I apologize then I thought you were implying something my mistake.Lilstormcloud wrote: No idea what you mean,
I said "people like you"
unless you're implying you're the "people" I'm talking about, I don't see how anything you've done is connected to what I've stated.
Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 15 matches
- Fri May 01, 2015 10:43 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795601
Re: Dead or Alive series formats and tools
- Fri May 01, 2015 11:36 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795601
Re: Dead or Alive series formats and tools
No need to be rude I know it's more difficult and I appreciate what you are saying I just figured that since 360 models can be converted to PC perhaps the knowledge that you clever guys have learned may make it easier. If you look on the 360ISO site there was loads of interest in this and they succ...
- Thu Apr 30, 2015 10:56 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795601
Re: Dead or Alive series formats and tools
No need to be rude I know it's more difficult and I appreciate what you are saying I just figured that since 360 models can be converted to PC perhaps the knowledge that you clever guys have learned may make it easier. If you look on the 360ISO site there was loads of interest in this and they succe...
- Wed Apr 29, 2015 11:32 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795601
Re: Dead or Alive series formats and tools
How far are we away from being able to convert PC models to Xbox 360 models
- Sun Apr 26, 2015 12:01 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795601
Re: Dead or Alive series formats and tools
Ok, as promised: MeshWarp. It's still a bit hands on and requires ripping the verts from 360 & PC containers manually for each group, but it does work stand alone. I've tested it with a model having multiple mesh objects adjusted even of different buffer length. I included a read me this time. ...
- Fri Apr 24, 2015 12:21 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795601
Re: Dead or Alive series formats and tools
Thanks for having a look into this
- Thu Apr 23, 2015 11:42 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795601
Re: Dead or Alive series formats and tools
are there any existing xbox 360 mods for DOA5LR if so where can i find them?
- Thu Apr 23, 2015 12:18 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795601
Re: Dead or Alive series formats and tools
thanks for your help no how do i get this into the content_data file for the xbox 360 You'll need the '.tmc, '.tmcl', '--p' and '--c' files from the costumer you want to use. Once you have those you can use the 'DLC Tool' to repack them. Along with most of the links, sf234 included instructions on ...
- Wed Apr 22, 2015 11:32 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795601
Re: Dead or Alive series formats and tools
thanks for your help no how do i get this into the content_data file for the xbox 360
- Wed Apr 22, 2015 5:23 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795601
Re: Dead or Alive series formats and tools
ok i used archivarius to extract the pc dlc but it has weird filename how do i fix this.
- Wed Apr 22, 2015 3:58 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795601
Re: Dead or Alive series formats and tools
ok i think i am getting an idea of what to do now how do i extract the pc version dlc to get the tmc and tmcl files out. then how do i add this data onto the end of content_data.lnk and change the values to point to the new TMC and TMCL data in a hex editor.
- Tue Apr 21, 2015 11:03 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795601
Re: Dead or Alive series formats and tools
ok so heres what i want to do unpack the pc modded dlc and use it on the xbox 360 which file does it go into and what tools to use to do this
Thanks
Thanks
- Tue Apr 21, 2015 9:33 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795601
Re: Dead or Alive series formats and tools
again thank you but as i said i have no idea where to start could you please help me
- Tue Apr 21, 2015 9:15 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795601
Re: Dead or Alive series formats and tools
thanks for the replies but what is the process from taking the model mods from the pc version to using them on the xbox 360 as i am a noob to all this.
- Tue Apr 21, 2015 8:12 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795601
Re: Dead or Alive series formats and tools
is it possible to use the models from dead or alive 5 last round on the xbox 360 version with some sort of conversion if so how do i do it.
