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Search found 19 matches

by OperateSystemP
Sun Oct 23, 2016 1:40 am
Forum: Graphic file formats
Topic: Klonoa 2 Textures
Replies: 2
Views: 573

Re: Klonoa 2 Textures

i guess you want to extract files from the archive, a bms script would make this easier and aluigi could probably write one in a day :D Funyn thing is aluigi wrote a script for ripping content from KLDATA and in turn, the other .BIN fiels in the game. But the extraction of KLDATA seems to be really...
by OperateSystemP
Tue Oct 18, 2016 2:09 am
Forum: Graphic file formats
Topic: Open and convert that VTEX_C files
Replies: 28
Views: 4285

Re: Open and convert that VTEX_C files

You can open most the *_C files with this program: https://steamdatabase.github.io/ValveResourceFormat/ He tell me that is'nt a xWin32 valid application.... What i have to do? Only thing I can think of is maybe upgrading your computer. I see no real easy way to rip things using an outdated OS like ...
by OperateSystemP
Tue Oct 18, 2016 12:56 am
Forum: Graphic file formats
Topic: Unity .tex file Help
Replies: 6
Views: 1340

Re: Unity .tex file Help

anybody can convert .tex to .dds https://mega.nz/#!uo0CCBYY!6f7MbWUufr2-ot3hbw1I6nLS3DVn-Zf16W_2yye8mPQ I NEED NOESIS PYTHON SCRIPT OR NOT Look dude. Begging people for this stuff isn't going to help. Especially since you never were one to thank others for something, at least, verbally. If you want...
by OperateSystemP
Mon Oct 03, 2016 12:13 am
Forum: Graphic file formats
Topic: Klonoa 2 Textures
Replies: 2
Views: 573

Klonoa 2 Textures

I'm looking for a way to rip textures from Klonoa 2. The only way I know so far is by using GGD tools, but that method is a pain to use and inificient as hell. Everything is inside KLDATA.bin, i've included HEADPACK.bin becasue it contians some header information that could help extracting textures ...
by OperateSystemP
Mon Aug 15, 2016 10:24 pm
Forum: Game Archive
Topic: Game Maker Studio unpacker ??
Replies: 1
Views: 464

Re: Game Maker Studio unpacker ??

Turkish wrote:Helppp ?
Game Maker Studio has a lot of unpacks and ilk for it. Maybe you should try searching for one.
by OperateSystemP
Mon Aug 01, 2016 6:10 am
Forum: Game Archive
Topic: Klonoa Lunatea's Veil .BIN format
Replies: 1
Views: 523

Re: Klonoa Lunatea's Veil .BIN format

Okay I might be an idiot about the .BIN format. Turns out there's a script that can open the .BIn format, but I'm not entirely sure how reliable it is, as it shat out a lot of dummy files, including .txt files for some reason. https://www.dropbox.com/s/u362ry0zebxzenz/Klonoa%20junk.zip?dl=0 All of t...
by OperateSystemP
Fri Jul 29, 2016 1:32 am
Forum: Game Archive
Topic: Anno 2070
Replies: 5
Views: 2851

Re: Anno 2070

Dkox wrote: Hi datahaven can you help with a anno 2205 version ?
Was it really worth bumping a year old thread just for that?
I would assume Anno 2205 would use the same, if not similar compression as Anno 2070.
by OperateSystemP
Thu Jul 28, 2016 11:38 pm
Forum: Game Archive
Topic: Klonoa Lunatea's Veil .BIN format
Replies: 1
Views: 523

Klonoa Lunatea's Veil .BIN format

This is a intresting case here. I can confirm that .BIN is an archive. PSound can load sound from it and GDD can view some textures in it. There's probably models in it as it's the only place in the games data they can be, but I've had no luck getting any models from it. https://www.dropbox.com/s/m1...
by OperateSystemP
Sat Mar 19, 2016 8:34 pm
Forum: Video file formats
Topic: XCOM 2 .bk2
Replies: 1
Views: 1874

XCOM 2 .bk2

I was planning on ripping loading screens from the game but them, and all other movie formats are in this unrecognized format. Not to mention they're hidiously large.
https://www.dropbox.com/s/oz711sn2pkyi8 ... s.zip?dl=0
by OperateSystemP
Sat Feb 13, 2016 5:15 am
Forum: 3D/2D models
Topic: .SWF Flash(?) 3D Models
Replies: 4
Views: 1360

Re: .SWF Flash(?) 3D Models

Flash games actually have models now? I though at most, models were merely code executed to generate shapes that looked like 3D models. Wow.
by OperateSystemP
Thu Feb 11, 2016 3:42 am
Forum: 3D/2D models
Topic: Pokémon Super Mystery Dungeon .BCMDL Models and Textures
Replies: 3
Views: 967

Re: Pokémon Super Mystery Dungeon .BCMDL Models and Textures

Can someone send me the .bcmdl files from Pokémon Mystery Dungeon Gates to Infinity and Pokémon Super Mystery Dungeon? Can someone send me the .bcmdl files from Pokémon Mystery Dungeon Gates to Infinity and Pokémon Super Mystery Dungeon? Ohana 3DS can extract .BCMDL if i'm correct. Don't excpect it...
by OperateSystemP
Thu Feb 11, 2016 3:39 am
Forum: 3D/2D models
Topic: Crash Unused Betacoot Model, Ripped From Crash of The Titans
Replies: 1
Views: 443

Re: Crash Unused Betacoot Model, Ripped From Crash of The Ti

That's cool I guess.
Is there any way to get bones thoug?
by OperateSystemP
Sat Sep 19, 2015 12:41 am
Forum: Audio file formats
Topic: Folklore .SGD_
Replies: 1
Views: 612

Re: Folklore .SGD_

I forgot to include this before hand but I'm going to post a link to the other .SGD_ someone else extracted for me. They ran into an issue in which he could only get about 34 of the listed 37 .VAG files in the archive, so I'm a bit concerned if this is an issue with all .SGD_ files or just that one....
by OperateSystemP
Sat Sep 19, 2015 12:40 am
Forum: Game Archive
Topic: Shrek SuperSlam gamecube MASTER.DIR and MASTER.DAT
Replies: 6
Views: 709

Re: Shrek SuperSlam gamecube MASTER.DIR and MASTER.DAT

You can always upload the files somewhere else and point here, OR use the FileCutter to upload snippets. Here are some options: http://forum.xentax.com/viewtopic.php?f=10&t=6747 The file is very big and contains all the game's assets, wouldn't that be warez? Warez is the entire game in a disc forma...
by OperateSystemP
Fri Sep 18, 2015 11:39 pm
Forum: Game Archive
Topic: Viewtiful Joe .DUSGC
Replies: 3
Views: 410

Re: Viewtiful Joe .DUSGC

Still on the topic of Viewtiful Joe's compression formats.
https://www.dropbox.com/s/zmg58z52p0t3j ... h.zip?dl=0
Found these files that don't have any mentions of runlentgh comp in them. Perhaps these might be of interest?