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Search found 9 matches
- Thu Nov 05, 2015 11:38 am
- Forum: 3D/2D models
- Topic: Idolm@ster 2 (360)
- Replies: 3
- Views: 1685
Re: Idolm@ster 2 (360)
Some more examples: http://mfi.re/?16wn222el3merzz I finally got my hands on some files from Tekken Tag Tournament 2, which is what *.nmd support in Noesis is based on. I found that the reason why these nmd files wouldn't load is because they're missing 16 bytes at the top of each file. This bms sho...
- Wed Nov 04, 2015 3:36 pm
- Forum: 3D/2D models
- Topic: Idolm@ster 2 (360)
- Replies: 3
- Views: 1685
Re: Idolm@ster 2 (360)
Because of this change, although there are some preexisting tools for handling .nmd files, I can't figure out how to properly open the complete model. so you can properly open parts of a model? If so, then: how? If you expect help you should tell the whole truth. :D By running the bones script and ...
- Wed Nov 04, 2015 3:21 am
- Forum: 3D/2D models
- Topic: Idolm@ster 2 (360)
- Replies: 3
- Views: 1685
Idolm@ster 2 (360)
By dumping my 360's RAM I was able to retrieve some unencrypted model files for this game, but while the skeleton and texture files are the same as the first game (.skl, .num, and .nut aka NTXR aka texture.nmd) and have max scripts to open them, the geometry file changed from NUP3 to NDXR (they're b...
- Sun Aug 30, 2015 4:14 pm
- Forum: Game Localization
- Topic: Idolm@ster (Xbox 360) HELP
- Replies: 5
- Views: 2337
Re: Idolm@ster (Xbox 360) HELP
Python scripts. I guess a tl tool is just a luxury now. Build MSG from a null-delimited, UTF-8 text file: import sys import string import struct import os import codecs import re fileT = open(sys.argv[1], "r+b") fileTString = str(fileT.read()) name = str(os.path.splitext(os.path.basename(f...
- Tue Aug 25, 2015 8:37 pm
- Forum: Game Localization
- Topic: Idolm@ster (Xbox 360) HELP
- Replies: 5
- Views: 2337
Re: Idolm@ster (Xbox 360) HELP
For the sake of transparency, here's a reconverter I wrote for the dds script found here. I still need help with a script editor though. set MEMORY_FILE binary "\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x50\x00\x00\x00\x01\x00\x01\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x...
- Sat Aug 08, 2015 4:38 am
- Forum: Game Localization
- Topic: Idolm@ster (Xbox 360) HELP
- Replies: 5
- Views: 2337
Re: Idolm@ster (Xbox 360) HELP
Thanks, I really appreciate it.
- Thu Aug 06, 2015 5:52 am
- Forum: Game Localization
- Topic: Idolm@ster (Xbox 360) HELP
- Replies: 5
- Views: 2337
Idolm@ster (Xbox 360) HELP
I'd like to work on translating the Xbox version of Idolm@ster using the preexisting translations from the PSP port of the game. I was already able to do so with a hex editor for one of the files, but considering the total amount of files I would have to edit manually, accomplishing a full translati...
- Fri Jun 26, 2015 5:50 pm
- Forum: Compressed files and methods
- Topic: DQM2 (Nintendo3DS) binJ-file
- Replies: 1
- Views: 1042
Re: DQM2 (Nintendo3DS) binJ-file
I'd suggest checking out this thread on gbatemp.
- Mon Jun 22, 2015 7:48 am
- Forum: Compressed files and methods
- Topic: Idolm@ster 2 (PS3)
- Replies: 0
- Views: 1107
Idolm@ster 2 (PS3)
I'd like to pull some files out of Idolm@ster 2 (PS3) such as the game's script or possibly the models (apparently this game uses some of the same formats as the original xbox games so there are already some utilities built for it), but game's resources are all encrypted. The EBOOT contains some ref...
