ah, thanks gotta give it a shotikskoks wrote: ↑Mon Jan 25, 2021 11:11 pm Hello. There is working extractor for these archives here
https://github.com/cuzitsjonny/ARCExtractor
I have also described file format on the wiki
http://wiki.xentax.com/index.php/Loadout_ARC
Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 48 matches
- Mon Jan 25, 2021 11:14 pm
- Forum: Game Archive
- Topic: Loadout .ARC (Edge Of Reality Game)
- Replies: 2
- Views: 796
Re: Loadout .ARC (Edge Of Reality Game)
- Mon Jan 25, 2021 9:10 pm
- Forum: Game Archive
- Topic: Loadout .ARC (Edge Of Reality Game)
- Replies: 2
- Views: 796
Loadout .ARC (Edge Of Reality Game)
Hello there :) Haven't posted in a while. There used to be a game named Loadout, 3rd person cartoony shooter with the feature of making custom guns. The game itself is dead, unfortunately. It runs on a custom made engine I guess so could anybody take a look at the archives format? :) There's the lin...
- Wed Dec 07, 2016 6:42 pm
- Forum: 3D/2D models
- Topic: Doom alpha models
- Replies: 120
- Views: 40281
Re: Doom alpha models
oh alrighty then. Have to hope for somebody to assemble this chunks togethervolfin wrote:nope. the Renderdoc method is probably as good as it's ever going to get.pechenko121 wrote:Is there any news about getting textures?
- Wed Dec 07, 2016 2:07 pm
- Forum: 3D/2D models
- Topic: Doom alpha models
- Replies: 120
- Views: 40281
Re: Doom alpha models
Is there any news about getting textures?
- Mon Sep 19, 2016 7:41 am
- Forum: 3D/2D models
- Topic: Doom alpha models
- Replies: 120
- Views: 40281
Re: Doom alpha models
maybe it's just me but all textures have rather low size might depend on what you set your quality settings to. I of course set it to ultra. and got the 16384 x 8192 textures as pictured. Also don't be confused that each square is a texture, it's not. it's only 128x128 block of a texture. you have ...
- Sun Sep 18, 2016 6:52 pm
- Forum: 3D/2D models
- Topic: Doom alpha models
- Replies: 120
- Views: 40281
Re: Doom alpha models
maybe it's just me but all textures have rather low size
- Sun Aug 07, 2016 11:48 am
- Forum: 3D/2D models
- Topic: Doom alpha models
- Replies: 120
- Views: 40281
Re: Doom alpha models
are there any news on virtual textures?
- Wed May 11, 2016 7:41 pm
- Forum: 3D/2D models
- Topic: Doom alpha models
- Replies: 120
- Views: 40281
Re: Doom alpha models
nice to hear thatiOrange wrote:I'm working on that, hopefully I'll be able to add a support for them shortly.pechenko121 wrote:I was speakin about those .pages file. I think that doom guy texture i need lies in it.
- Tue May 10, 2016 8:45 pm
- Forum: 3D/2D models
- Topic: Doom alpha models
- Replies: 120
- Views: 40281
Re: Doom alpha models
I was speakin about those .pages file. I think that doom guy texture i need lies in it.SporeAltair wrote:Select the files you press Export, saves tga
- Tue May 10, 2016 5:00 pm
- Forum: 3D/2D models
- Topic: Doom alpha models
- Replies: 120
- Views: 40281
Re: Doom alpha models
sorry for off topic guys, but how can i extract virtual textures?
- Sat May 07, 2016 12:37 pm
- Forum: 3D/2D models
- Topic: Marvel Ultimate Alliance 2 .DAT
- Replies: 64
- Views: 28782
Re: Marvel Ultimate Alliance 2 .DAT
everything is fine now, thank youAceWell wrote:here is version 2 of the igz texture scriptit turned out to be a different 8 byte hash representing the 3 formats used
supports dxt1, dxt5, ati2
this one should work for all of the igz textures, let me know if not
- Sat May 07, 2016 11:51 am
- Forum: 3D/2D models
- Topic: Marvel Ultimate Alliance 2 .DAT
- Replies: 64
- Views: 28782
Re: Marvel Ultimate Alliance 2 .DAT
daemon1 wrote:Where can I get this script?pechenko121 wrote:daemon1 wrote:I used Luigi's igz extract script
Code: Select all
endian big
idstring "IGZ\x01"
get FILES long
for i = 0 < FILES
get DUMMY long
get NAME_OFF long
get OFFSET long
get SIZE long
log "" OFFSET SIZE
next i- Fri May 06, 2016 2:03 pm
- Forum: 3D/2D models
- Topic: Marvel Ultimate Alliance 2 .DAT
- Replies: 64
- Views: 28782
Re: Marvel Ultimate Alliance 2 .DAT
most of the normals i tried looks like this:

i can upload more archieves if needed.

i can upload more archieves if needed.
- Fri May 06, 2016 1:54 pm
- Forum: 3D/2D models
- Topic: Marvel Ultimate Alliance 2 .DAT
- Replies: 64
- Views: 28782
Re: Marvel Ultimate Alliance 2 .DAT
I don't have this game so i downloaded the deadpool_1702.pak sample from here http://zenhax.com/viewtopic.php?p=2133#p2133 and extracted contents from the pak with daemon1's tool and i made a new script still incomplete but will open most of the igz textures as they were extracted from the pak. i'm...
- Fri May 06, 2016 10:39 am
- Forum: 3D/2D models
- Topic: Marvel Ultimate Alliance 2 .DAT
- Replies: 64
- Views: 28782
Re: Marvel Ultimate Alliance 2 .DAT
I don't have this game so i downloaded the deadpool_1702.pak sample from here http://zenhax.com/viewtopic.php?p=2133#p2133 and extracted contents from the pak with daemon1's tool and i made a new script still incomplete but will open most of the igz textures as they were extracted from the pak. i'm...
