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by daemon1
Tue Oct 27, 2020 2:38 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 124
Views: 17360

Re: The Last of Us 2

kotn3l wrote:
Tue Oct 27, 2020 1:44 pm
marlene-body.pak, marlene-skel.pak
yes, this model works fine. All bones are correct
by daemon1
Tue Oct 27, 2020 2:28 pm
Forum: 3D/2D models
Topic: Death Stranding (PS4)
Replies: 124
Views: 17630

Re: Death Stranding (PS4)

smd file generated at the same time is fine, how to solve it? is it possible to generate multiple smd files containing different uvsets (such as xx_uv1.smd, xx_uv2.smd...) when model contains multiple uvsets. i dont see reasons for this. SMD is not good format anyway. Blender trace means nothing fo...
by daemon1
Tue Oct 27, 2020 1:42 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 124
Views: 17360

Re: The Last of Us 2

they look like different models. Maybe you use wrong skeleton.
by daemon1
Tue Oct 27, 2020 1:05 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 124
Views: 17360

Re: The Last of Us 2

So if I use the /r switch, the bones are reparented as they should be, but they will all be moved to the root location. What I did is: extract the skeleton and model with the /r switch. Copy the skeleton.smd into let's say a corresponding body model. (The nodes) Now if you open the smd file in blen...
by daemon1
Tue Oct 27, 2020 10:30 am
Forum: 3D/2D models
Topic: Death Stranding (PS4)
Replies: 124
Views: 17630

Re: Death Stranding (PS4)

kakalot wrote:
Tue Oct 27, 2020 8:44 am
all versions work
you probably did something wrong when converting models
by daemon1
Tue Oct 27, 2020 8:15 am
Forum: 3D/2D models
Topic: Death Stranding (PS4)
Replies: 124
Views: 17630

Re: Death Stranding (PS4)

kakalot wrote:
Mon Oct 26, 2020 3:00 pm
but how to open ascii files? blender xnalara addon can't open it :(
blender xnalara addon opens it
by daemon1
Tue Oct 27, 2020 8:13 am
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 124
Views: 17360

Re: The Last of Us 2

kotn3l wrote:
Mon Oct 26, 2020 11:55 pm
Pics below. I have two ideas what could be causing this:
There's nothing to fix, everything is working fine. Both your ideas are wrong.
I can't help you unless you tell exactly what you did.
by daemon1
Mon Oct 26, 2020 1:23 pm
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 86
Views: 11418

Re: Spiderman PS4

After I use spiderman allassets.txt, it showed "asset not found:XXXXXXXXXXXX" And spiderman models.txt, it showed "could not find the file g02s000", but there is only g00s000 ~ g00s018 in my asset_archive floder. Its bad idea to use allassets.txt, because only models and textures are supported by t...
by daemon1
Mon Oct 26, 2020 10:46 am
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 124
Views: 17360

Re: The Last of Us 2

Tool updated. With this new version you can now fully export world-watchtower-dict.pak which has 6 textures with very long names. To do this, be sure to export in the root of the drive or a very short folder name (like "C:\T2") Note that there are 2 special switches for skeleton export: /r - reparen...
by daemon1
Sat Oct 24, 2020 4:37 pm
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 86
Views: 11418

Re: Spiderman PS4

so, is anyone able to help to find the models hashes from the 1.17 update ? I created a list for 1.17, and there are only 3 changes: REMOVED 1 model: 88F27B2DD11D2433 characters\hero\hero_spiderman_spidercop\hero_spiderman_spidercop.model added 2 models: A5753561B8834043 characters\hero\hero_spider...
by daemon1
Sat Oct 24, 2020 9:43 am
Forum: 3D/2D models
Topic: Infamous 2nd Son
Replies: 1
Views: 126

Re: Infamous 2nd Son

Tool posted.
by daemon1
Tue Oct 20, 2020 2:18 pm
Forum: 3D/2D models
Topic: Death Stranding (PS4)
Replies: 124
Views: 17630

Re: Death Stranding (PS4)

sladaar wrote:
Tue Oct 20, 2020 1:30 pm
very sorry to bother guys but the download link seem to be broken (download fails!)!
no, it works. Its not a link btw, the file is embedded on the server, so it CANT be broken
by daemon1
Tue Oct 20, 2020 12:03 pm
Forum: 3D/2D models
Topic: Infamous 2nd Son
Replies: 1
Views: 126

Infamous 2nd Son

Infamous 2nd Son tool. Same as for Ghost of Tsushima, only main characters supported. Usage: drop .XPPS file onto the tool. This will produce ASCII file with model, additional SMD file with skeleton, and text file with material/textures description. Textures will be exported to "textures" subfolder....
by daemon1
Wed Oct 14, 2020 7:40 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 477
Views: 56814

Re: Detroit Become Human tools (PC, PS4)

All I want to know is are you GUESSING the information based on texture data or are you getting it directly from the game. no, i'm not GUESSING the information. It is in the files. Or in the "game" if you like it better. Not in RAW data chunk. But in the same file. I dont know how to say it better....
by daemon1
Wed Oct 14, 2020 7:19 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 477
Views: 56814

Re: Detroit Become Human tools (PC, PS4)

How does your tool figure out the width or the flags in the DDS file? Clearly, you didn't figure out all of the data because many dds get extracted flipped upside-down. But I would still like to know what you got working :roll: Why do you think i didn't figure out all of the data? I did, and its al...