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by biplexive
Fri Aug 21, 2015 8:37 pm
Forum: 3D/2D models
Topic: 3d models from quickbms
Replies: 2
Views: 1296

Re: 3d models from quickbms

, and couldn't find any of the vert numbers using hex2obj, I hope someone can help. from MOB_Cerberus_0 I can say that the vertex data (at 0xC00 or 0xC14?) isn't easy to solve - maybe compressed. There are 47 "frames", 64 bytes sized with floats, starting at 0x2c and a DWord face indices ...
by biplexive
Fri Aug 21, 2015 8:35 pm
Forum: 3D/2D models
Topic: Bones and Animations from Unity asset bundles
Replies: 2
Views: 1786

Re: Bones and Animations from Unity asset bundles

The best thing for that is to merge the whole thing yourself. Usually in games each mesh has it's own rigged skeleton even if it's the same, specially when it's the kind of character with switchable meshes. Try to do a maxscript that calls both the mesh script and the rig script, so you can put bot...
by biplexive
Fri Aug 21, 2015 12:57 pm
Forum: 3D/2D models
Topic: 3d models from quickbms
Replies: 2
Views: 1296

3d models from quickbms

Hi, I have some models from unity asset bundles extracted from quickbms, although they are unusable and have no extension, they come up as TYPE_43 and I am using the unityextract.bms script, these models are originally .nif files, I have tried programs such as NifSkope, to no avail. http://i.imgur.c...
by biplexive
Fri Aug 21, 2015 12:03 pm
Forum: 3D/2D models
Topic: Bones and Animations from Unity asset bundles
Replies: 2
Views: 1786

Bones and Animations from Unity asset bundles

Hi, I have loads of .assetbundles from a game called FusionFall Heroes (free2play) that I have extracted using DisUnity, and the mesh and textures extract fine. However, all of the bones and animations are there but in .bin files. I managed to get some rigs using a skeleton combin script and a maxsc...
by biplexive
Mon May 25, 2015 9:49 pm
Forum: Compressed files and methods
Topic: Unity3d CustomAssetBundle
Replies: 6
Views: 2110

Re: Unity3d CustomAssetBundle

, also do you think It's possible to retrieve models and animations with this? I've checked the files vehicle_hovercarC and Editable Poly and I can't seem to find a decent point cloud. also would It help if i sent you some more bundles? Thx, no. I can't spend more than 5 minutes per model, 15 minut...
by biplexive
Mon May 25, 2015 4:51 pm
Forum: Compressed files and methods
Topic: Unity3d CustomAssetBundle
Replies: 6
Views: 2110

Re: Unity3d CustomAssetBundle

but btw the broken images, it is a very time consuming task, averaging like 15-25 minutes per image (taking,adding hex data) is what you did easier? depends on. If you load an extracted file into TexureFinder such as vehicle_hoverboard (from CustomAssetBundle-CharacterSelection_wear_vehicle ) and s...
by biplexive
Mon May 25, 2015 1:41 pm
Forum: Compressed files and methods
Topic: Unity3d CustomAssetBundle
Replies: 6
Views: 2110

Re: Unity3d CustomAssetBundle

I'm missing the link to aluigi's script. You could determine the files' structure like this (left part of pic): CustomAssetBundle.JPG I couldn't get a decent point cloud from the none-texture data. So don't know if it's vertices. edit: from your other thread I read: "I managed to get these cor...
by biplexive
Mon May 25, 2015 2:38 am
Forum: Compressed files and methods
Topic: Unity3d CustomAssetBundle
Replies: 6
Views: 2110

Unity3d CustomAssetBundle

I have some really unique Unity Custom Asset Bundles, made in the rather exotic custom editor of Unity called 2.5.5b4, and I have had no luck on getting anything from them (except music and a bunch of corrupted/missing header files obtained from alugis QuickBMS) .. I'll include a sample to download....
by biplexive
Fri May 22, 2015 6:22 pm
Forum: 3D/2D models
Topic: Models from FusionFall
Replies: 1
Views: 1099

Re: Models from FusionFall

Bump... really need help with this
by biplexive
Fri May 22, 2015 6:22 pm
Forum: Game Archive
Topic: FusionFall Custom Asset Bundles (Unity 3d)
Replies: 1
Views: 1604

Re: FusionFall Custom Asset Bundles (Unity 3d)

Bump... really need help with this
by biplexive
Sun May 17, 2015 12:59 am
Forum: 3D/2D models
Topic: Models from FusionFall
Replies: 1
Views: 1099

Models from FusionFall

I am trying to extract 3d models, animations, textures etc from these really unique Unity Custom Asset Bundles, made in the rather exotic custom editor of Unity called 2.5.5b4, and I have had no luck on getting anything from them (except music and a bunch of corrupted/missing header files.. I'll inc...
by biplexive
Sun May 17, 2015 12:43 am
Forum: Game Archive
Topic: FusionFall Custom Asset Bundles (Unity 3d)
Replies: 1
Views: 1604

FusionFall Custom Asset Bundles (Unity 3d)

These are really unique Unity Custom Asset Bundles that I am trying to extract contents of, they are from an old free to play MMO called FusionFall, made in the rather exotic custom editor of Unity called 2.5.5b4, and I have had no luck on getting anything from them (except music and a bunch of corr...
by biplexive
Sat May 16, 2015 11:48 pm
Forum: Graphic file formats
Topic: Corrupted/Missing Headers for DDS with QuickBMS (Unity game)
Replies: 1
Views: 1397

Corrupted/Missing Headers for DDS with QuickBMS (Unity game)

Ok, well I am trying to extract contents of CustomAssetBundles of an old MMO called FusionFall, for a recreation game im making, and I have all the custom asset bundles, that I extracted with the unity.bms script with quickbms. None of the files are ready to use other than the sound files. I managed...