Search found 46 matches

by pechenko121
Wed Dec 07, 2016 6:42 pm
Forum: 3D/2D models
Topic: Doom alpha models
Replies: 120
Views: 16530

Re: Doom alpha models

volfin wrote:
pechenko121 wrote:Is there any news about getting textures?
nope. the Renderdoc method is probably as good as it's ever going to get.
oh alrighty then. Have to hope for somebody to assemble this chunks together
by pechenko121
Wed Dec 07, 2016 2:07 pm
Forum: 3D/2D models
Topic: Doom alpha models
Replies: 120
Views: 16530

Re: Doom alpha models

Is there any news about getting textures?
by pechenko121
Mon Sep 19, 2016 7:41 am
Forum: 3D/2D models
Topic: Doom alpha models
Replies: 120
Views: 16530

Re: Doom alpha models

maybe it's just me but all textures have rather low size might depend on what you set your quality settings to. I of course set it to ultra. and got the 16384 x 8192 textures as pictured. Also don't be confused that each square is a texture, it's not. it's only 128x128 block of a texture. you have ...
by pechenko121
Sun Sep 18, 2016 6:52 pm
Forum: 3D/2D models
Topic: Doom alpha models
Replies: 120
Views: 16530

Re: Doom alpha models

maybe it's just me but all textures have rather low size
by pechenko121
Sun Aug 07, 2016 11:48 am
Forum: 3D/2D models
Topic: Doom alpha models
Replies: 120
Views: 16530

Re: Doom alpha models

are there any news on virtual textures?
by pechenko121
Wed May 11, 2016 7:41 pm
Forum: 3D/2D models
Topic: Doom alpha models
Replies: 120
Views: 16530

Re: Doom alpha models

iOrange wrote:
pechenko121 wrote:I was speakin about those .pages file. I think that doom guy texture i need lies in it.
I'm working on that, hopefully I'll be able to add a support for them shortly.
nice to hear that :D
by pechenko121
Tue May 10, 2016 8:45 pm
Forum: 3D/2D models
Topic: Doom alpha models
Replies: 120
Views: 16530

Re: Doom alpha models

SporeAltair wrote:Select the files you press Export, saves tga
I was speakin about those .pages file. I think that doom guy texture i need lies in it.
by pechenko121
Tue May 10, 2016 5:00 pm
Forum: 3D/2D models
Topic: Doom alpha models
Replies: 120
Views: 16530

Re: Doom alpha models

sorry for off topic guys, but how can i extract virtual textures?
by pechenko121
Sat May 07, 2016 12:37 pm
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 2 .DAT
Replies: 63
Views: 11528

Re: Marvel Ultimate Alliance 2 .DAT

AceWell wrote:here is version 2 of the igz texture script :D
tex_MarvelUltimateAlliance2_igz.zip
it turned out to be a different 8 byte hash representing the 3 formats used (:
supports dxt1, dxt5, ati2
this one should work for all of the igz textures, let me know if not
everything is fine now, thank you :D
by pechenko121
Sat May 07, 2016 11:51 am
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 2 .DAT
Replies: 63
Views: 11528

Re: Marvel Ultimate Alliance 2 .DAT

daemon1 wrote:
pechenko121 wrote:
daemon1 wrote:I used Luigi's igz extract script
Where can I get this script?

Code: Select all

endian big
idstring "IGZ\x01"
get FILES long
for i = 0 < FILES
    get DUMMY long
    get NAME_OFF long
    get OFFSET long
    get SIZE long
    log "" OFFSET SIZE
next i
by pechenko121
Fri May 06, 2016 2:03 pm
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 2 .DAT
Replies: 63
Views: 11528

Re: Marvel Ultimate Alliance 2 .DAT

most of the normals i tried looks like this:
Image

i can upload more archieves if needed.
by pechenko121
Fri May 06, 2016 1:54 pm
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 2 .DAT
Replies: 63
Views: 11528

Re: Marvel Ultimate Alliance 2 .DAT

I don't have this game so i downloaded the deadpool_1702.pak sample from here http://zenhax.com/viewtopic.php?p=2133#p2133 and extracted contents from the pak with daemon1's tool and i made a new script still incomplete but will open most of the igz textures as they were extracted from the pak. i'm...
by pechenko121
Fri May 06, 2016 10:39 am
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 2 .DAT
Replies: 63
Views: 11528

Re: Marvel Ultimate Alliance 2 .DAT

I don't have this game so i downloaded the deadpool_1702.pak sample from here http://zenhax.com/viewtopic.php?p=2133#p2133 and extracted contents from the pak with daemon1's tool and i made a new script still incomplete but will open most of the igz textures as they were extracted from the pak. i'm...
by pechenko121
Thu May 05, 2016 9:37 pm
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 2 .DAT
Replies: 63
Views: 11528

Re: Marvel Ultimate Alliance 2 .DAT

So if the tool is working for all files, let me know. I will publish it in a new thread, so it won't be lost. sorry for late reply. Yes i used your tool, it extracted everything from archieves. But i have some difficulties with extracting textures from igz files. I used Luigi's igz extract script, ...
by pechenko121
Thu Apr 28, 2016 9:08 pm
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 2 .DAT
Replies: 63
Views: 11528

Re: Marvel Ultimate Alliance 2 .DAT

daemon1 wrote:Just as i thought. Like in other IGA_ archives, these "unsupported" chunks are just uncompressed. Now I need some time to figure out how to support it in script.

Image
nice to see that! :D