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by daemon1
Wed Sep 18, 2019 6:31 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 54
Views: 3464

Re: Kingdom Hearts 3 (PS4)

Puterboy1 wrote:
Wed Sep 18, 2019 6:11 pm
And what about the sound files? Anything to support extracting or converting them into making them playable.
as far as i know, some people already converted them
they were at9 or something
by daemon1
Wed Sep 18, 2019 4:11 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 54
Views: 3464

Re: Kingdom Hearts 3 (PS4)

AESRYL wrote:
Wed Sep 18, 2019 6:04 am
Would you be able to make it so you can drag the .UASSET files onto the exe and convert them by the bulk, instead of one by one??
you can always do it yourself
use batch files
by daemon1
Tue Sep 17, 2019 7:34 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 217
Views: 50466

Re: Gran Turismo 6 Models

ah, that... this is not my mission
by daemon1
Tue Sep 17, 2019 4:18 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 217
Views: 50466

Re: Gran Turismo 6 Models

what progress do you expect? I think everything is done here
by daemon1
Sun Sep 15, 2019 4:26 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 54
Views: 3464

Re: Kingdom Hearts 3 (PS4)

New version.

- fixed some maps crashes
- vertex color output for maps
- materials output for maps

you'll have to re-convert all static models to get material names from them
after that, it will work as before
if there will be no material list, it will generate "submesh_1_material"-like names
by daemon1
Sat Sep 07, 2019 4:25 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 54
Views: 3464

Re: Kingdom Hearts 3 (PS4)

Tool updated: map support. Usage is similar to IJ2 maps. First process all "meshes" folders of a map, it will create a lot of staticmesh.RAW files. Then use .UMAP with the tool notes: - not all map data will be supported. There are many ways in UE3/UE4 to add static mesh, i only support most obsious...
by daemon1
Fri Sep 06, 2019 5:37 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 54
Views: 3464

Re: Kingdom Hearts 3 (PS4)

map export is not yet ready

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by daemon1
Fri Sep 06, 2019 8:47 am
Forum: 3D/2D models
Topic: Red Dead Redemption 2
Replies: 14
Views: 1457

Re: Red Dead Redemption 2

there's NO link to the tool
its distributed among people with game files
by daemon1
Thu Sep 05, 2019 7:21 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 54
Views: 3464

Re: Kingdom Hearts 3 (PS4)

yes, all game data will be available

adding map support

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by daemon1
Thu Sep 05, 2019 7:13 am
Forum: 3D/2D models
Topic: Red Dead Redemption 2
Replies: 14
Views: 1457

Re: Red Dead Redemption 2

Yes there is a chance. As far as I know, many people now have the files. If some of them will decide they can give them to you, they can do it.
by daemon1
Wed Sep 04, 2019 7:55 am
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 54
Views: 3464

Re: Kingdom Hearts 3 (PS4)

Tool released.
Current version only supports skeletal models. Statics/Map support is planned, but no est.
by daemon1
Tue Sep 03, 2019 9:06 am
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 54
Views: 3464

Kingdom Hearts 3 (PS4)

Kingdom Hearts 3 (PS4) tool. Supports static & skeletal models, maps.
Textures can be extracted with umodel.

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by daemon1
Tue Aug 20, 2019 4:46 pm
Forum: Graphic file formats
Topic: Raw TFC exporter (Paladins, Gigantic, DCUO)
Replies: 23
Views: 5084

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

on windows there are no dependencies, because windows always have .net and it can't be changed
no idea about linux
by daemon1
Sat Aug 17, 2019 1:00 pm
Forum: 3D/2D models
Topic: Red Dead Redemption 2
Replies: 14
Views: 1457

Re: Red Dead Redemption 2

Tool finished.

You can aks your friends about the files. They are distributed between people as usual.
by daemon1
Fri Aug 16, 2019 10:15 am
Forum: 3D/2D models
Topic: Red Dead Redemption 2
Replies: 14
Views: 1457

Re: Red Dead Redemption 2

Adding support for weapons, static props and level parts.

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