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by daemon1
Sun Aug 06, 2023 6:01 pm
Forum: 3D/2D models
Topic: Project Gotham Racing 3 / 4
Replies: 31
Views: 2018

Re: Project Gotham Racing 3 / 4

Another small fix.

Only cars tool. Now cars must have proper size. Both PGR3 & 4.
by daemon1
Sun Aug 06, 2023 12:47 pm
Forum: 3D/2D models
Topic: Project Gotham Racing 3 / 4
Replies: 31
Views: 2018

Re: Project Gotham Racing 3 / 4

Both tools updated. Check 1st post.

Cars tool:
- texture export
- material list
- scale fixed

Maps tool:
- workaround fix for textures with reversed mipmaps
(they are now exported in full size, but you need to manually cut the biggest mip)
- more UV pairs added
by daemon1
Wed Aug 02, 2023 2:35 pm
Forum: 3D/2D models
Topic: Project Gotham Racing 3 / 4
Replies: 31
Views: 2018

Re: Project Gotham Racing 3 / 4

UB833 wrote: Thu Jul 27, 2023 5:26 am any update on your tool about Car textures?
I dont have time for it right now.
by daemon1
Sat Jul 29, 2023 4:00 pm
Forum: 3D/2D models
Topic: Horizon Forbidden West [PS4/PS5]
Replies: 164
Views: 25198

Re: Horizon Forbidden West [PS4/PS5]

no
by daemon1
Sat Jul 29, 2023 10:25 am
Forum: 3D/2D models
Topic: The Crew 1/2 map tool (Dunia engine)
Replies: 83
Views: 25213

Re: The Crew 1/2 map tool (Dunia engine)

how could i open ascii files in blender: I tried with XNALara / XPS plugin but it gives me an error (Blender 3.5 ... maybe an older version of blender will solve the problem?). All the roads and game assets are in the ascii file that is generated, right? yes, XNALara / XPS plugin works fine, with a...
by daemon1
Thu Jul 27, 2023 4:13 pm
Forum: 3D/2D models
Topic: The Crew 1/2 map tool (Dunia engine)
Replies: 83
Views: 25213

Re: The Crew 1/2 map tool (Dunia engine)

Tool requires res2.bin file, which will later be generated automatically, but now you need to place it next to the EXE. Its bigger than 256k, so get it here: https://zenhax.com/viewtopic.php?f=5&t=8879 Hey, this link is dead this file is now generated automatically, you dont need to download it
by daemon1
Tue Jul 25, 2023 1:23 pm
Forum: 3D/2D models
Topic: Project Gotham Racing 3 / 4
Replies: 31
Views: 2018

Re: Project Gotham Racing 3 / 4

Tool for PGR4 areas for testing. Tool will export all static models and all instanced models to .DMF format. To load .DMF files use this blender plugin: https://github.com/REDxEYE/decima-dmf Tool will export all textures to a subfolder in raw format, which then can be converted with included noesis...
by daemon1
Mon Jul 24, 2023 4:39 pm
Forum: 3D/2D models
Topic: Project Gotham Racing 3 / 4
Replies: 31
Views: 2018

Re: Project Gotham Racing 3 / 4

Textures exported, materials assigned to scene.
So far, its possible to manually apply textures after that.

Image

Next i maybe try auto-assigning them.
by daemon1
Mon Jul 24, 2023 2:24 pm
Forum: 3D/2D models
Topic: The Order 1886
Replies: 54
Views: 13520

Re: The Order 1886

Graesholt wrote: Mon Jul 24, 2023 11:38 am However, I seem to be running into the same issue that fullinu had back on page two.
That script is ONLY for quick loading maps.
Do NOT use it on anything else, it will not work.
by daemon1
Sat Jul 22, 2023 9:08 am
Forum: 3D/2D models
Topic: The Order 1886
Replies: 54
Views: 13520

Re: The Order 1886

Can someone send me detailed instructions or a picture of exactly how to name and which folders go where, you mostly speak in an abbreviated form, as always In this game, each asset is split in 2 parts: CPU part and GPU part. They are placed in separate folders, but named the same. For the tool to ...
by daemon1
Sat Jul 22, 2023 8:01 am
Forum: 3D/2D models
Topic: Project Gotham Racing 3 / 4
Replies: 31
Views: 2018

Re: Project Gotham Racing 3 / 4

All map objects are done. A bit of a mess, because all track versions present at the same time.
Now proceeding with textures.

Image
by daemon1
Fri Jul 21, 2023 9:24 am
Forum: 3D/2D models
Topic: Project Gotham Racing 3 / 4
Replies: 31
Views: 2018

Re: Project Gotham Racing 3 / 4

sam mods wrote: Fri Jul 21, 2023 8:35 am Bye any chance will you try Driveclub?
Maybe later, some day.
by daemon1
Fri Jul 21, 2023 6:33 am
Forum: 3D/2D models
Topic: Project Gotham Racing 3 / 4
Replies: 31
Views: 2018

Re: Project Gotham Racing 3 / 4

Tosyk wrote: Thu Jul 20, 2023 4:59 pm edit2: it would be really nice if you could look into these files of 2 games:
blur,
blur 2,
both game are done by the same developer and I assume the model storage technique might be similar.
I checked the files, and unfortunately, they have nothing in common with PGR games.
by daemon1
Fri Jul 21, 2023 6:31 am
Forum: 3D/2D models
Topic: Project Gotham Racing 3 / 4
Replies: 31
Views: 2018

Re: Project Gotham Racing 3 / 4

UB833 wrote: Fri Jul 21, 2023 3:56 am I ask again, how do I import this .ascii file onto any 3d viewer?
There are several plugins for blender (example: xps tools by johnzero), and also a noesis plugin from where you can convert to many other formats.
by daemon1
Thu Jul 20, 2023 8:07 am
Forum: 3D/2D models
Topic: Project Gotham Racing 3 / 4
Replies: 31
Views: 2018

Re: Project Gotham Racing 3 / 4

Posted the test tool for CARS only.

Textures not extracted yet, and custom scale is not applied for PRG4 cars.
Also there's some leftover loose geometry, because of how data was organized in buffers.
But all of them must export with all UVs and vertex colors.