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Search found 9 matches

by kuu
Wed Dec 17, 2014 1:04 pm
Forum: Game Archive
Topic: [HELP] Script needed for unpacking/packing .spf files
Replies: 11
Views: 2383

Re: [HELP] Script needed for unpacking/packing .spf files

I successfully modded the file. Thanks for all the help WRS!
by kuu
Wed Dec 17, 2014 7:06 am
Forum: Game Archive
Topic: [HELP] Script needed for unpacking/packing .spf files
Replies: 11
Views: 2383

Re: [HELP] Script needed for unpacking/packing .spf files

Okay so I found the row that stores the size of each wav file! :D Edit: I found the row with number of files too! It is stored in row 2 of the header. Now we have filesize, .wav size, .wav offset, and ".wavFC_A" or ".wavFC_O" string. However there are still lots of unknowns. Row ...
by kuu
Wed Dec 17, 2014 4:37 am
Forum: Game Archive
Topic: [HELP] Script needed for unpacking/packing .spf files
Replies: 11
Views: 2383

Re: [HELP] Script needed for unpacking/packing .spf files

I am using 010 editor now when I xor'd the first 32 bytes of IJN.spf with 0x5b214410, 0x9921ebd3, 0x0c8bcd4b, 0xa8718d78, 0x941a645c, 0xf2b37201, 0xc587bcbe, 0xe92ece3e the key that you used to find the offset, I got 4C 13 00 00 4C 13 00 00 D4 18 38 00 4C 13 00 00 0C D2 00 00 4C 13 00 00 4C 13 00 00...
by kuu
Tue Dec 16, 2014 8:27 pm
Forum: Game Archive
Topic: [HELP] Script needed for unpacking/packing .spf files
Replies: 11
Views: 2383

Re: [HELP] Script needed for unpacking/packing .spf files

Can you tell me how i can look into the game? do i need a decompiler, and which one would you recommend if so? I did a test and ran xor'd the the spf with the 2nd half of the xor table (bytes 17-32) and I got ".wavFC_A" string again except now in the other alternating rows. for example xor...
by kuu
Tue Dec 16, 2014 4:57 am
Forum: Game Archive
Topic: [HELP] Script needed for unpacking/packing .spf files
Replies: 11
Views: 2383

Re: [HELP] Unpacking/Packing Navy Field 2 .spf files

I just tried it with the following C++ code and don't see any references to 4940 (0x134C) yet. #include <fstream> using namespace std; int main() { unsigned char xor[32] = { 0x76, 0xCA, 0x2B, 0xA5, 0x5E, 0x42, 0, 0, 0xDC, 0xD8, 0xE6, 0xB3, 0x34, 0x9E, 0x71, 0xA8, 0, 0, 0, 0x94, 0, 0, 0, 0xF2, 0xF2, ...
by kuu
Tue Dec 16, 2014 3:41 am
Forum: Game Archive
Topic: [HELP] Script needed for unpacking/packing .spf files
Replies: 11
Views: 2383

Re: [HELP] Unpacking/Packing Navy Field 2 .spf files

Thank you so much!! Is this a MultiEx script or is it C++? It looks like just C++ to me. Also, why are you using p%16 as the index of the xor table? Wouldn't that mean it would never use the 2nd half the of array and only the first 16 elements? How would I go about creating a script to do this? I'm ...
by kuu
Tue Dec 16, 2014 12:21 am
Forum: Game Archive
Topic: [HELP] Script needed for unpacking/packing .spf files
Replies: 11
Views: 2383

[HELP] Script needed for unpacking/packing .spf files

Hi, so I'm currently trying to make sense out of an archive file for a game called Navy Field 2. What I wanted to do was replace the game's voices with my own voices, but I realized that they were all stored in an archive file. I have very little experience with low level programming and hex editing...