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Search found 1867 matches

by daemon1
Sat Jun 15, 2019 7:24 am
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 10
Views: 644

Re: Spiderman PS4

they have facebones
i removed them so you can see the face
by daemon1
Wed Jun 12, 2019 7:44 am
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 10
Views: 644

Re: Spiderman PS4

Dr Octopus is not supported yet. His mesh setup is too complex and i was lost in his tentacles trying to find whats wrong.
by daemon1
Tue Jun 11, 2019 8:04 pm
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 10
Views: 644

Re: Spiderman PS4

Image
by daemon1
Sun Jun 09, 2019 6:50 pm
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 10
Views: 644

Re: Spiderman PS4

Ezekiel wrote:
Sun Jun 09, 2019 4:58 pm
if you PayPal user
no i'm not
by daemon1
Sun Jun 09, 2019 2:29 pm
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 10
Views: 644

Spiderman PS4

Spiderman 2019 (PS4) tool will be posted here after some testing

Image
by daemon1
Fri Jun 07, 2019 4:57 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 125
Views: 14343

Re: Horizon Zero Dawn

they're already supported
by daemon1
Thu May 30, 2019 4:39 pm
Forum: 3D/2D models
Topic: List of model/texture/animation research projs by id-daemon
Replies: 14
Views: 4439

Re: List of model/texture/animation research projs by id-daemon

lkw019 wrote:
Wed May 29, 2019 5:38 pm
Gunslayer Legend Can it be published
ask around for extracted models
people have them
by daemon1
Mon May 27, 2019 10:11 am
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 100
Views: 14996

Re: Injustice 2 (PC)

New test version with options recently developed for MK11:

- face morph export
- skeletal models mirrored (from left to right)
- proper ASCII skeleton with bone rotations

Image
by daemon1
Fri May 24, 2019 8:14 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 183
Views: 8831

Re: Mortal Kombat 11

Straight Edge wrote:
Thu May 23, 2019 10:35 pm
Thanks for all your hardwork on this tool daemon. Looking forward to the updated map extractor. :D
map extractor is not planned now
i have to move to other games
by daemon1
Wed May 22, 2019 6:22 am
Forum: Graphic file formats
Topic: Raw texture previewer/converter
Replies: 57
Views: 13159

Re: Raw texture previewer/converter

as far as i remember, no
by daemon1
Tue May 21, 2019 5:23 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 183
Views: 8831

Re: Mortal Kombat 11

A new test version which also outputs material information in separate text file. This file will include all material constants and templates, also texture/detailtexture arrays.
by daemon1
Sun May 19, 2019 1:28 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 183
Views: 8831

Re: Mortal Kombat 11

thedeclic wrote:
Sun May 19, 2019 1:15 pm
heeelp guys i cant opeen the raw textures.....i cant drag the texture on the models.
i have to use the raw from the folder skeletalmesh.raw right?

i was looking for the face texture
no, skeletalmesh.raw is for future map support
by daemon1
Sat May 18, 2019 4:10 pm
Forum: 3D/2D models
Topic: Hitman 6 (2016)
Replies: 35
Views: 3610

Re: Hitman 6 (2016)

ngovandang wrote:
Fri May 17, 2019 11:25 pm
:( can this species each map, characters and weapons to separate folders like Absolution's tool?
try option 4 ("all") to get full tree as separate folders
by daemon1
Fri May 17, 2019 4:14 pm
Forum: Tutorials
Topic: Video tutorials on model formats reversing
Replies: 22
Views: 5302

Re: Video tutorials on model formats reversing

Is it possible to do a tutorial on how to find encryption keys or how to find out how exe read un-common structures find encryption keys - not very good idea. Such things are better kept private. As for "how exe read" - this is rather generic, so no need to do special video about game formats, ther...
by daemon1
Fri May 17, 2019 7:33 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 183
Views: 8831

Re: Mortal Kombat 11

xentaxdork wrote:
Tue May 14, 2019 10:13 am
It would be SUPER USEFUL if the tool also saved materials info and parameters, like UE Viewer started doing recently
i'm working on this