Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

Search found 15 matches

by NebulaUK
Fri May 01, 2015 10:43 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 795601

Re: Dead or Alive series formats and tools

Lilstormcloud wrote: No idea what you mean,

I said "people like you"
unless you're implying you're the "people" I'm talking about, I don't see how anything you've done is connected to what I've stated.
I apologize then I thought you were implying something my mistake.
by NebulaUK
Fri May 01, 2015 11:36 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 795601

Re: Dead or Alive series formats and tools

No need to be rude I know it's more difficult and I appreciate what you are saying I just figured that since 360 models can be converted to PC perhaps the knowledge that you clever guys have learned may make it easier. If you look on the 360ISO site there was loads of interest in this and they succ...
by NebulaUK
Thu Apr 30, 2015 10:56 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 795601

Re: Dead or Alive series formats and tools

No need to be rude I know it's more difficult and I appreciate what you are saying I just figured that since 360 models can be converted to PC perhaps the knowledge that you clever guys have learned may make it easier. If you look on the 360ISO site there was loads of interest in this and they succe...
by NebulaUK
Wed Apr 29, 2015 11:32 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 795601

Re: Dead or Alive series formats and tools

How far are we away from being able to convert PC models to Xbox 360 models
by NebulaUK
Sun Apr 26, 2015 12:01 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 795601

Re: Dead or Alive series formats and tools

Ok, as promised: MeshWarp. It's still a bit hands on and requires ripping the verts from 360 & PC containers manually for each group, but it does work stand alone. I've tested it with a model having multiple mesh objects adjusted even of different buffer length. I included a read me this time. ...
by NebulaUK
Fri Apr 24, 2015 12:21 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 795601

Re: Dead or Alive series formats and tools

Thanks for having a look into this
by NebulaUK
Thu Apr 23, 2015 11:42 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 795601

Re: Dead or Alive series formats and tools

are there any existing xbox 360 mods for DOA5LR if so where can i find them?
by NebulaUK
Thu Apr 23, 2015 12:18 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 795601

Re: Dead or Alive series formats and tools

thanks for your help no how do i get this into the content_data file for the xbox 360 You'll need the '.tmc, '.tmcl', '--p' and '--c' files from the costumer you want to use. Once you have those you can use the 'DLC Tool' to repack them. Along with most of the links, sf234 included instructions on ...
by NebulaUK
Wed Apr 22, 2015 11:32 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 795601

Re: Dead or Alive series formats and tools

thanks for your help no how do i get this into the content_data file for the xbox 360
by NebulaUK
Wed Apr 22, 2015 5:23 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 795601

Re: Dead or Alive series formats and tools

ok i used archivarius to extract the pc dlc but it has weird filename how do i fix this.
by NebulaUK
Wed Apr 22, 2015 3:58 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 795601

Re: Dead or Alive series formats and tools

ok i think i am getting an idea of what to do now how do i extract the pc version dlc to get the tmc and tmcl files out. then how do i add this data onto the end of content_data.lnk and change the values to point to the new TMC and TMCL data in a hex editor.
by NebulaUK
Tue Apr 21, 2015 11:03 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 795601

Re: Dead or Alive series formats and tools

ok so heres what i want to do unpack the pc modded dlc and use it on the xbox 360 which file does it go into and what tools to use to do this

Thanks
by NebulaUK
Tue Apr 21, 2015 9:33 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 795601

Re: Dead or Alive series formats and tools

again thank you but as i said i have no idea where to start could you please help me
by NebulaUK
Tue Apr 21, 2015 9:15 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 795601

Re: Dead or Alive series formats and tools

thanks for the replies but what is the process from taking the model mods from the pc version to using them on the xbox 360 as i am a noob to all this.
by NebulaUK
Tue Apr 21, 2015 8:12 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 795601

Re: Dead or Alive series formats and tools

is it possible to use the models from dead or alive 5 last round on the xbox 360 version with some sort of conversion if so how do i do it.