Search found 1933 matches

by daemon1
Fri Jan 17, 2020 4:41 pm
Forum: 3D/2D models
Topic: The Crew 1/2 map tool (Dunia engine)
Replies: 25
Views: 3161

Re: The Crew 1/2 map tool (Dunia engine)

eyewee wrote:
Mon Jan 13, 2020 4:43 pm
Anyways, where's daemon1 ? Will he ever be updating the tool? At least to support TC1 map?
unfortunately i dont know if i will ever be updating the tool
by daemon1
Wed Jan 15, 2020 7:27 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 480
Views: 69338

Re: Frostbite model tools (Battlefield, Battlefront and othe

RalaHawke wrote:
Tue Jan 14, 2020 9:54 pm
I have sent you a message recently about this topic :) But only 2 ppl pmed you? That is not so much ... :(
you said you're new to this
i'm not sure you can use the model exported
why do you need it?
by daemon1
Tue Jan 14, 2020 6:29 pm
Forum: 3D/2D models
Topic: Days Gone
Replies: 7
Views: 486

Re: Days Gone

You probably missed last 2 years of distributing PS4 exclusive data.
Anyone who has the dump is free to send you files.
But your chances increase if you ask in a place where you have some activity, where people know you, what you do, and why do you need it.
by daemon1
Sun Jan 12, 2020 5:01 pm
Forum: 3D/2D models
Topic: Days Gone
Replies: 7
Views: 486

Days Gone

Days Gone tool. Supports textures, skeletal meshes, static meshes and maps. To build a map, first batch-convert all static models (or only models needed for the map). Temporary files will be extracted into "staticmesh.raw" folder. Then drop .umap onto the tool. "staticmesh.raw" folder with raw files...
by daemon1
Sun Jan 12, 2020 3:43 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 480
Views: 69338

Re: Frostbite model tools (Battlefield, Battlefront and others)

Crazy31139 wrote:
Sun Jan 12, 2020 2:20 pm
Hello, how i can extract Mirror`s Edge Catalyst models
i think i never supported Mirror`s Edge Catalyst models
i just made facefixes for this game
by daemon1
Mon Jan 06, 2020 8:09 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 480
Views: 69338

Re: Frostbite model tools (Battlefield, Battlefront and others)

TrumpetPro wrote:
Mon Jan 06, 2020 2:20 am
Daemon1, do you have any plans on releasing your Frostbite animation extraction tools? I noticed that the thread was lost along with the Facepunch forums.
i had only test runs, with manual selection of somethings
completing the proper tool will require more work and i never had time for it
by daemon1
Fri Jan 03, 2020 1:50 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 230
Views: 24009

Re: Detroit Become Human tools

TSelman61X wrote:
Fri Jan 03, 2020 1:28 pm
I don't know if there are other tools for HR?
my tool was only made for PS3 version (both games)
i never had time to modify it for PS4 or PC versions
especially considering that main characters were not higher poly than original PS3 models
by daemon1
Sun Dec 22, 2019 4:15 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 480
Views: 69338

Re: Frostbite model tools (Battlefield, Battlefront and othe

What do I have to do to get it? Second question, what would it take to talk you into releasing it? Originial question still standing - how do I get the MorphResource-files? Do I need the non-public tool? i'm not giving this tool to anyone i'm not going to release it MorphResource files are only pre...
by daemon1
Sun Dec 22, 2019 1:06 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 480
Views: 69338

Re: Frostbite model tools (Battlefield, Battlefront and othe

I don't have the .meshset or .MorphResource-files, and I have no idea how to get them. I assume that I need to run some other converter? Google search isn't giving me anything, and searching on the forum just directs me back here. Fb_DAI_morph.exe can't be used to get custom Inquisitor that tool is...
by daemon1
Fri Dec 13, 2019 9:20 am
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 230
Views: 24009

Re: Detroit Become Human tools

why should anyone? is there anything new/special there?
by daemon1
Sun Nov 24, 2019 2:20 pm
Forum: 3D/2D models
Topic: Far Cry 5 models modding tool
Replies: 1
Views: 284

Far Cry 5 models modding tool

Far Cry 5 models modding tool allows changing almost any skeletal model in the game for a custom model. Examples of modified hair and clothes: https://i.imgur.com/X2Y2BnI.jpg https://i.imgur.com/6MTRsBT.jpg Usage: 1. Import or make your custom model in UE4.22.3, build it and save (you must get .uass...
by daemon1
Sat Nov 09, 2019 1:38 pm
Forum: Graphic file formats
Topic: Raw texture previewer/converter
Replies: 67
Views: 34408

Re: Raw texture previewer/converter

Turisto wrote:
Sat Nov 09, 2019 12:37 pm
Unfortunately this tool doesn't support uncompressed rgba formats.
There are lot of such textures in PS4 "The Last of us" in swizzled form.
the tool SUPPORTS uncompressed rgba formats.
by daemon1
Tue Nov 05, 2019 4:41 pm
Forum: 3D/2D models
Topic: Jurassic World Evolution
Replies: 119
Views: 14607

Re: Jurassic World Evolution

fil1969 wrote:
Tue Nov 05, 2019 4:24 pm
Can you please add support for Planet zoo?
sorry, not any soon
by daemon1
Sun Oct 13, 2019 1:25 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 186
Views: 33719

Re: Final Fantasy Dissidia NT PS4 tools

what do you mean?
by daemon1
Thu Oct 10, 2019 6:40 pm
Forum: 3D/2D models
Topic: Dragon Quest XI (11) map tool
Replies: 10
Views: 629

Re: Dragon Quest XI (11) map tool

done. terrain supported when its generated from a heightmap

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