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by daemon1
Sun Apr 05, 2020 4:53 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 300
Views: 32787

Re: Detroit Become Human tools (PC, PS4)

Tamaki wrote:
Sun Apr 05, 2020 4:51 pm
Как твоя программа определяет размеры для текстур? Конкретно глядя на оригинальные.
Я к примеру вижу размеры в самой текстуре, но когда я их изменяю в файлах, твоя программа всё равно видит их размеры которые были до моих изменений.
ничего не понял
by daemon1
Sun Apr 05, 2020 3:40 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 300
Views: 32787

Re: Detroit Become Human tools (PC, PS4)

ProGamer wrote:
Sun Apr 05, 2020 3:35 pm
Why my model is like this when I put the animation
i dont know why you have it like this
by daemon1
Sat Apr 04, 2020 9:00 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 300
Views: 32787

Re: Detroit Become Human tools (PC, PS4)

Animation tool updated.

Small fix for some idle anims, which have static bones. For example on the picture below fingers were incorrect (left). And now they are properly rotated (right).

Image
by daemon1
Fri Apr 03, 2020 3:54 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 300
Views: 32787

Re: Detroit Become Human tools (PC, PS4)

Kanbara wrote:
Fri Apr 03, 2020 3:19 pm
Would you mind explaining what "XXX_tan.ascii" files for?
Someone asked me if i can also get vertex tangents. I did export them into this file.
There was some noesis script to load them, but i don't remember how it worked.
by daemon1
Fri Apr 03, 2020 12:45 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 300
Views: 32787

Re: Detroit Become Human tools (PC, PS4)

Example:

Detroit_anim 2c67.anim 1a82_191.nodes
by daemon1
Fri Apr 03, 2020 10:52 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 300
Views: 32787

Re: Detroit Become Human tools (PC, PS4)

you have wrong path
by daemon1
Fri Apr 03, 2020 10:42 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 300
Views: 32787

Re: Detroit Become Human tools (PC, PS4)

you need this file:

E: \ Detroit turned human PS4 PKG Decrypt \ Detroit turned human Tools \ BigFile_PS4.idm

you dont have it
by daemon1
Fri Apr 03, 2020 10:37 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 300
Views: 32787

Re: Detroit Become Human tools (PC, PS4)

Unable to find:

E: \ Detroit turned human PS4 PKG Decrypt \ Detroit turned human Tools \ BigFile_PS4.idm
by daemon1
Fri Apr 03, 2020 10:31 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 300
Views: 32787

Re: Detroit Become Human tools (PC, PS4)

You have to run "Detroit anim", not Detroit_anim
by daemon1
Thu Apr 02, 2020 2:43 pm
Forum: 3D/2D models
Topic: Far Cry 5 models modding tool
Replies: 86
Views: 2182

Re: Far Cry 5 models modding tool

Its possible that weapon parts must be modified in some special way. Since i dont have files or the game itself, i can't check.
by daemon1
Thu Apr 02, 2020 2:37 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 300
Views: 32787

Re: Detroit Become Human tools (PC, PS4)

Tools updated! All latest files are in 1st post.

- one tool for PC/PS4 file extraction, model export
- same tool for animations will work with both PC or PS4 animations
- sound extraction added
by daemon1
Wed Apr 01, 2020 4:03 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.za and .za2)
Replies: 68
Views: 2051

Re: ...is this the uncrackable one?? (.za and .za2)

shakotay2 wrote:
Wed Apr 01, 2020 3:55 pm
Usually, yes. But here none of the three uv sets gives me a decent uv map then while the point cloud doesn't look that bad. (Tried other combinations of the 6 float values - failed.)
there are no 3 uv sets. The uvs are 3 actual UVs for each vertex of a face. And they make proper UV map.
by daemon1
Wed Apr 01, 2020 3:50 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.za and .za2)
Replies: 68
Views: 2051

Re: ...is this the uncrackable one?? (.za and .za2)

shakotay2 wrote:
Wed Apr 01, 2020 6:57 am
uvs (blue rectangles) seem to need another index set
uvs do not need any index sets. They BELONG to faces.
by daemon1
Wed Apr 01, 2020 3:49 pm
Forum: 3D/2D models
Topic: Far Cry 5 models modding tool
Replies: 86
Views: 2182

Re: Far Cry 5 models modding tool

SlaYeR5530 wrote:
Mon Mar 30, 2020 11:45 pm
In shop i can see the original one appear for a split second
this means the original file somehow is still in the game, and this is wrong. Probably multiple copies of this model exist in game files?
by daemon1
Tue Mar 31, 2020 8:08 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.za and .za2)
Replies: 68
Views: 2051

Re: ...is this the uncrackable one?? (.za and .za2)

Henchman800 wrote:
Tue Mar 31, 2020 7:44 pm
But why would it make sense to store model info in the game.exe?
because its so hardcore!