Search found 1817 matches

by daemon1
Mon Apr 22, 2019 7:59 am
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 105
Views: 12619

Re: Horizon Zero Dawn

New version will be published soon:

- animation names
- support for animations of human interacting with a robot (riding, attacks)
- scout support
by daemon1
Sun Apr 21, 2019 10:10 am
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 205
Views: 44237

Re: Gran Turismo 6 Models

Gta5KoRn wrote:
Sun Apr 21, 2019 9:44 am
well i extracted it 2 times from 1-BCES01893_00-0000000NPEB01893.pkg
gttool is from here https://forum.xentax.com/viewtopic.php?p=97169#p97169
pkg itself can be correpted
by daemon1
Sun Apr 21, 2019 7:51 am
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 205
Views: 44237

Re: Gran Turismo 6 Models

Gta5KoRn wrote:
Sat Apr 20, 2019 7:04 pm
still the same error..
you either have broken (corrupted, unfinished download) VOL file, or using wrong gttool
by daemon1
Sat Apr 20, 2019 8:23 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 105
Views: 12619

Re: Horizon Zero Dawn

Updated tool with animation support and support for all textures export. To extract animations: 1. Extract animation manager (with /e command) animation managers can be found in models/animation_managers/characters/ 2. Extract skeleton. You can use animation skeleton or mesh skeleton read how to get...
by daemon1
Fri Apr 19, 2019 4:21 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 144
Views: 18067

Re: Final Fantasy Dissidia NT PS4 tools

LightXPS wrote:
Fri Apr 19, 2019 1:26 pm
the raw (and decrypted) data of Dissidia Final Fantasy NT on PS4?
its impossible to decrypt latest (DLC) data of Dissidia Final Fantasy NT on PS4
by daemon1
Thu Apr 18, 2019 7:29 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 105
Views: 12619

Re: Horizon Zero Dawn

Animation tool is finally finished!

It will be posted here after some testing
by daemon1
Thu Apr 18, 2019 5:01 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 105
Views: 12619

Re: Horizon Zero Dawn

hello, daemon1~ i drag resource of the Horizon.exe, but show "System.NullReferenceException" .core files name: models/eco_assets/trees/banana_tree/components/banana_tree_b001_c002_resource models/eco_assets/trees/weeping_willow/components/weepingwillow_b001_c001_resource :D Thanks for your job! wor...
by daemon1
Thu Apr 18, 2019 4:19 pm
Forum: 3D/2D models
Topic: The Crew 1/2 map tool (Dunia engine)
Replies: 16
Views: 1620

Re: The Crew 1/2 map tool (Dunia engine)

Do you have a rough idea when the fix will be implemented? no Is there a way to import the terrain mesh with textures or is that all done in game via shaders? there is no terrain mesh there's data to generate terrain with something like a "foliage map" which tells where the terrain is grass, sand, ...
by daemon1
Tue Apr 16, 2019 4:40 pm
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 60
Views: 10570

Re: Titanfall 2/Apex Legends

prayeriz wrote:
Tue Apr 16, 2019 10:45 am
Do you plan to document the rpak format?
no
by daemon1
Mon Apr 15, 2019 4:49 pm
Forum: 3D/2D models
Topic: GT6 (Gran Turismo 6) [PS3]
Replies: 29
Views: 1191

Re: GT6 (Gran Turismo 6) [PS3]

verde57 wrote:
Mon Apr 15, 2019 4:09 pm
In the future, Project cars 2 rip tool, is it possible?
Project cars 2 decryption tool was made about 4 month ago. I'm not publishing it to keep the method safe.
by daemon1
Sat Apr 13, 2019 12:28 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 438
Views: 50203

Re: Frostbite model tools (Battlefield, Battlefront and others)

Tool for DAI individual morphs. It will allow you to extract about 400+ morphs for each type of face. All kind of face parameters, like eyes/ears/nose size/position etc etc will be there. Works same as DAI morph tool, just instead of .morphresource, 3rd parameter is .morphtarget resource. For examp...
by daemon1
Sat Apr 13, 2019 8:36 am
Forum: 3D/2D models
Topic: GT6 (Gran Turismo 6) [PS3]
Replies: 29
Views: 1191

Re: GT6 (Gran Turismo 6) [PS3]

MarieRose1301 wrote:
Sat Apr 13, 2019 8:18 am
Hello, some of certain models' meshes aren't converted by the tool, like the Oldsmobile Toronado(0171/0002) which lacks the painted area above the trunk
yes, i know:
Currently supports most (about 99%) car meshes
This will not be fixed, its too hard.
by daemon1
Sat Apr 13, 2019 8:12 am
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 131
Views: 7090

Re: Detroit Become Human tools

jupitoska wrote:
Sat Apr 13, 2019 1:19 am
After I start up Detroit.exe it loads a bunch of numbers then crashes. How do I fix this?
it outputs a list of models, and then NOT crashes, its just closing.
by daemon1
Sat Apr 13, 2019 8:10 am
Forum: 3D/2D models
Topic: GT6 (Gran Turismo 6) [PS3]
Replies: 29
Views: 1191

Re: GT6 (Gran Turismo 6) [PS3]

verde57 wrote:
Fri Apr 12, 2019 10:15 pm
"If body has "body_s", it must be in the same directory."

I cant understand please elaborate
if you're extracting, for example, a "wheel", its only one file.

but if you're extracting car body, usually you need 2 files to be in the same directory with the tool: body & body_s
by daemon1
Wed Apr 10, 2019 5:44 pm
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 60
Views: 10570

Re: Titanfall 2/Apex Legends

frezixx wrote:
Wed Apr 10, 2019 5:31 pm
Maybe im doing something wrong?
yes, google how to open DX10 DDS