Search found 11 matches

by ManDude
Mon Jul 20, 2015 6:10 pm
Forum: Audio file formats
Topic: Jak and Daxter [PS2] music
Replies: 2
Views: 2467

Re: Jak and Daxter [PS2] music

Edit: Yeeeaaah I probably should've checked the SND989.IRX driver...
by ManDude
Sat May 30, 2015 5:53 pm
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 73
Views: 43748

Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

Since there is literally nowhere else to post this on, here is some stuff found by me and others and that hasn't been documented already (most of it is just random facts): Game doesn't like if you delete code or models in Crash 2-3. It's fine if you delete anything else. EDIT: I found something in t...
by ManDude
Fri Mar 06, 2015 3:57 pm
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 73
Views: 43748

Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

I exported the edited SEQ that I imported to CrashEdit and checked it with Awave Studio (10.6 btw) and one of the events was to set tempo to 7 BPM at the start right after an event that sets the tempo to 165 BPM (the correct amount), and the ticks ( edit: steps, not ticks ) were all messed up (so it...
by ManDude
Thu Feb 26, 2015 7:52 pm
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 73
Views: 43748

Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

I'm having a problem trying to change Cortex's (CB2) music in his boss battle (ID is 07 btw). I was successfully able to change the music, but it doesn't play properly in-game: It's slowed down alot, and some instruments can't even be heard. The changed SEQ works correctly, so I would've thought thi...
by ManDude
Wed Feb 11, 2015 9:46 pm
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 73
Views: 43748

Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

That list also includes 02 for Crash 1, nice.

By the way, box count in Crash 1 isn't specified anywhere (at least I didn't find it yet, and no, it's not in Crash's spawning point), so it can be automatic. Need to test it out.
by ManDude
Fri Feb 06, 2015 8:32 pm
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 73
Views: 43748

Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

Anyone having problems going to http://www.sites.google.com/site/crashpsxsite/structure? The site seems to be down. Could anyone get me Ruination's ID? I need to restart that level. EDIT: Nevermind, it's 0F (I got it first try lol).
by ManDude
Wed Jan 28, 2015 8:06 pm
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 73
Views: 43748

Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

Also, there is a slight difference between Crash 1 pickups/crates and Crash 2 pickups/crates, which is their origin point: For crates, it's their bottom-left-back point (which makes sense). For pickups, it's their center. I suppose this is enough Crash 1 support. The Prototype is EXACTLY like the re...
by ManDude
Sat Jan 17, 2015 3:38 am
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 73
Views: 43748

Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

@Mystie Try deactivating anti-virus and open CrashEdit (then activate anti-virus again, of course), if that doesn't work then daww. :( Anyway, I just decided to take a crack at Crash 1 Prototype's objects n crap, and I actually got further than I thought (in less time than I thought too), it helps t...
by ManDude
Mon Jan 12, 2015 11:11 pm
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 73
Views: 43748

Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

<The content of this post has been removed by the author.>
by ManDude
Sun Jan 11, 2015 1:27 am
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 73
Views: 43748

Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

You probably have a corrupted version of the game, or maybe it's the region of the file. What is the region of the games you extracted the NSFs from?
by ManDude
Sat Nov 22, 2014 12:25 pm
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 73
Views: 43748

Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

Hey there (I was able to register, yay), I am having some problems with modding Piston it Away, I want to make the player spawn at the end and leave the level at the start, but moving obj_willy does not make him spawn there (everything else can be freely moved). In levels with multiple warp ins (Roa...