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Search found 93 matches

by zardalu
Mon Feb 26, 2018 2:10 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 52224

Re: Bloodborne

I've extracted and converted every map models and textures, and i'm currently reassembling levels. Actually most of the models look pretty close to level positions with their pivots at world origin. Except instances of course, not that much in fact, which coordinates are located in msb files. I too...
by zardalu
Mon May 15, 2017 9:44 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 109
Views: 16396

Re: Megatextures research

This tool works so well. I'm curious, is there any plan of adding support for Wolfenstein The New Order?
by zardalu
Sun Apr 30, 2017 4:40 am
Forum: Graphic file formats
Topic: Megatextures research
Replies: 109
Views: 16396

Re: Megatextures research

Amazing! Thank you this is fantastic, works great
by zardalu
Sat Apr 15, 2017 11:01 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 109
Views: 16396

Re: Megatextures research

Great work! I'm glad to see someone conquer Megatextures for Doom
by zardalu
Tue Jan 17, 2017 2:56 am
Forum: 3D/2D models
Topic: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
Replies: 64
Views: 16494

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

No one here did't know how to open that .cm3 file from lords of shadow? The .cm3 files are animations, and no, no one has built a tool/exporter/importers for the animations yet that I know of. The .sm3 are models, and the .msh are maps. Look back through this thread and you will see a couple of gre...
by zardalu
Wed Jan 04, 2017 8:34 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 66068

Re: [PC] Dark Souls III model import maxscript

How do you import static? :eek: I try import some static objects with random skeletons, but it give me errors without model I extracted all of the files from the game using BinderTool v 0421. I searched for skeleton.hkx and picked the smallest one (2k). I copied it to a working directory that I cre...
by zardalu
Sat Dec 31, 2016 7:47 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 66068

Re: [PC] Dark Souls III model import maxscript

Hi Zaramot, thanks for the amazing script. I am working with the Static map meshes in an attempt to rebuild the castles from the game. The script works well with static meshes when I select a random skeleton.hkx, except I notice that the UV's that are loaded seem to belong to the lightmap textures o...
by zardalu
Fri Dec 16, 2016 5:58 pm
Forum: 3D/2D models
Topic: [PC] Lords of the Fallen 2014 maxscript
Replies: 31
Views: 6900

Re: [PC] Lords of the Fallen 2014 maxscript

@AinkRoin: What are you having trouble with specifically? The scripts are pretty straightforward to use. 1. First you will need to extract all of the files using the extractor from Ekey or others. 2. Put LOTF.ms, LOTF_Apex.ms, and LOTF_WEAPONS_STATIC.ms in your "C:\Program Files\Autodesk\3ds Max Des...
by zardalu
Fri Aug 19, 2016 2:28 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 66068

Re: [PC] Dark Souls III model import maxscript

This is great work, thanks zaramot. Has anyone been able to extract the map models (for example, the Anor Londo castle)?
by zardalu
Wed Nov 18, 2015 3:07 am
Forum: Game Archive
Topic: Darksiders II Deathinitive Edition .upack
Replies: 9
Views: 3026

Re: Darksiders II Deathinitive Edition .upack

Ekey wrote:I fixed it but not tested
Awesome, I tested it, it's extracting the first 5 GB without issues, then stops, saying it's 100% complete. I am sure about half is missing. Still, the first half is great, lots of improved textures... thanks Ekey!
by zardalu
Mon Nov 16, 2015 3:40 am
Forum: Game Archive
Topic: Darksiders II Deathinitive Edition .upack
Replies: 9
Views: 3026

Re: Darksiders II Deathinitive Edition .upack

I got a response back from Sir Kane: "The only thing that changed is the offset values in the manifest. They changed that into 64 bit values to support upak sizes over 4 GB." Sadly, this is too far above my skill level in programming (Shaved Ape level) to resolve. To any who are interested, the sour...
by zardalu
Mon Nov 09, 2015 2:46 am
Forum: Game Archive
Topic: Darksiders II Deathinitive Edition .upack
Replies: 9
Views: 3026

Darksiders II Deathinitive Edition .upack

Hi I was wondering if anyone intended to take a whack at the new .upacks for Darksiders II Deathinitive Edition. Looks like the textures are improved. I tried to use DS2Extract from the following thread: http://forum.xentax.com/viewtopic.php?f=16&t=9483&p=79039&hilit=DS2Extract#p79039 I found that i...
by zardalu
Thu Dec 04, 2014 3:35 am
Forum: 3D/2D models
Topic: PC Middle-Earth: Shadow of Mordor maxscript
Replies: 31
Views: 26716

Re: PC Middle-Earth: Shadow of Mordor maxscript

Outstanding, thanks zaramot!!
by zardalu
Thu Nov 20, 2014 3:56 pm
Forum: 3D/2D models
Topic: Asker Online (MMO)
Replies: 10
Views: 4247

Re: Asker Online (MMO)

Nice work! There are some great models in this, thanks chrrox. Any chance of supporting the static meshes? (vmesh, vcolmesh)
by zardalu
Fri Oct 10, 2014 5:00 pm
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 123
Views: 109851

Re: Shadow Of Mordor .arch05

Hi Paul, thanks for this, works well :D I got the same error at first. You need to use quickbms_4gb_files.exe with new_fear.bms to extract the embb files from the .arch05, then use shadow_of_mordor.bms to extract the files from the embb archives. I then used your batch file on the files from the HD ...