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- Fri Aug 21, 2015 8:37 pm
- Forum: 3D/2D models
- Topic: 3d models from quickbms
- Replies: 2
- Views: 1296
Re: 3d models from quickbms
, and couldn't find any of the vert numbers using hex2obj, I hope someone can help. from MOB_Cerberus_0 I can say that the vertex data (at 0xC00 or 0xC14?) isn't easy to solve - maybe compressed. There are 47 "frames", 64 bytes sized with floats, starting at 0x2c and a DWord face indices ...
- Fri Aug 21, 2015 8:35 pm
- Forum: 3D/2D models
- Topic: Bones and Animations from Unity asset bundles
- Replies: 2
- Views: 1786
Re: Bones and Animations from Unity asset bundles
The best thing for that is to merge the whole thing yourself. Usually in games each mesh has it's own rigged skeleton even if it's the same, specially when it's the kind of character with switchable meshes. Try to do a maxscript that calls both the mesh script and the rig script, so you can put bot...
- Fri Aug 21, 2015 12:57 pm
- Forum: 3D/2D models
- Topic: 3d models from quickbms
- Replies: 2
- Views: 1296
3d models from quickbms
Hi, I have some models from unity asset bundles extracted from quickbms, although they are unusable and have no extension, they come up as TYPE_43 and I am using the unityextract.bms script, these models are originally .nif files, I have tried programs such as NifSkope, to no avail. http://i.imgur.c...
- Fri Aug 21, 2015 12:03 pm
- Forum: 3D/2D models
- Topic: Bones and Animations from Unity asset bundles
- Replies: 2
- Views: 1786
Bones and Animations from Unity asset bundles
Hi, I have loads of .assetbundles from a game called FusionFall Heroes (free2play) that I have extracted using DisUnity, and the mesh and textures extract fine. However, all of the bones and animations are there but in .bin files. I managed to get some rigs using a skeleton combin script and a maxsc...
- Mon May 25, 2015 9:49 pm
- Forum: Compressed files and methods
- Topic: Unity3d CustomAssetBundle
- Replies: 6
- Views: 2110
Re: Unity3d CustomAssetBundle
, also do you think It's possible to retrieve models and animations with this? I've checked the files vehicle_hovercarC and Editable Poly and I can't seem to find a decent point cloud. also would It help if i sent you some more bundles? Thx, no. I can't spend more than 5 minutes per model, 15 minut...
- Mon May 25, 2015 4:51 pm
- Forum: Compressed files and methods
- Topic: Unity3d CustomAssetBundle
- Replies: 6
- Views: 2110
Re: Unity3d CustomAssetBundle
but btw the broken images, it is a very time consuming task, averaging like 15-25 minutes per image (taking,adding hex data) is what you did easier? depends on. If you load an extracted file into TexureFinder such as vehicle_hoverboard (from CustomAssetBundle-CharacterSelection_wear_vehicle ) and s...
- Mon May 25, 2015 1:41 pm
- Forum: Compressed files and methods
- Topic: Unity3d CustomAssetBundle
- Replies: 6
- Views: 2110
Re: Unity3d CustomAssetBundle
I'm missing the link to aluigi's script. You could determine the files' structure like this (left part of pic): CustomAssetBundle.JPG I couldn't get a decent point cloud from the none-texture data. So don't know if it's vertices. edit: from your other thread I read: "I managed to get these cor...
- Mon May 25, 2015 2:38 am
- Forum: Compressed files and methods
- Topic: Unity3d CustomAssetBundle
- Replies: 6
- Views: 2110
Unity3d CustomAssetBundle
I have some really unique Unity Custom Asset Bundles, made in the rather exotic custom editor of Unity called 2.5.5b4, and I have had no luck on getting anything from them (except music and a bunch of corrupted/missing header files obtained from alugis QuickBMS) .. I'll include a sample to download....
- Fri May 22, 2015 6:22 pm
- Forum: 3D/2D models
- Topic: Models from FusionFall
- Replies: 1
- Views: 1099
Re: Models from FusionFall
Bump... really need help with this
- Fri May 22, 2015 6:22 pm
- Forum: Game Archive
- Topic: FusionFall Custom Asset Bundles (Unity 3d)
- Replies: 1
- Views: 1604
Re: FusionFall Custom Asset Bundles (Unity 3d)
Bump... really need help with this
- Fri May 22, 2015 6:22 pm
- Forum: Graphic file formats
- Topic: Corrupted/Missing Headers for DDS with QuickBMS (Unity game)
- Replies: 1
- Views: 1397
Re: Corrupted/Missing Headers for DDS with QuickBMS (Unity g
Bump... really need help with this
- Sun May 17, 2015 12:59 am
- Forum: 3D/2D models
- Topic: Models from FusionFall
- Replies: 1
- Views: 1099
Models from FusionFall
I am trying to extract 3d models, animations, textures etc from these really unique Unity Custom Asset Bundles, made in the rather exotic custom editor of Unity called 2.5.5b4, and I have had no luck on getting anything from them (except music and a bunch of corrupted/missing header files.. I'll inc...
- Sun May 17, 2015 12:43 am
- Forum: Game Archive
- Topic: FusionFall Custom Asset Bundles (Unity 3d)
- Replies: 1
- Views: 1604
FusionFall Custom Asset Bundles (Unity 3d)
These are really unique Unity Custom Asset Bundles that I am trying to extract contents of, they are from an old free to play MMO called FusionFall, made in the rather exotic custom editor of Unity called 2.5.5b4, and I have had no luck on getting anything from them (except music and a bunch of corr...
- Sat May 16, 2015 11:48 pm
- Forum: Graphic file formats
- Topic: Corrupted/Missing Headers for DDS with QuickBMS (Unity game)
- Replies: 1
- Views: 1397
Corrupted/Missing Headers for DDS with QuickBMS (Unity game)
Ok, well I am trying to extract contents of CustomAssetBundles of an old MMO called FusionFall, for a recreation game im making, and I have all the custom asset bundles, that I extracted with the unity.bms script with quickbms. None of the files are ready to use other than the sound files. I managed...
