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by zardalu
Wed Jul 01, 2020 8:05 am
Forum: 3D/2D models
Topic: Middle-earth: Shadow of War maxscript (.skel .mesh)
Replies: 59
Views: 16045

Re: Middle-earth: Shadow of War maxscript (.skel .mesh)

zaramot wrote:
Wed Jul 01, 2020 7:37 am
I made maxscript for .inst files (it's maps, buildings etc), still it was a hard task since models aren't placed correctly, there are some other files with such info, I guess but I haven't dig into it THAT much.
Awesome, are you able to share this script?
by zardalu
Wed Jul 01, 2020 3:07 am
Forum: 3D/2D models
Topic: Middle-earth: Shadow of War maxscript (.skel .mesh)
Replies: 59
Views: 16045

Re: Middle-earth: Shadow of War maxscript (.skel .mesh)

If you mean levels-buildings and props (most of them), then nooo they are using another format and need another script. I know this, because long time ago I was building Minas Morgul in fallout 4 using models from SoW https://www.youtube.com/watch?v=7d0NGB2i7h8 How did you get the static meshes to ...
by zardalu
Sun Jun 28, 2020 11:29 pm
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 132
Views: 8902

Re: Granny .GR2 Reader plugin for Noesis

i am happy someone is finding this useful :D
I am definitely loving this tool. I put ESO aside for the moment and concentrated on Divinity Original Sin 2. Unlike most I am usually more interested in the backgrounds and static meshes and everything works perfectly for that game. Thanks again :D
by zardalu
Sat Jun 20, 2020 3:55 am
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 132
Views: 8902

Re: Granny .GR2 Reader plugin for Noesis

do you have by any chance a model you ripped using ninja ripper with correct UV and and its corresponding gr2 file?
I sent you a PM :)
by zardalu
Thu Jun 18, 2020 3:09 am
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 132
Views: 8902

Re: Granny .GR2 Reader plugin for Noesis

"i actually own ESO and tried extracting the files myself but failed miserably with this error, do you know what i am doing wrong?" You need to put the path to ESO in quotes because there are spaces in the folder name, so: C:\>YourPathToESOExecutable\EsoExtractData "D:\SteamLibrary\steamapps\common\...
by zardalu
Mon Feb 26, 2018 2:10 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 356
Views: 89135

Re: Bloodborne

I've extracted and converted every map models and textures, and i'm currently reassembling levels. Actually most of the models look pretty close to level positions with their pivots at world origin. Except instances of course, not that much in fact, which coordinates are located in msb files. I too...
by zardalu
Mon May 15, 2017 9:44 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 112
Views: 24641

Re: Megatextures research

This tool works so well. I'm curious, is there any plan of adding support for Wolfenstein The New Order?
by zardalu
Sun Apr 30, 2017 4:40 am
Forum: Graphic file formats
Topic: Megatextures research
Replies: 112
Views: 24641

Re: Megatextures research

Amazing! Thank you this is fantastic, works great
by zardalu
Sat Apr 15, 2017 11:01 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 112
Views: 24641

Re: Megatextures research

Great work! I'm glad to see someone conquer Megatextures for Doom
by zardalu
Tue Jan 17, 2017 2:56 am
Forum: 3D/2D models
Topic: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
Replies: 66
Views: 20364

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

No one here did't know how to open that .cm3 file from lords of shadow? The .cm3 files are animations, and no, no one has built a tool/exporter/importers for the animations yet that I know of. The .sm3 are models, and the .msh are maps. Look back through this thread and you will see a couple of gre...
by zardalu
Wed Jan 04, 2017 8:34 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 348
Views: 93606

Re: [PC] Dark Souls III model import maxscript

How do you import static? :eek: I try import some static objects with random skeletons, but it give me errors without model I extracted all of the files from the game using BinderTool v 0421. I searched for skeleton.hkx and picked the smallest one (2k). I copied it to a working directory that I cre...
by zardalu
Sat Dec 31, 2016 7:47 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 348
Views: 93606

Re: [PC] Dark Souls III model import maxscript

Hi Zaramot, thanks for the amazing script. I am working with the Static map meshes in an attempt to rebuild the castles from the game. The script works well with static meshes when I select a random skeleton.hkx, except I notice that the UV's that are loaded seem to belong to the lightmap textures o...
by zardalu
Fri Dec 16, 2016 5:58 pm
Forum: 3D/2D models
Topic: [PC] Lords of the Fallen 2014 maxscript
Replies: 31
Views: 8553

Re: [PC] Lords of the Fallen 2014 maxscript

@AinkRoin: What are you having trouble with specifically? The scripts are pretty straightforward to use. 1. First you will need to extract all of the files using the extractor from Ekey or others. 2. Put LOTF.ms, LOTF_Apex.ms, and LOTF_WEAPONS_STATIC.ms in your "C:\Program Files\Autodesk\3ds Max Des...
by zardalu
Fri Aug 19, 2016 2:28 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 348
Views: 93606

Re: [PC] Dark Souls III model import maxscript

This is great work, thanks zaramot. Has anyone been able to extract the map models (for example, the Anor Londo castle)?
by zardalu
Wed Nov 18, 2015 3:07 am
Forum: Game Archive
Topic: Darksiders II Deathinitive Edition .upack
Replies: 9
Views: 3952

Re: Darksiders II Deathinitive Edition .upack

Ekey wrote:I fixed it but not tested
Awesome, I tested it, it's extracting the first 5 GB without issues, then stops, saying it's 100% complete. I am sure about half is missing. Still, the first half is great, lots of improved textures... thanks Ekey!