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by Jonathan Ingram
Sat Jan 28, 2017 9:48 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1628
Views: 312973

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

There appears to be two separate types of data chunks stored in .fsm files. DEMO chunks and SND chunks. I think the DEMO chunks are the animation data and SND chunks appear to be Wwise Vorbis audio files cut into chunks. I haven't tried patching the SND chunks back together to see if they make a co...
by Jonathan Ingram
Mon Dec 05, 2016 9:20 pm
Forum: Game Archive
Topic: PT PS4 (Fox Engine)
Replies: 37
Views: 49681

Re: PT PS4 (Fox Engine)

Letal wrote:Did someone make an archive with the 3D models as fbx or obj, and textures as targa or something like that? Is that even possible? 'cause I'd really like to see those models from upclose and mess around with shaders and stuff.
https://facepunch.com/showthread.php?t=1463516
by Jonathan Ingram
Sun Dec 04, 2016 1:36 am
Forum: Game Archive
Topic: PT PS4 (Fox Engine)
Replies: 37
Views: 49681

Re: PT PS4 (Fox Engine)

What about when it comes to decrypting the LUA? The LUA files out in the open should decrypt just fine with MGSV_ResDec, however, for the one's inside of the FPK/D archives you'll wanna use the GzsTool to unpack the FPKs. Unfortunately, the ones inside the FPKs are missing their comments, so there'...
by Jonathan Ingram
Thu Dec 01, 2016 11:58 pm
Forum: Game Archive
Topic: PT PS4 (Fox Engine)
Replies: 37
Views: 49681

Re: PT PS4 (Fox Engine)

A tool was published for open the PFS_Image Files, but now I can't figure out the textures.qar with correct names. Thanks for linking the tool. As for the QAR archive, we're probably gonna have to construct a new dictionary.txt for PT. I noticed there's a good number of files with the full texture ...
by Jonathan Ingram
Thu Dec 01, 2016 8:32 am
Forum: Game Archive
Topic: PT PS4 (Fox Engine)
Replies: 37
Views: 49681

Re: PT PS4 (Fox Engine)

FPK & FPKD format is the same as MGSV, but they're encrypted like the LUA and other files. Use MGSV_ResDec and then the FPK tool. PFTXS, on the other hand, isn't encrypted.
by Jonathan Ingram
Thu Dec 01, 2016 4:30 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1628
Views: 312973

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

(there is one big file with format DAT but the header is different from MGSV files) File names in pfs_image.dat are listed beginning at offset 50040. The .psarc file, pathid_list_ps4.bin, and texture.qar files mirror the original console release of Ground Zeroes. Makes sense, since it would have be...
by Jonathan Ingram
Wed Nov 09, 2016 9:18 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1628
Views: 312973

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Just a wild guess, but can it be based on .tar format? Since fmdl is 'Fox mdl', then mtar could be 'Motion tar' as well. I believe it's just short for m o t ion ar chive. Similarly .qar comes from the .dar ( d ata ar chive) files from MGS1 but they seem to adjust the format with each game despite r...
by Jonathan Ingram
Wed Oct 14, 2015 9:58 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1628
Views: 312973

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

CaptianKnuckles wrote:Might as well ask this since there's some activity still here, can anyone confirm which locations have soviet soldiers?
I need the soviet guy with a balaclava.
Pretty sure it's chunk1\Assets\tpp\pack\fova\chara\svs\.
by Jonathan Ingram
Wed Aug 12, 2015 2:24 am
Forum: Game Archive
Topic: MGS The Twin Snakes vox.dat
Replies: 2
Views: 855

MGS The Twin Snakes vox.dat

I still haven't found anything that successfully extracts the Vorbis streams from vox.dat. demux_dat_be will only recognize the subtitle data. I've heard that Obscure Extractor GTK works on vox.dat as well as extracts the VP3 format movies from movie.dat, but I can never get the thing to work. Some ...
by Jonathan Ingram
Wed Aug 12, 2015 2:11 am
Forum: Game Archive
Topic: MGS series [.DAT][.DIR](PS1, PS2, Xbox)
Replies: 8
Views: 5446

Re: MGS series [.DAT][.DIR](PS1, PS2, Xbox)

Could someone pass me the compiled MGSDIRTool?
by Jonathan Ingram
Fri Jul 03, 2015 2:07 am
Forum: Game Archive
Topic: Metal gear solid Twin snakes .dat files and audio
Replies: 6
Views: 2831

Re: Metal gear solid Twin snakes .dat files and audio

The files found in the \audio\ or \shared\audio\ directories are standard Nintendo DSP streams and SPD/SPT banks. You can use demux_dat_be.exe to extract the Vorbis streams from demo.dat and \shared\movie.dat and have them play back correctly. It will name them as .mtaf files, so change the extensio...