but it's work...
by Sleepy
Fri Jan 08, 2016 9:58 am
Forum: 3D/2D models
Topic: S.W.A.T. Target Liberty (*.dob) models.
Replies: 12
Views: 2486

Re: S.W.A.T. Target Liberty (*.dob) models.

I just made a test with hr_nypd.dob model :)

Image

the vertex data started from: 490 and I used 8000 for count :D

update: right count for verts is: 8247
by Sleepy
Thu Jan 07, 2016 9:35 am
Forum: Game Archive
Topic: 斗战神-DZS (.vfs)
Replies: 2
Views: 1252

Re: 斗战神-DZS (.vfs)

0x2C - 4byte String table pointer in front of the filename it contains the lenght of filename with "/" :) for example: http://kepfeltoltes.hu/160107/a_www.kepfeltoltes.hu_.png 05 00 - 5 5C 64 61 74 61 - /data I hope it's useful. update: I made a tool for open the file and loaded the string table whi...
by Sleepy
Wed Jan 06, 2016 9:53 pm
Forum: 3D/2D models
Topic: S.W.A.T. Target Liberty (*.dob) models.
Replies: 12
Views: 2486

Re: S.W.A.T. Target Liberty (*.dob) models.

No problem thanks for help :)

shakotay2 wrote:point cloud of swatvan looks like this: (don't have the time to care for face indices)
swatvan_dob.jpg
by Sleepy
Mon Jan 04, 2016 8:01 pm
Forum: Graphic file formats
Topic: S.W.A.T. Target Liberty (*.TEX) Textures
Replies: 8
Views: 1488

Re: S.W.A.T. Target Liberty (*.TEX) Textures

aaro4130 wrote:The palette is just RGB555 (weird they didn't use the last bit)
Image
Thank you very much. it worked perfectly ;) :D
by Sleepy
Thu Nov 19, 2015 10:18 pm
Forum: Game Archive
Topic: [REQ] Shadowrun 2007 (.toc/.Data)
Replies: 1
Views: 469

Re: [REQ] Shadowrun 2007 (.toc/.Data)

Started to make an explorer tool for it.

By the way now we can open *.toc files and we can see the folders, file list in a tree view :)

work on the other stuffs soon :)

http://postimg.org/image/egdql10h3/
by Sleepy
Wed Nov 04, 2015 7:08 pm
Forum: 3D/2D models
Topic: S.W.A.T. Target Liberty (*.dob) models.
Replies: 12
Views: 2486

S.W.A.T. Target Liberty (*.dob) models.

Hello guys, About the game: develoled by 3G Studios and published by Sierra. Release date: October 26, 2007. Special thanks: CarLuver69, shakotay2, Nick W and of course for everybody in XeNTaX forum. As you know with CarLuver69, shakotay2, Nick W 's help we can export files from the game's archive, ...
by Sleepy
Tue Nov 03, 2015 2:48 pm
Forum: Graphic file formats
Topic: S.W.A.T. Target Liberty (*.TEX) Textures
Replies: 8
Views: 1488

Re: S.W.A.T. Target Liberty (*.TEX) Textures

shakotay2 wrote:so this was my nearest hit adding the original palette:
loadscreen_better.JPG
but to be honest: I don't know what the problem is...
Looks cool, could you continue trying to figure out it?
by the way thanks for your and Carluver's help too :D
by Sleepy
Fri Oct 30, 2015 10:26 am
Forum: Graphic file formats
Topic: S.W.A.T. Target Liberty (*.TEX) Textures
Replies: 8
Views: 1488

S.W.A.T. Target Liberty (*.TEX) Textures

Hello guys! about the game: develoled by 3G Studios and published by Sierra. Release date: October 26, 2007. Carluver69 and me figured out the LMP Archives for the game and now we would like to figure out the texture files. We tried to open it with Dageron's Console Texture Explorer tool but it look...
by Sleepy
Thu Aug 13, 2015 12:53 pm
Forum: Game Archive
Topic: S.W.A.T. Target Liberty (*.lmp) archives, (*.TEX) textures
Replies: 0
Views: 448

S.W.A.T. Target Liberty (*.lmp) archives, (*.TEX) textures

Hello everybody, I would like to ask for help because I have some problems with Re-searcing and making MexScript for MultiEx Commander to support lmp archives of SWAT game :) It's a psp game develoled by 3G Studios and published by Sierra. Release date: October 26, 2007. Additional help by CarLuver6...
by Sleepy
Tue Aug 11, 2015 11:12 pm
Forum: Website
Topic: The future of the forum: Q1 - How often do you come here?
Replies: 22
Views: 6184

Re: The future of the forum: Q1 - How often do you come here

Mr.Mouse wrote:
Actually, please click on the links to the other questions in the original post above. :)
Done :)