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by asdasd123
Sun May 15, 2016 1:53 am
Forum: 3D/2D models
Topic: Importing .gai animation [PS2] - here comes a new challeng
Replies: 7
Views: 1205

Re: Importing .gai animation [PS2] - here comes a new chal

Would it be too much to ask you if you could write one? On a quick glance there's too many unknowns. In 5875_00_01_00.gai for example at 0xE76 there's an index table interrupted 22 times by 0102010601 offset 0F3E 0001 010102010601 72 61 0000 offset 1BA6 0001 010102010601 60 BF 0000 offset 0x2220 00...
by asdasd123
Sat May 14, 2016 5:09 pm
Forum: 3D/2D models
Topic: Importing .gai animation [PS2] - here comes a new challeng
Replies: 7
Views: 1205

Re: Importing .gai animation [PS2] - here comes a new chal

It's the title "animation genius" which you used so unwise, hahaha. There's only one animation genius in this forum, MrAdults, just to keep you informed :D. The other, fatduck, has left since some time. (There's also chrrox, who might come close.) There's some other guys "who know what they're doin...
by asdasd123
Fri May 13, 2016 3:45 am
Forum: 3D/2D models
Topic: Importing .gai animation [PS2] - here comes a new challeng
Replies: 7
Views: 1205

Re: Importing .gai animation [PS2] - here comes a new chal

I feel the slight banter Kkkk a slight banter, but I really meant it, you're one of the best I've ever seen extracting animations (no jokes this time :D ). Anyway, 0252_01h.gmi bone names contain too much "hair", too less "finger", (is it "tip?", then why there's 7 of them? ok: 2,3, 4,5 some kind o...
by asdasd123
Thu May 12, 2016 4:24 am
Forum: 3D/2D models
Topic: Importing .gai animation [PS2] - here comes a new challeng
Replies: 7
Views: 1205

Importing .gai animation [PS2] - here comes a new challeng

Hey, Couple of months ago me and the animation genius mr. shakotay2 tried to extract animation's from a chinese Saint Seiya game and we did not succeed :( But now there's a new opportunity to achieve victory and I would love your help! I want to import Saint Seiya[PS2] into 3DSMAX (or any other simi...
by asdasd123
Fri Apr 22, 2016 12:38 pm
Forum: Game Archive
Topic: Help Decrypting a file
Replies: 2
Views: 764

Re: Help Decrypting a file

@atom0s you are absolutely right! I've found _nativeDecrypto function inside libarrow.so. I managed to disassemble it with IDA https://www.hex-rays.com/products/ida/ I believe the language IDA uses is called ARM (http://simplemachines.it/doc/arm_inst.pdf) Just to be sure, I'm uploading all the .SO f...
by asdasd123
Thu Apr 21, 2016 5:02 pm
Forum: Game Archive
Topic: Help Decrypting a file
Replies: 2
Views: 764

Help Decrypting a file

Greetings! I'm trying to access the 3D models of Saint Seiya APK, however the file is encrypted and their HEX code just shows __crypto__ I've searched through the DLLs and found the function that seems do Decrypt those files, but I don't know what the next step is. Since I'm not a programmer, so I r...
by asdasd123
Fri Feb 19, 2016 6:42 pm
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 138464

Re: Unity Studio

Chipicao, I've been trying to find the models of Saint Seiya Zodiac Battle - Android - APK I managed to extract the CAB-* files, both from the .APK and on Root/data/data I'm able to extract 3D-buildings, 3D-scenery, UI-textures, Audios, etc, but none of the 3D-characters appear ... I've noticed that...
by asdasd123
Thu Feb 18, 2016 9:41 pm
Forum: 3D/2D models
Topic: New puzzle! - Encrypted model files
Replies: 0
Views: 368

New puzzle! - Encrypted model files

Hi, I'm trying to find the character's 3D model from the APK Saint Seiya - Zodiac Battle I've found some files that I believe are the models, but they are Encrypted :!: Those files are in CAB-HASH format with a _info file containing numbers (decryption key, maybe?) I have no experience with decrypti...
by asdasd123
Tue Jan 19, 2016 3:49 pm
Forum: 3D/2D models
Topic: Importing .STCK animation - We need your help!
Replies: 27
Views: 4226

Re: Importing .STCK animation - We need your help!

(sorry for not answering sooner, i was in the hospital, broke my ankle) cross fingers? :wink: Alright, they are crossed btw: wish you a Happy Birthday, subsequently! But no presents any more, I fear. (Rotations will be the last thing I'll try ...) Believe me, your efforts so far have been one of the...
by asdasd123
Sun Jan 17, 2016 10:04 pm
Forum: 3D/2D models
Topic: Importing .STCK animation - We need your help!
Replies: 27
Views: 4226

Re: Importing .STCK animation - We need your help!

that's true for most animation formats (you did not look into the script, did you? :D ) kkkkk did not. In fact ... i struggle reading code :( that's animations with the index list I mentioned before (see picture in one of the previous posts) Maybe it's sufficient to just skip them by inserting some...
by asdasd123
Sun Jan 17, 2016 1:30 pm
Forum: 3D/2D models
Topic: Importing .STCK animation - We need your help!
Replies: 27
Views: 4226

Re: Importing .STCK animation - We need your help!

here's the script which was tested with Repulse.stck for mouse only! Thank you, thank you, thank you! This is such a great advance! (: :) (: :) (: :) Yesterday was my birthday and I'm really, really happy just by seeing some movement :D :D :D The anims appear and Floating hit 1 perform similar to R...
by asdasd123
Sun Jan 17, 2016 1:56 am
Forum: 3D/2D models
Topic: Importing .STCK animation - We need your help!
Replies: 27
Views: 4226

Re: Importing .STCK animation - We need your help!

But it's a little bit too short. I haven't found anything too big yet, but take a look at those animations from Mouses, specially his Repulse.stck. 17 seems to repeat twice, don't know how much that meatters: 18. 17 19. 1 20. 17 21. 1 22. 17 23. 1 24. 17 25. 1 26. 17 27. 1 28. 17 29. 1 30. 17 31. 1...
by asdasd123
Sat Jan 16, 2016 2:57 pm
Forum: 3D/2D models
Topic: Importing .STCK animation - We need your help!
Replies: 27
Views: 4226

Re: Importing .STCK animation - We need your help!

that is for Perfect World , isn't it? Probably, although there was no reference as to which game it was from ------------------------------------------------------ Found something really interesting while testing files with your program: Every model has it's own main folder containing: - folder wit...
by asdasd123
Fri Jan 15, 2016 5:37 pm
Forum: 3D/2D models
Topic: Importing .STCK animation - We need your help!
Replies: 27
Views: 4226

Re: EDIT: .STCK importing --- some progress and a New Challe

There's different sizes of data blocks in Running.stck Okay, I stumbled across something interesting. I've found a post on a chinese website by Fatduck 先前給這格式難倒了(其實是自己不小心把兩組變數記錄錯了) 動作檔是沒有 keyTime 的, 也就是把一定時間內的動作以平均方式分佈記錄! Google translation: Previously stumped for this format (in fact, they do not ...
by asdasd123
Thu Jan 14, 2016 8:32 pm
Forum: 3D/2D models
Topic: Importing .STCK animation - We need your help!
Replies: 27
Views: 4226

Re: EDIT: .STCK importing --- some progress and a New Challe

Sadly there is varying frame counts in Running.stck which would require frame interpolation -> no time for such, sry. If you can find a simple Saint Seiya .stck with constant fram counts, I'd take a look at. Okay, i've been looking at hex for the past 3 hours, trying to undestand it's concepts by y...