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by Sundownsyndrome
Fri Feb 28, 2020 1:55 am
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 540
Views: 156508

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

forgive my punctuality, here:
http://www.mediafire.com/file/a9ggqhyc0 ... M.rar/file

i haven't seen others, albeit out of too big of a sample size. i also included one other model which was not opening oddly enough, but the other two have the same issue.
by Sundownsyndrome
Wed Feb 26, 2020 4:10 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 540
Views: 156508

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

yeah, daemon's script was able to spit out bones with weights, the caveat was basically we had to only drag and drop the model G1M itself onto the tool, rather than the skeleton G1M and model G1M. that's really where my assumption came in to begin with. here's an example: https://i.imgur.com/SfarmF6...
by Sundownsyndrome
Sun Feb 23, 2020 5:20 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 540
Views: 156508

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

that's my assumption from daemon's tools when i worked with it. sephiroth similarly does this. for the record, i did try both ways, but it was spitting out an out of bounds error. it could be differently handled for all i know. but thank you regardless. as an aside, is getting proper vertex normals ...
by Sundownsyndrome
Sat Feb 22, 2020 1:22 am
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 540
Views: 156508

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

hey man, this is some awesome work you managed to get down, and you've been pretty good with getting updates. i do, however, see one issue that i don't know that's been addressed, and that's sometimes models have a skeleton inside of their own G1M, rather than it being read from a specific one. you ...
by Sundownsyndrome
Sun Jan 27, 2019 10:10 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 142
Views: 71746

Re: Resident Evil 2 Remake - demo PAK file

I noticed the maxscript is not applying the vertex normals, any chance to see a upgrade for this? Its mostly noticeable in Faces. Yup, but I guess most of ppl using Blender tool, right? I still haven't had much reports on skinned meshes from friend of mine, except one, I fixed maxscript for rigged ...
by Sundownsyndrome
Tue May 17, 2016 4:05 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 145677

Re: [PC] Dark Souls III model import maxscript

you're asking for something that he can't really do. NPCs all have generated faces that come from the same base as the player face, meaning if you're going to recreate an NPC, you're going to have to either rip it or manually adjust every vert til you get the look of the NPC. of course, the NPC face...
by Sundownsyndrome
Mon May 16, 2016 3:37 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 145677

Re: [PC] Dark Souls III model import maxscript

Hey Zaramot, my friend has gone through all the character files and has this list of issues to share with you: c1090 - broken UVs for black mass. c2170 - missing entire meshes. c2200 - mangled mesh. c3040 - broken UVs for arms and possibly face. c3140 - skeleton is completely misaligned; master at ...