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Search found 98 matches
- Wed Jul 01, 2020 8:05 am
- Forum: 3D/2D models
- Topic: Middle-earth: Shadow of War maxscript (.skel .mesh)
- Replies: 59
- Views: 16045
- Wed Jul 01, 2020 3:07 am
- Forum: 3D/2D models
- Topic: Middle-earth: Shadow of War maxscript (.skel .mesh)
- Replies: 59
- Views: 16045
Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
If you mean levels-buildings and props (most of them), then nooo they are using another format and need another script. I know this, because long time ago I was building Minas Morgul in fallout 4 using models from SoW https://www.youtube.com/watch?v=7d0NGB2i7h8 How did you get the static meshes to ...
- Sun Jun 28, 2020 11:29 pm
- Forum: 3D/2D models
- Topic: Granny .GR2 Reader plugin for Noesis
- Replies: 132
- Views: 8902
Re: Granny .GR2 Reader plugin for Noesis
I am definitely loving this tool. I put ESO aside for the moment and concentrated on Divinity Original Sin 2. Unlike most I am usually more interested in the backgrounds and static meshes and everything works perfectly for that game. Thanks againi am happy someone is finding this useful

- Sat Jun 20, 2020 3:55 am
- Forum: 3D/2D models
- Topic: Granny .GR2 Reader plugin for Noesis
- Replies: 132
- Views: 8902
Re: Granny .GR2 Reader plugin for Noesis
I sent you a PMdo you have by any chance a model you ripped using ninja ripper with correct UV and and its corresponding gr2 file?

- Thu Jun 18, 2020 3:09 am
- Forum: 3D/2D models
- Topic: Granny .GR2 Reader plugin for Noesis
- Replies: 132
- Views: 8902
Re: Granny .GR2 Reader plugin for Noesis
"i actually own ESO and tried extracting the files myself but failed miserably with this error, do you know what i am doing wrong?" You need to put the path to ESO in quotes because there are spaces in the folder name, so: C:\>YourPathToESOExecutable\EsoExtractData "D:\SteamLibrary\steamapps\common\...
- Mon Feb 26, 2018 2:10 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 356
- Views: 89135
Re: Bloodborne
I've extracted and converted every map models and textures, and i'm currently reassembling levels. Actually most of the models look pretty close to level positions with their pivots at world origin. Except instances of course, not that much in fact, which coordinates are located in msb files. I too...
- Mon May 15, 2017 9:44 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 112
- Views: 24641
Re: Megatextures research
This tool works so well. I'm curious, is there any plan of adding support for Wolfenstein The New Order?
- Sun Apr 30, 2017 4:40 am
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 112
- Views: 24641
Re: Megatextures research
Amazing! Thank you this is fantastic, works great
- Sat Apr 15, 2017 11:01 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 112
- Views: 24641
Re: Megatextures research
Great work! I'm glad to see someone conquer Megatextures for Doom
- Tue Jan 17, 2017 2:56 am
- Forum: 3D/2D models
- Topic: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
- Replies: 66
- Views: 20364
Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
No one here did't know how to open that .cm3 file from lords of shadow? The .cm3 files are animations, and no, no one has built a tool/exporter/importers for the animations yet that I know of. The .sm3 are models, and the .msh are maps. Look back through this thread and you will see a couple of gre...
- Wed Jan 04, 2017 8:34 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 348
- Views: 93606
Re: [PC] Dark Souls III model import maxscript
How do you import static? :eek: I try import some static objects with random skeletons, but it give me errors without model I extracted all of the files from the game using BinderTool v 0421. I searched for skeleton.hkx and picked the smallest one (2k). I copied it to a working directory that I cre...
- Sat Dec 31, 2016 7:47 am
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 348
- Views: 93606
Re: [PC] Dark Souls III model import maxscript
Hi Zaramot, thanks for the amazing script. I am working with the Static map meshes in an attempt to rebuild the castles from the game. The script works well with static meshes when I select a random skeleton.hkx, except I notice that the UV's that are loaded seem to belong to the lightmap textures o...
- Fri Dec 16, 2016 5:58 pm
- Forum: 3D/2D models
- Topic: [PC] Lords of the Fallen 2014 maxscript
- Replies: 31
- Views: 8553
Re: [PC] Lords of the Fallen 2014 maxscript
@AinkRoin: What are you having trouble with specifically? The scripts are pretty straightforward to use. 1. First you will need to extract all of the files using the extractor from Ekey or others. 2. Put LOTF.ms, LOTF_Apex.ms, and LOTF_WEAPONS_STATIC.ms in your "C:\Program Files\Autodesk\3ds Max Des...
- Fri Aug 19, 2016 2:28 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 348
- Views: 93606
Re: [PC] Dark Souls III model import maxscript
This is great work, thanks zaramot. Has anyone been able to extract the map models (for example, the Anor Londo castle)?
- Wed Nov 18, 2015 3:07 am
- Forum: Game Archive
- Topic: Darksiders II Deathinitive Edition .upack
- Replies: 9
- Views: 3952
Re: Darksiders II Deathinitive Edition .upack
Awesome, I tested it, it's extracting the first 5 GB without issues, then stops, saying it's 100% complete. I am sure about half is missing. Still, the first half is great, lots of improved textures... thanks Ekey!Ekey wrote:I fixed it but not tested