Search found 6 matches
- Fri Oct 01, 2010 1:59 pm
- Forum: Game Archive
- Topic: Help wanted with Prince of Persia: SOT, WW, T2T anim data
- Replies: 6
- Views: 3399
Re: Help wanted with Prince of Persia: SOT, WW, T2T anim dat
Here goes the brain dump of what I've found so far. At the moment I'm only interested in getting the prince character so I've not been looking to build a generic file exporter and have targeted particular data blocks to try and get skeleton, mesh and animations. I’m looking at the Prince of Persia: ...
- Thu Sep 30, 2010 6:41 pm
- Forum: Game Archive
- Topic: Help wanted with Prince of Persia: SOT, WW, T2T anim data
- Replies: 6
- Views: 3399
Help wanted with Prince of Persia: SOT, WW, T2T anim data
I know these games are a bit old school, but I'm hoping someone out there may be able to help. I think I've just about managed to decipher the animation data for these games, but I'm stuck with unpacking the rotation keys. Each rotation is packed into 4 bytes, but I've no idea whether this relates t...
- Thu Feb 04, 2010 8:13 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 131203
Re: [PC] Devil May Cry 4
Hi All, A quick nod to all the work previous work done by others in this thread. Great work :) I'm trying to make sense of some anomalies I'm coming across in the face data when I'm looking at the dante model data. (model\game\pl006\pl006.mod) The code I've written is based on the Dmc4Model source p...
- Tue Jan 19, 2010 11:05 pm
- Forum: Game Archive
- Topic: Detecting and extracting havok animation data
- Replies: 1
- Views: 840
Detecting and extracting havok animation data
Hi there, I'm wondering if anyone has come across a way to tell if animation data is compressed for the havok animation sdk? I'm looking at animation data for Star Wars Force Unleashed and I can't make any sense of the keyframe data stored for each bone. http://forum.xentax.com/viewtopic.php?f=10&t=...
- Mon Jan 18, 2010 2:24 pm
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed - PC Version .z files
- Replies: 110
- Views: 51672
Re: Star Wars The Force Unleashed - PC Version .z files
Hi All, Just thought I'd post my findings so far. I'm interested in the animation data format which seem to be held in the .animations files. No surprise there ;-) I wrote a some code over the weekend to try and extract the key data, but can't quite get there. I got the data from http://www.zshare.n...
- Tue Jul 22, 2008 5:05 pm
- Forum: Graphic file formats
- Topic: Prince Of Persia: Sands Of Time .BIN format
- Replies: 0
- Views: 1437
Prince Of Persia: Sands Of Time .BIN format
I'm looking to extract skeleton and anim data from .BIN files for Prince of Persia: Sands Of Time. I've downloaded the PersianRug tools already and that lets you get static model data and textures. I'm just looking for a bit more :) I've chanced my luck and I've already emailed Turfster since he's t...
