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by daemon1
Mon Jan 18, 2021 4:16 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 491
Views: 68922

Re: Detroit Become Human tools (PC, PS4)

you can make batch files to convert all animations
by daemon1
Sun Jan 17, 2021 4:16 pm
Forum: 3D/2D models
Topic: Far Cry 5 models modding tool
Replies: 180
Views: 14048

Re: Far Cry 5 models modding tool

Ganic3000 wrote:
Sun Jan 17, 2021 4:03 pm
What's the second? The one for the hair?
I dont remember which one had 2 UVs, but there are 2 EXE files attached here.
by daemon1
Sun Jan 17, 2021 3:52 pm
Forum: 3D/2D models
Topic: Far Cry 5 models modding tool
Replies: 180
Views: 14048

Re: Far Cry 5 models modding tool

Ganic3000 wrote:
Sun Jan 17, 2021 3:12 pm
daemon1 wrote:
Sun Aug 09, 2020 8:06 am
сейчас совершенно нет времени может позже
Hello, when this tool is updated to support "uvChannels =" 2 "", for support weapons and vehicles? is sorely lacking. [roll]
This tool always had support for 2 UV channels. This is actually why 2 EXE files were provided. One for 1 UV, another for 2.
by daemon1
Sun Jan 17, 2021 7:42 am
Forum: 3D/2D models
Topic: Doom (2016) Animations
Replies: 3
Views: 130

Re: Doom (2016) Animations

But I'm getting problems with every animations on the legs: https://youtu.be/lt3rJEA8tbE These are not "problems". Legs in Doom were animated using IK. So their movement is just not present in animations. Instead, they have feet IK position/rotation/pole keys. You will have to setup IK for that - h...
by daemon1
Fri Jan 15, 2021 8:55 am
Forum: 3D/2D models
Topic: Parasite Eve (PS1)
Replies: 27
Views: 1282

Re: Parasite Eve (PS1)

RedToaster wrote:
Fri Jan 15, 2021 7:27 am
Can't seem to find Aya's model (Opera and Normal outfit) in the files, Seem to only find NPCs and enemy models?
there are multiple instances of both of her outfits in the files
by daemon1
Thu Jan 14, 2021 12:35 pm
Forum: 3D/2D models
Topic: The Order 1886
Replies: 13
Views: 3053

Re: The Order 1886

lolwatt wrote:
Mon Jan 04, 2021 11:04 pm
...
Happy new year!
How is it going?
by daemon1
Wed Jan 13, 2021 4:48 pm
Forum: 3D/2D models
Topic: Parasite Eve (PS1)
Replies: 27
Views: 1282

Re: Parasite Eve (PS1)

Thats the problem, the command window open and its still black/empty then i get what i described before anything happen after you close the messagebox "described before", there must be message inside of command window Like i said nothing appear in the command window it goes on a white overlay the "...
by daemon1
Sun Jan 10, 2021 9:57 pm
Forum: 3D/2D models
Topic: Parasite Eve 2 (PS1)
Replies: 2
Views: 257

Re: Parasite Eve 2 (PS1)

tools posted
by daemon1
Sun Jan 10, 2021 9:11 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 269
Views: 51605

Re: Horizon Zero Dawn

markfisher wrote:
Sun Jan 10, 2021 9:07 pm
Now the only issue I have left is trying to get the destructible parts properly applied to the mesh
i'm not sure which step did you miss, because you didnt say exactly what you did, but most probably you didnt have robot_modelhelpers in the same folder, so it was not used during conversion.
by daemon1
Sun Jan 10, 2021 4:43 pm
Forum: 3D/2D models
Topic: Parasite Eve (PS1)
Replies: 27
Views: 1282

Re: Parasite Eve (PS1)

Tsunani wrote:
Sun Jan 10, 2021 4:23 pm
Thats the problem, the command window open and its still black/empty then i get what i described before anything happen
after you close the messagebox "described before", there must be message inside of command window
by daemon1
Sun Jan 10, 2021 8:09 am
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 269
Views: 51605

Re: Horizon Zero Dawn

markfisher wrote:
Sun Jan 10, 2021 12:32 am
When I run robot.helpers.core through Horizon_pc nothing happens
I never said you have to do that. This file is needed, but you dont have to run it through Horizon_pc.

executing "Horizon_pc.exe [mesh_skeleton] [animskel] >A.bat" means you have to put real file names as parameters.
by daemon1
Fri Jan 08, 2021 3:42 pm
Forum: 3D/2D models
Topic: [PS1] Twisted Metal: Small Brawl .PSX
Replies: 1
Views: 681

Re: [PS1] Twisted Metal: Small Brawl .PSX

Twisted Metal: Small Brawl tool. Can get models and their textures. Cars usually have only 3 huge high-detail parts scaled originally, and all other parts are EXACTLY 32x times smaller. You have to scale them to fit. Textures will be exported as 16 parts 256x256 each. There's also separate tool vers...
by daemon1
Fri Jan 08, 2021 12:23 pm
Forum: 3D/2D models
Topic: Parasite Eve (PS1)
Replies: 27
Views: 1282

Re: Parasite Eve (PS1)

Tsunani wrote:
Fri Jan 08, 2021 12:11 pm
Alright well i already had tried using a comand prompt, in both case it stop working the message is :

"Parasite stopped working
this is not error message
message must be inside of command window. if you can't copy it, make a screenshot
by daemon1
Thu Jan 07, 2021 10:48 am
Forum: 3D/2D models
Topic: Spider-Man: Miles Morales (PS4)
Replies: 16
Views: 1933

Re: Spider-Man: Miles Morales (PS4)

Tool posted
by daemon1
Thu Jan 07, 2021 10:04 am
Forum: 3D/2D models
Topic: Parasite Eve (PS1)
Replies: 27
Views: 1282

Re: Parasite Eve (PS1)

The tool doesn’t work for me it just flat out crash Tools can't just crash. They always give error message. Without error message its impossible to tell whats the problem. If window is closing, you have to open command window yourself and run the tool from there to see error message. If you dont kn...