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by RiccoChicco
Tue Jan 02, 2018 11:35 pm
Forum: Graphic file formats
Topic: WRC7 .PTX textures
Replies: 6
Views: 2300

Re: WRC7 .PTX textures

Wow! Great news! Thanks a lot!
by RiccoChicco
Mon Dec 25, 2017 11:11 pm
Forum: Graphic file formats
Topic: WRC7 .PTX textures
Replies: 6
Views: 2300

WRC7 .PTX textures

Hi! I try to edit some textures from the last WRC game, unfortunately once I extracted archives, I find a lot of .PTX textures. I'm quite conviced it's some sort of .DDS since it mentions DXT1/3/5 when reading it with an hex editor. I saw that someone else already asked something similar for WRC6, u...
by RiccoChicco
Tue Aug 04, 2015 5:11 pm
Forum: 3D/2D models
Topic: Ride (by Milestone) .BIN format
Replies: 35
Views: 17004

Re: Ride (by Milestone) .BIN format

The last version of Ninja Ripper solves an old problem. Since then, we can finally rip the last Milestone's games :D However, importing the 3D in 3ds max is not easy, because all parts don't have the same UV coordinates so you have to import mesh one by one to check the UV. Some scaling on the unwra...
by RiccoChicco
Tue Jul 28, 2015 6:25 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 731
Views: 437452

Re: Ninja Ripper

Amazing! Thank you Black Ninja!
by RiccoChicco
Thu Jul 16, 2015 2:53 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 731
Views: 437452

Re: Ninja Ripper

Thank you very much :D
by RiccoChicco
Tue Jun 30, 2015 11:53 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 731
Views: 437452

Re: Ninja Ripper

Thanks, I'm gonna give it a try :)

I'll let you know if I find anything.
by RiccoChicco
Mon Jun 29, 2015 4:12 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 731
Views: 437452

Re: Ninja Ripper

My favorite ripper seems to be not working on Yebis3 engine games (Ride and MotoGP15 by Milestone in my case). It worked well on MotoGP14 which was running Yebis2. When attempting to run the 32bit version, I got the "Function already hooked and have ANOTHER handler" message, and the rip bu...
by RiccoChicco
Thu May 07, 2015 6:31 pm
Forum: 3D/2D models
Topic: Ride (by Milestone) .BIN format
Replies: 35
Views: 17004

Re: Ride (by Milestone) .BIN format

Really, really thank you Shakotay. It's very impressive and I'm very happy to see that you've found so many things for this file format. I'm thinking about other bikes, I know that it will be a bit different to get each bike because of different numbers of accessories, but do you plan any way to let...
by RiccoChicco
Fri May 01, 2015 5:59 pm
Forum: 3D/2D models
Topic: Ride (by Milestone) .BIN format
Replies: 35
Views: 17004

Re: Ride (by Milestone) .BIN format

Amazing! Really good news! :)
by RiccoChicco
Fri May 01, 2015 12:17 am
Forum: 3D/2D models
Topic: Ride (by Milestone) .BIN format
Replies: 35
Views: 17004

Re: Ride (by Milestone) .BIN format

Thanks for you answer, really appreciated! Really interesting and very impressive.

About your point clouds, they really look like front lights and mirrors of the bike.

Thanks again for you help :)
by RiccoChicco
Thu Apr 30, 2015 6:43 pm
Forum: 3D/2D models
Topic: Ride (by Milestone) .BIN format
Replies: 35
Views: 17004

Re: Ride (by Milestone) .BIN format

Hi!

I really don't want to bother you, but is there any news? :)
by RiccoChicco
Fri Apr 24, 2015 4:40 pm
Forum: 3D/2D models
Topic: Ride (by Milestone) .BIN format
Replies: 35
Views: 17004

Re: Ride (by Milestone) .BIN format

Great news! And great work! I'm gonna have a look! Thanks again.
by RiccoChicco
Thu Apr 23, 2015 9:23 pm
Forum: 3D/2D models
Topic: Ride (by Milestone) .BIN format
Replies: 35
Views: 17004

Re: Ride (by Milestone) .BIN format

Mmmh yeah that's a bit weird :?
by RiccoChicco
Thu Apr 23, 2015 5:30 pm
Forum: 3D/2D models
Topic: Ride (by Milestone) .BIN format
Replies: 35
Views: 17004

Re: Ride (by Milestone) .BIN format

The BML file called BIKE001_GC seems to talk about rims. Not sure if it helps though. EDIT : Maybe got an idea that could be easier : Maybe we could extract the bike itself (without wheels) and extract all customisable parts somewhere else. Then, if someone want a specific bike he extract it and add...
by RiccoChicco
Thu Apr 23, 2015 9:22 am
Forum: 3D/2D models
Topic: Ride (by Milestone) .BIN format
Replies: 35
Views: 17004

Re: Ride (by Milestone) .BIN format

Whahoo! :eek:

I was a bit worried because in this gme vehicles can be customised (wheels, exhaust, mirror and some other little things).

I'm a complete noob in reverse engeneering 3D models but if any help is needed feel free to ask :)

Anyway, thanks a lot for taking time for this game :keke: