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- Tue Apr 06, 2021 6:43 pm
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 133
- Views: 32399
Re: Uncharted 4 (PS4)
johnzero XNALara mesh ascii plugin
- Tue Apr 06, 2021 5:56 pm
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 133
- Views: 32399
Re: Uncharted 4 (PS4)
you dont have to put smd with ascii
ascii files is already the whole map
- Mon Mar 29, 2021 1:12 pm
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 193
- Views: 44360
- Mon Mar 29, 2021 12:56 pm
- Forum: 3D/2D models
- Topic: Injustice 2 (PC)
- Replies: 110
- Views: 29559
Re: Injustice 2 (PC)
old or broken QuickBMS version
- Mon Mar 29, 2021 11:25 am
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 193
- Views: 44360
- Mon Mar 29, 2021 9:05 am
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 193
- Views: 44360
Re: The Last of Us Model/Animation Tools (PS4)
The tool should be able to handle the animations For their animations, Naughty dogs did things i've never seen before in any other engine. Real crazy things. I couldn't solve it whatever i tried. The only way was to reverse and debug the original SPU code. But now, after i did that, i think it was ...
- Tue Mar 23, 2021 6:50 am
- Forum: 3D/2D models
- Topic: The Last of Us 2
- Replies: 168
- Views: 31019
Re: The Last of Us 2
Looking for help with UVs When I extract the pak file I get ASCIIs and SMDs. Blender gives me an error when I try and open the ASCIIs but will open the SMDs with 1 UV map, there are supposed to be 3. I've tried opening in NOESIS and exporting the ASCIIs as FBX. Doing that I get 2 UVs but I'm still ...
- Mon Mar 22, 2021 9:43 am
- Forum: 3D/2D models
- Topic: Red Dead Redemption 2 PS4
- Replies: 67
- Views: 11971
- Sun Mar 21, 2021 12:28 pm
- Forum: 3D/2D models
- Topic: The Last of Us 2
- Replies: 168
- Views: 31019
- Sun Mar 21, 2021 7:39 am
- Forum: 3D/2D models
- Topic: The Last of Us 2
- Replies: 168
- Views: 31019
Re: The Last of Us 2
this is not the problem of a tool. There's a limit for path length in windows. Use shorter paths.
but All files will be extracted in any case.
- Fri Mar 19, 2021 1:32 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 516
- Views: 79168
Re: Detroit Become Human tools (PC, PS4)
where is that tool and who made it?
- Fri Mar 19, 2021 1:26 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 516
- Views: 79168
Re: Detroit Become Human tools (PC, PS4)
ok i will check this
- Fri Mar 19, 2021 1:20 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 516
- Views: 79168
Re: Detroit Become Human tools (PC, PS4)
what is that "Detroit tool" you are talking about? isnt it just using my tools inside?Predator0000 wrote: ↑Fri Mar 19, 2021 12:47 pmeven the Detroit tool has the same problem with the texture as your tool
if you think something is wrong, what is exact model number, and texture number?
- Fri Mar 19, 2021 12:43 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 516
- Views: 79168
Re: Detroit Become Human tools (PC, PS4)
there is NO texture problemPredator0000 wrote: ↑Fri Mar 19, 2021 12:13 pmI would have liked not to retouch them I even tested the Detroit tool, it's the same as your tools
it has problem on the texture even the color
"if you could just fix the texture problem and update it from your tool that would be super nice"
there is nothing to fix
- Fri Mar 19, 2021 11:02 am
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 286
- Views: 60634
Re: Horizon Zero Dawn
tool can't just stop
must be an error message
must be an error message