Another small fix.
Only cars tool. Now cars must have proper size. Both PGR3 & 4.
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- Sun Aug 06, 2023 6:01 pm
- Forum: 3D/2D models
- Topic: Project Gotham Racing 3 / 4
- Replies: 31
- Views: 2018
- Sun Aug 06, 2023 12:47 pm
- Forum: 3D/2D models
- Topic: Project Gotham Racing 3 / 4
- Replies: 31
- Views: 2018
Re: Project Gotham Racing 3 / 4
Both tools updated. Check 1st post.
Cars tool:
- texture export
- material list
- scale fixed
Maps tool:
- workaround fix for textures with reversed mipmaps
(they are now exported in full size, but you need to manually cut the biggest mip)
- more UV pairs added
Cars tool:
- texture export
- material list
- scale fixed
Maps tool:
- workaround fix for textures with reversed mipmaps
(they are now exported in full size, but you need to manually cut the biggest mip)
- more UV pairs added
- Wed Aug 02, 2023 2:35 pm
- Forum: 3D/2D models
- Topic: Project Gotham Racing 3 / 4
- Replies: 31
- Views: 2018
- Sat Jul 29, 2023 4:00 pm
- Forum: 3D/2D models
- Topic: Horizon Forbidden West [PS4/PS5]
- Replies: 164
- Views: 25198
- Sat Jul 29, 2023 10:25 am
- Forum: 3D/2D models
- Topic: The Crew 1/2 map tool (Dunia engine)
- Replies: 83
- Views: 25213
Re: The Crew 1/2 map tool (Dunia engine)
how could i open ascii files in blender: I tried with XNALara / XPS plugin but it gives me an error (Blender 3.5 ... maybe an older version of blender will solve the problem?). All the roads and game assets are in the ascii file that is generated, right? yes, XNALara / XPS plugin works fine, with a...
- Thu Jul 27, 2023 4:13 pm
- Forum: 3D/2D models
- Topic: The Crew 1/2 map tool (Dunia engine)
- Replies: 83
- Views: 25213
Re: The Crew 1/2 map tool (Dunia engine)
Tool requires res2.bin file, which will later be generated automatically, but now you need to place it next to the EXE. Its bigger than 256k, so get it here: https://zenhax.com/viewtopic.php?f=5&t=8879 Hey, this link is dead this file is now generated automatically, you dont need to download it
- Tue Jul 25, 2023 1:23 pm
- Forum: 3D/2D models
- Topic: Project Gotham Racing 3 / 4
- Replies: 31
- Views: 2018
Re: Project Gotham Racing 3 / 4
Tool for PGR4 areas for testing. Tool will export all static models and all instanced models to .DMF format. To load .DMF files use this blender plugin: https://github.com/REDxEYE/decima-dmf Tool will export all textures to a subfolder in raw format, which then can be converted with included noesis...
- Mon Jul 24, 2023 4:39 pm
- Forum: 3D/2D models
- Topic: Project Gotham Racing 3 / 4
- Replies: 31
- Views: 2018
Re: Project Gotham Racing 3 / 4
Textures exported, materials assigned to scene.
So far, its possible to manually apply textures after that.

Next i maybe try auto-assigning them.
So far, its possible to manually apply textures after that.

Next i maybe try auto-assigning them.
- Mon Jul 24, 2023 2:24 pm
- Forum: 3D/2D models
- Topic: The Order 1886
- Replies: 54
- Views: 13520
- Sat Jul 22, 2023 9:08 am
- Forum: 3D/2D models
- Topic: The Order 1886
- Replies: 54
- Views: 13520
Re: The Order 1886
Can someone send me detailed instructions or a picture of exactly how to name and which folders go where, you mostly speak in an abbreviated form, as always In this game, each asset is split in 2 parts: CPU part and GPU part. They are placed in separate folders, but named the same. For the tool to ...
- Sat Jul 22, 2023 8:01 am
- Forum: 3D/2D models
- Topic: Project Gotham Racing 3 / 4
- Replies: 31
- Views: 2018
Re: Project Gotham Racing 3 / 4
All map objects are done. A bit of a mess, because all track versions present at the same time.
Now proceeding with textures.

Now proceeding with textures.

- Fri Jul 21, 2023 9:24 am
- Forum: 3D/2D models
- Topic: Project Gotham Racing 3 / 4
- Replies: 31
- Views: 2018
- Fri Jul 21, 2023 6:33 am
- Forum: 3D/2D models
- Topic: Project Gotham Racing 3 / 4
- Replies: 31
- Views: 2018
Re: Project Gotham Racing 3 / 4
I checked the files, and unfortunately, they have nothing in common with PGR games.
- Fri Jul 21, 2023 6:31 am
- Forum: 3D/2D models
- Topic: Project Gotham Racing 3 / 4
- Replies: 31
- Views: 2018
- Thu Jul 20, 2023 8:07 am
- Forum: 3D/2D models
- Topic: Project Gotham Racing 3 / 4
- Replies: 31
- Views: 2018
Re: Project Gotham Racing 3 / 4
Posted the test tool for CARS only.
Textures not extracted yet, and custom scale is not applied for PRG4 cars.
Also there's some leftover loose geometry, because of how data was organized in buffers.
But all of them must export with all UVs and vertex colors.
Textures not extracted yet, and custom scale is not applied for PRG4 cars.
Also there's some leftover loose geometry, because of how data was organized in buffers.
But all of them must export with all UVs and vertex colors.
